That's entirely subjective, and either way those games are still highly regarded for their "atmosphere & aesthetic" even outside this CV community, which places people like you in the minority.
That is why I wrote "In My Opinion". It's in plain sight.
Well, as far as the IDEA of a "multiplayer Castlevania" goes. the idea was a nice idea. The execution was what was dreadful. At least the art was nice.
Yeah, I have nothing against online-multiplayer Castlevania game itself, but not like it was done with HD.
But I don't want orchestral music in Castlevania. In games like Knights of the Temple it's OK, but Castlevania is another thing. As I said, Lament of Innocence orchestral tracks were brilliant, and they got the point of CV music right (of course they did... it was Michiru Yamane).
So, you don't want orchestral music in Castlevania at all or just orchestral music done wrong?
That's a matter of personal opinion, I consider Judgment a bad game with some bad character designs, that looks like Castlevania (just look at the environments and compare them to MS games and you will see what I'm talking about) and has a wonderful soundtrack.
I don't have problem with LOS environments. And CVJ soundtrack, while being rather good, is quite dull - it's all rock and even more rock. It's like they hired those fan musicians from YouTube who made rock remixes for everything. Castlevania music deserved to have remixes from different genres. This is the same problem I have with HD soundtrack. Except, it was much worse in quality.
It's easy for me to understand that, if you consider the Chupacabras or Baba Yaga from LoS as things that belong in Castlevania, that you don't consider this...
Superficial similarity is nice, but the core of what made it a "good Castlevania game", not just "any good game" is missing in DOS.
As for Baba Yaga - why not? It's a mythological creature after all, in that aspect she is no worse, then most of the Castlevania monsters. And this little guys...I don't see what so bad about them. They ain't no worse than some
big guys with pigfaces. Now, if there were looking like, let's just say, bright clowns with harmonica, I could have been rather irritated...
Oh, wait...It was a very good idea that was poorly executed, but it's understandable because the budget was very low and they didn't were given much time to polish details.
Result is what matters. If the game have mediocre quality in some aspects, it doesn't matter why it come out that way.
But the game is all the time Castlevania. Looks like it, sounds like it, plays like it, and I'd rather prefer 5 games like this in a row to be released than another "oh so serious" game with "oh so epic" music, that to me and many people, have CV only in name.
Then Castlevania will die.
It were only six games in one style and where it brought the series? To the nearly death.
Character design was awful but still looked like Castlevania to me, with some exceptions... though it looked more like Death Note, and I don't have a problem with that.
I am sorry, but I (and a lot of other people) have problem, when Castlevania characters start to look like characters from entirely unrelated thing. Not everyone fan of this anime or this style and not everyone should be. Hence, not everyone should be OK, with that.
And the music is not J-Rock fest, they are remixes from wonderful Castlevania tunes, and some new additions that fit in perfectly.
It sounds like J-Rock fest, even if those are remixes of the good melodies. And while it's not that bad on its own, when the whole soundtrack is like that, then I have a problem.
What you said about DoS and PoR is what I consider LoS to be, only instead of trying to cater to the little kids or anime lovers it was to cater the generic modern VG industry and the generic modern gamer, abandoning EVERYTHING Castlevania was, leaving 25 years of tradition behind.
DOS, POR already abandoned pretty much everything of the glorious legacy, turning it into generic anime rip-off, that resulted in nearly death and subsequent transformation into Pachislot videos only. LOS is trying to return the series in the eyes of the general gamers to help it to survive and bring decent money for the next games, instead scraps, that would not be even sufficient to the projects like HD.
You also forget that Castlevania was pretty much always anime, they just chose a different style for DoS and PoR, but Ayami Kojima works were ALWAYS anime-inspired.
There is difference between "anime-inpsired" and kiddish anime designs. First, can be pretty much anything, from Kojima artworks to Dracula X designs, second - will be mostly the same. In worse meaning of that word.
They had a lot to do with the game being so great.
Gameplay aspects are nice and dandy, but what it have to do with characters themselves? Their designs, stories?
It's not invalid. I believe japanese always got the look and music right, even in the Pachislot, which still look and sound like Castlevania, while with LoS it's still debated until today, and I don't consider it at all to look, sound or anything like CV.
No wonder, that Pachislot looks like Castlevania of the past, considering they simply reused a lot of character designs...
Castlevania: The Adventure is not an atrocious game, it's a wonderful game that is very hard to beat, the controls are not good, but it's still a very good game, one of the best titles on the Game Boy, and the beggining of the beautiful GB trilogy. And who can forget the soundtrack from that 3 games?
CVA is a shitty game with the good soundtrack. Bad controls + slowdowns + idiotic hitboxes = shitty game. No matter what kind of music it has. If it's one of the best titles on the Game Boy, than I don't even can phathom what is the worst game ...something, that won't even start, I suppose. And Legends's soundtrack was mostly forgetable.
And if, up until today, MS is the only example of westerners making CV, the statement is not invalid. Only japanese get it right.
The only way this statement will be valid, if several teams from the West will make several (5-6) games in different genres for the series and all of them flop, critically, commercially and in fan circles.
Since those conditions are not met, this statement is invalid.
But there are some things that are obvious. From an objective point of view, I see what Castlevania has always been, from 1986 to the present, including even rare games like the Pachislot games, the Ipad game and everything, and it always had an overall coherence of music, art direction, aesthetic look...
I also, have seen Castlevania from the very first game up to the LOS, and see, that Castlevania was different in atmosphere, music, gameplay, multiple nuances, up until "metroidvanias" set in. Then, all of this things took quite a noticeable hit, that rendered, once great series to something average without - kiddish anime'vania, puzzle'vania, fighting'vania, pachi'vania, medal'vania. It's like its lost itself in all of this attempts to cash on success of experiment gone horribly right (SOTN). I get used to Castlevania changing its style once in a while, but not like that. So, LOS for me is much more preferable option, than another low-quality "metroidvania" with shoe-string budget and copypasted enemies from 1993.