I dont have stair images for him but I made this CV2 Simon bout 6 years ago
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwkSW.gif&hash=6f572ed07a80ed887f8a6c2cc0600125)
Thank you for the encouragement! I like the Richter sprite. I think it is the best design of all the newer Castlevanias.
Because of that I am keeping it.
And since you asked, here is your update:
NEXT WEEK!
Yeah man, don't change the game for what the TARGET AUDIENCE wants. Cause they don't matter at all. Completely disregarding the fact that it makes absolutely no sense what so ever and looks terrible.
Yeah man, don't change the game for what the TARGET AUDIENCE wants. Cause they don't matter at all. Completely disregarding the fact that it makes absolutely no sense what so ever and looks terrible.
My question is this: Will we be able to play this on an SNES/NES emulator or will it be something entirely different. I'm only asking cuz I'm on a Mac and people don't usually bother making fan games compatible with Macs unless they're hacks or the programmer is working on a Mac.
Hey man, I was wondering if you'd be looking for some music for your game. Would you like a remastered and revamped Simon's Quest soundtrack?
first of all it makes it for himself
He's making a game for all the wrong reasons then.
Thanks for asking, but the game is pretty much finished. I arranged the music myself. If you have any samples of your stuff I'd be happy to listen anyway.Check your PM's :)
As I said before. Don't play it then. Pretend it doesn't exist. My target audience is not elitists.
Personally, I don't like simon belmont with pink long hair and no pants. I also didn't like the design of CV4 at all. So that Simon was out of the question.
So, many apologies to those who are disappointed.
although he definitely has his talents too
Personally, I don't like simon belmont with pink long hair and no pants. I also didn't like the design of CV4 at all. So that Simon was out of the question.CV ll Simon has none of those.
Loved the vid there metroidquest! Did I see some of the sprites I E-mailed you in there or did you make your own? I'm curious now :)
-X
After seeing X's sprite edits I have to say I fully endorse them being used. He's got everything too, relics, sub weapons, whips, the works. It's not 100% perfect but would fit right in with this game's style anyway. Would look a hell of a lot better than red Richter honestly.
Just my two cents.
My pleasure uzo 8). I would've liked to finish up some of the minor details on that sheet but the wooden stake animations were just not working out like I had wanted and while the flame whip only has two animations, it could be juiced up with a semi-transparent graphic to help give the illusion of fire or heat like they did with the upgrade orbs in Adventure ReBirth.
-X
It is true CV4 Simon is more stiff than Richter, but you use some other sprites just as stiff anyway. That and given the classic style block layouts for the levels, it kinda fits right in. The only thing I may suggest is tweaking the palette for Simon, though I might take a crack at that myself. It is after all one of my specialties.
I said I was going to tweak the colors, not add/remove/change frames.maybe you can add pilot goggles too so he looks more like the Captain-N simon belmont. With a mirror as his weapon! ;D
metroidquest, can you please post the sheets of all the whips you currently have in use? I can format the Adventure Rebirth ones to match the size required.
All I need is Simon whipping (no whip). I can make my whips fit over him. Just leave it as is.
It would have been nice if someone took the Simon Belmont from the POR dual crash and expanded on that. That sprite would have looked perfect.I'd take a serious look at that one. Anyone have a sample?
I'd take a serious look at that one. Anyone have a sample?
CV4 Simon IS a konami sprite. I only just recolored it. The Simon from PoR, though an interesting take on his oldschool cover art, was kind of hit & miss. He's in the exact pose of the cover art but his whip attack doesn't conform to the rest of his body. His stance is extremely vertical with no attack action implemented through the rest of him. Only his outstretched arm and whip show that he is attacking. It's just to stiff and unrealistic. If they had shown his other arm towards his back it would help give the illusion that he is attacking. But as it stands it's not a very professional job even for a single sprite.
I used Corel photopaint to do the colorations on Simon. Corel's color palette comes off as a little washed so what you see on the program will not necessarily appear as is on a photo viewing program. The whips were done with a combination of SCV4's morning star whip and the leather whip taken from CV: Chronicles. If konami saw the thorn whip I made they would probably kick themselves for not using it in PoR. Their thorn whip looked cheap :P The insperation for my thorn whip design came from an anime pic off the net called "Karuma the Demon".
-X
Also does anybody here have links to any sites with tiles from castlevania games?
The SotN page has the tiles, only they're all arranged into maps. You can split them into their 16x16 tilesets (and there are also some standalone tilesets in the 'misc' section for each area map).
