I don't have a problem with orchestral music... where it belongs.
I am a fan of Hans Zimmer's old works (not what he does today)... Gladiator, King Arthur, Pirates 3.
I really like it, and I always listen to many of his soundtracks, and another soundtracks (Solomon Kane, for example, or John Williams' works for the Star Wars saga).
But I don't want orchestral music in Castlevania. In games like Knights of the Temple it's OK, but Castlevania is another thing.
Also, Oscar Araujo works aren't even good as soundtracks, they are terribly generic, boring, repetitive and unispired.
And what he did with MS games so far is almost the same he did for other games and movies.
I don't consider it to be CV music, but I don't even consider it good as Hollywood music.
As I said, Lament of Innocence orchestral tracks were brilliant, and they got the point of CV music right (of course they did... it was Michiru Yamane).
But with LoS, I can't find anything, and I never will.
Lords of Shadow was aesthetically pleasing & atmospheric, yes, but (and this is just my opinion, so, ya know...sue me) it felt NOTHING like CV to me. I'm not saying it was a bad game at all, I had adequate amounts of happygoodsuperfuntime (especially considering I got my copy for $10 last spring when my local K-Mart went under); it just certainly did not feel like CV to me. Judgment felt more so that than LoS did actually (polish those pitchforks & light up them torches, it's "Angry Villager Mob" time). Does that mean I think Judgment was a good game? No, not at all. But when I played it, I never forgot I was playing a CV game. With LoS, it was like, "Haha, yeah! Killing enemies with kick ass whip strike combos! It's fun & easy on the eyes! But...something's missing...". Again, just my own personal CV experience/perspective.
I think the same. I don't consider Judgment a good game, as I said, it's not what I expect in a Castlevania game.
Yeah, some characters designs are ridiculous, and I always thought it, but at least the stages look like Castlevania, and the music is undoubtedly Castlevania. Those two things are two things I can't say about LoS.
About "something is missing" in LoS... yes, the main thing that is missing is the Castlevania characteristic music. And a lot of other stuff...
But mostly the music. I tried playing it listening to good CV soundtracks, and... something is still missing, but it helped me a lot to make believe I was playing a CV game.
I am not talking about sales here, otherwise all Castlevania fans should consider LOS as the best Castlevania ever and that's that.
I am talking about quality of those games as Castlevanias or specifically "good and atmospheric Castlevanias", which neither of those games were, IMO.
That's a matter of personal opinion, I consider Judgment a bad game with some bad character designs, that looks like Castlevania (just look at the environments and compare them to MS games and you will see what I'm talking about) and has a wonderful soundtrack. I consider Dawn of Sorrow a good Castlevania, although the weakest MetroidVania, with a very good soundtrack too. And Portrait of Ruin, I already explained what I personally think.
Well, usually, if you like something there should be a reason for it, so explanation kind of neccessary.
Which I did.
I played all Castlevania games, save for 5, I think.
As for the story, if fans didn't have big care for it (that is actually not true exactly, since quite a lot of people cared about story), it doesn't mean, that developers, should turn it into shit.
From Castlevania game I ask it to be a Castlevania. DOS was a very good and competent game, with very solid gameplay, but as Castlevania - it's failed on its face. And story was horrible.
It's easy for me to understand that, if you consider the Chupacabras or Baba Yaga from LoS as things that belong in Castlevania, that you don't consider this...
http://www.google.com.ar/url?sa=i&source=images&cd=&cad=rja&docid=mVpsBZ7CLN9GQM&tbnid=ojGHrR34jzu2XM:&ved=0CAgQjRwwAA&url=http%3A%2F%2Fcastlevania.wikia.com%2Fwiki%2FLocations_Index_(Dawn_of_Sorrow)&ei=1Ek1UYnnBOnq0QGHooHwDg&psig=AFQjCNGR45U3I91TLZ_XO_iHmt_3BRMp8Q&ust=1362533204170258to be Castlevania...
or this...
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRUnDMRpFPqnvcjA7R8cn_NN095dAcYCwz TO3JUGkVc9sIi0FcREAor this...
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSu7nIPMyZERG0rTt7KrW7bHTGAHA-h5NCntbpLuyW-Ggei8iOjFwBecause that's exactly how I want a CV to look (and sound, by the way).
