Fuck yeah. See, if he's given time to make a game, he makes fantastic fucking titles, like Aria of Sorrow and Order of Ecclesia.
As long as Konami doesn't nix his budget in strange ways and/or give him a calender year as the maximum development time, we could be getting another great game. Curse of Darkness, Lament of Innocence, Portrait of Ruin, Judgment, Harmony of Dissonance, and Harmony of Despair all suffered in that they were locked in a particular release due to either hitting a target time for the end of the year, or to tie into another Castlevania release around the same timeframe. Quality elements in those games aside, having a deadline could mean it may be hard to achieve a proper desire for a game and could result to rushed efforts, something largely attributed in the aforementioned games for a number of reasons. I doubt IGA really gets his jollies knowing that the mainstream potshot at Castlevania is asset reuse, like Mega Man's is a repeating formula. So here's hoping they let him take some time to craft a solid experience and not a ~9 month window to get something out of the door.