Also does anybody here have links to any sites with tiles from castlevania games?You weren't specific, and that site does have tilesets for other CV games, just not chopped up into convenient 16x16 blocks. You have to break 'em yourself.
You weren't specific, and that site does have tilesets for other CV games, just not chopped up into convenient 16x16 blocks. You have to break 'em yourself.
I just happened to link to the Symphony page, but that whole site is full of useful stuff... if you bother to take a look.
Look at the DS section, under C for Castlevania, and look at the bottom of the pages, and you will find "Backgrounds", which have the backgrounds and floor tiles for a handful of stages. This is true for all the 3 DS titles (DoS, PoR, OoE).
Why don't you just mass rip them straight out of the ROM itself?
Here you go guys:
http://www.lowbiasgaming.com/drupal/node/712 (http://www.lowbiasgaming.com/drupal/node/712)
The enemies also have an invincibility window, which means more strategy is involved when dealing with them (whoa, them Lycanthropes).
So far, so good. Bought my White Crystal and Holy Water, now I'm killing some monsters in order to afford the (inevitably obsolete by the time I get to the next town) Thorn Whip.
Some suggestions, for later on:
-Make certain enemies have a weakness to certain weaponry (merman weak to the plant thorn whip, vamps if you have any weak to holy water). Could be cool so that the whips you buy don't become instant obsolete relics (unless you get 'em as a collector, like how I do).
-Button Config and joy2key support.
-This game could really use my music arrangements.
I really gotta see about making you a Simon spriteset. Do you have it layed out on one big graphic file? I can probably edit it so that it's an all-new Simon Belmont without altering the way you've layed it out or the collisions...
I wont be making countless versions of this to make everyone happy, my friend. As far as the music goes, I am really trying to stay 16-bit.It sounds like people have bothered you about it. Whatever, just trying to help.
Also, as far as weaknesses, you will never be able to kill a flame man with a flame whip or sacred flame ;-)
Why don't you just mass rip them straight out of the ROM itself?
Ok......... how? And how do I find the palettes much up with them in game too?
And does anybody know how to set your buttons in this game? This thing looks GREAT, but I can't below you didn't include a controller config, metroidquest. 8)
Great job mate i loved ur new ideas
but i found a little bugs like invisable objects and diying after getting 3 hits i hope that you can fix them ^^
um....sometimes...when I walk on some blocks...I just fall from them....like u know...there is a floor...I m walking...and I fall...for no reason...and I die because there is water below...is this normal...?
You need to add a check to stop polling the controller if its not turned on (360 controller) cause it drops the framerate by like 60% I was like wtf is goin on here? I turned on my 360 controller and 2 things happened
1 - the music stopped
2 - the frame rate went up to normal speed
I can make pretty much anything in gamemaker. Did you use a dll for joystick support or native functions? The native functions blow and are really lacking. Also...
I didnt buy a white crystal (never do til after I leave the first mansion) so I of course checked to see if you could use the invisible platform without it and you can just like in the original. The problem is your code moves you outside the platform if you get hit by it. I tried to jump on it and go stuck in the edge of the blocks above it. I could change directions and I could whip and stuff but I couldnt move. Only thing I could do is quit and start over.
And I know you say its 'feature complete' as far as your concerned but now that its out you can add some lil stuff just for completeness and I think continues should be the first
So I figured I'd download and try this out
It's definitely Simon's Quest, and that's not really intended as a 'compliment'
I played it for a little bit, and there's quite a bit of stuff that even in the beginning is fairly grating
I can see how making Richter's whip animation 'faster' and more responsive is your attempt at making the game play faster, but
it's really only a good idea in prospect, Richter plays faster but the game still has the exact same layout and flow problems that Simon's Quest does. Now it just feels like you can plow through the game even easier, with the monster difficulty being toned up not really being any measure of actual difficulty scale, besides making the game pretty unbalanced.
Also, ditch the music and go for something that sounds either more 'powerful' or more ambient. The music doesn't really match the tone at all.
If your dying after 3 hits it means you are in an area that you are too low-leveled for. I've beefed up alot of enemies compared to the original
Not sure what u mean by invisible objects. Can you elaborate?
Sorry folks, I just never got attached to ANY of the characters. It wasnt about the characters so much as it was about the NES game itself that could maybe benefit from a 'mario allstars' type facelift. It was made for people who may have never played anything after CV4.
In my eyes, a Belmont is a guy with a whip and they are pretty interchangeable. If you never played any of the Richter games and compared the Richter sprite to the NES sprite (not the tacky box art... come on.. look at the Megaman box art some time) you'll notice they are pretty darn similar.