Those two statements shouldn't be in the same sentence, IMO.
It was a very good idea that was poorly executed, but it's understandable because the budget was very low and they didn't were given much time to polish details.
But the game is all the time Castlevania. Looks like it, sounds like it, plays like it, and I'd rather prefer 5 games like this in a row to be released than another "oh so serious" game with "oh so epic" music, that to me and many people, have CV only in name.
If that looks like it belongs to Castlevania game or that thing or THIS, then you must have even more liberal tastes, then I am, and that's quite an accomplishment.
Castlevania should not sound like J-Rock fest to me, and should not be plagued with WTF / weird / insane designs. CVJ is atrocious experiment, that went wrong on every frontier possible and not very much Castlevania. As with DOS I give it a credit for maybe being a good game (though I haven't played it), but as Castlevania...no, just no.
Character design was awful but still looked like Castlevania to me, with some exceptions... though it looked more like Death Note, and I don't have a problem with that.
But what about some awful designs of LoS. Chupacabra, for example... Babayaga... really beautiful.
And the character that was a straight rip-off Pan's Labyrinth?
I prefer Carmilla from Judgment and not those characters from LoS.
And the music is not J-Rock fest, they are remixes from wonderful Castlevania tunes, and some new additions that fit in perfectly.
As for LoS music, well...
turned once great series into farce of the lowest quality
What you said about DoS and PoR is what I consider LoS to be, only instead of trying to cater to the little kids or anime lovers it was to cater the generic modern VG industry and the generic modern gamer, abandoning EVERYTHING Castlevania was, leaving 25 years of tradition behind.
You also forget that Castlevania was pretty much always anime, they just chose a different style for DoS and PoR, but Ayami Kojima works were ALWAYS anime-inspired. And look at some old, old manuals from old cartridges and you will also find anime-inspired designs, which is understandable, since they are japanese designs.
and some lolis
I guess you are talking about Stella and Loretta... They had a lot to do with the game being so great. Their mode is very fun, and the story (on their game and on the alternate mode) is good. Also, Dance of Sadness (when you go into battle with that "lolis") is one of the best Castlevania tracks ever made.
Soundtrack was mediocre as well. Not only melodies were not anything special, also arrangement sucked and killed whatever enjoyinment I could have from soundtrack
I can't even begin to answer that...
Portrait Of Ruin Gaze Up At The DarknessThis statement is invalid. For one simple reason. Aside from LOS, MOF and cancelled Ressurection, Westerners have never worked with Castlevania series before.
Three attempts out of 35. One never saw the light of day, one become the best selling Castlevania ever, another...will see.
So, statistically there is not enough data, to say, that Japanese make best Castlevanias. If anything it could atributed only to the pre-SOTN era, where there was only one truly atrocious game - Castlevania: The Adventure.
After SOTN games had enough flaws. SOTN was mess in many respects, CV64 / LOD weren't polished enough, HOD was outright horrible, AOS wasn't Castlevania, LOI was boring, COD was even worse, though I can't say it for myself, since I haven't played it. So, no. Japanese developers don't get Castlevania right 100% of time.
Best Regards.
It's not invalid. I believe japanese always got the look and music right, even in the Pachislot, which still look and sound like Castlevania, while with LoS it's still debated until today, and I don't consider it at all to look, sound or anything like CV.
And if, up until today, MS is the only example of westerners making CV, the statement is not invalid.
Only japanese get it right.
If you want, I can change the other half of the sentence. I'll replace westerners for MercurySteam.
OK. MercurySteam doesn't get the point of what is Castlevania. They don't understand how it's supposed to look, how it's supposed to sound...
I hope, if they don't return to in-home produced games, that some other westerner get it better (if it is WayForward, we'll have Jake Kaufman's tunes, so we'll finally have Castlevania signature music back).
Bloodrayne: Betrayal OST - Dusk FallsEdit: Castlevania: The Adventure is not an atrocious game, it's a wonderful game that is very hard to beat, the controls are not good, but it's still a very good game, one of the best titles on the Game Boy, and the beggining of the beautiful GB trilogy. And who can forget the soundtrack from that 3 games?