Again, my apologies to this community for being 'blasphemous'. I just wanted to see if I could remake one of my childhood favorites. That's all.
LOL. That's because he probably sold laurels/garlic and if you had max laurels you could not buy any more. But good point!
- Having a merchant that says meh, and one that says if I can't pay go away, that both sell NOTHING in a game where if you don't have enough to pay for the item, the ones that actually DO sell something will act like they can't help you at all is a BAD IDEA! On the merchant in the town before the last I saved up over a 1000 hearts and wasted a ton of time, thinking he had something to sell. :(
a Belmont is a guy with a whip and they are pretty interchangeableTo be honest, while in early Castlevanias they may have been somewhat interchangeable, (I mean, they never really cared enough to stick to ONE design for Simon alone,) But somewhere around Rondo and Symphony, they started giving each Belmont their own unique designs. they were no longer interchangeable after that. And Richter is no exception. his Rondo design is as infamous as his kojima design. Especially considering he is one of the most famous Belmonts (IRL AND in story) and his design(s) in relation with previous Belmonts is pretty distinct. So using him for a Castlevania 2 remake, isnt the best of ideas, even if you recolor him red.
To be honest, while in early Castlevanias they may have been somewhat interchangeable, (I mean, they never really cared enough to stick to ONE design for Simon alone,) But somewhere around Rondo and Symphony, they started giving each Belmont their own unique designs. they were no longer interchangeable after that. And Richter is no exception. his Rondo design is as infamous as his kojima design. Especially considering he is one of the most famous Belmonts (IRL AND in story) and his design(s) in relation with previous Belmonts is pretty distinct. So using him for a Castlevania 2 remake, isnt the best of ideas, even if you recolor him red.
Yeah, but Richter looks cool and anime-ish. So i used him because I like that look :)
I mean let's face it, Richter looks just like Simon from Castlevania 4, except with an Anime style.I'm not sure if you're just trying to make excuses for him, or you are blind. They look nothing alike aside from they have long hair and a bandana of some sort.
OK, here we go. Someone edit the Richter sprite keeping his size and form intact, but make him look like Simon and send me the spritesheets and I shall use him!
OK, here we go. Someone edit the Richter sprite keeping his size and form intact, but make him look like Simon and send me the spritesheets and I shall use him!
After seeing what this actually came out to be, I can no longer uphold my support. You'll have to make due with X's sprites, unless someone else wants to do a set.
I'm not sure if you're just trying to make excuses for him, or you are blind. They look nothing alike aside from they have long hair and a bandana of some sort.
Good luck with that dude, in the experience with my game unless people are interested in you project and want to contribute stuff to help with the creation of your game, it's hard to get other people to make for you the exact sprites that you want. My suggestion is that you would have better luck if you would start the Simon's sheet yourself, post it up, and then leave it up to be opensource so other people can adjust the sprites for you. People seem to be more inclined to help you out if you do the bulk of the work first...
They look different to me. They have similar poses and attacks but they're not the same. And they're definitely not interchangeable.
Theres always my CV2 Simon...Very NICE!!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F67a1B.png&hash=316fedfa5dda141380d3a61d1314adf3) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwkSW.gif&hash=6f572ed07a80ed887f8a6c2cc0600125)
Theres always my CV2 Simon...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F67a1B.png&hash=316fedfa5dda141380d3a61d1314adf3) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwkSW.gif&hash=6f572ed07a80ed887f8a6c2cc0600125)
That's Gabriel.
Yes, it's basically just a recolor of SCV4's set.
Attached is the Rondo style coloring sheet. I did remove the one custom whip frame that didn't quite work well. And since you aren't going to use the Adventure Rebirth whips, there's no reason to include the additional 'last frame' to the whipping. I'm not quite confident Richter's whips will be all that compatible with Simon though due to the different swinging positions he has.
I'm not sure about the lower idle animations either. X made them but I'm not sure they'd look right in use.
Either way, here it is.
http://img694.yfrog.com/img694/3460/scviisimonrondo.png (http://img694.yfrog.com/img694/3460/scviisimonrondo.png)
someone with some actual talent would have to make stair sprites tho cause I doubt I can
Stair climbing and descending sprite animations have been done for SotN Trevor. It was made for the SNES Dracula X. Someone did a Trevor hack of that game and put good ol' Trevor in there instead of Richter. If you want those sprites for the stairs then get the hack. But you may wish to get in touch with the maker of that hack just for permission sake ;)
-X
Theres always my CV2 Simon...I like it
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F67a1B.png&hash=316fedfa5dda141380d3a61d1314adf3) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwkSW.gif&hash=6f572ed07a80ed887f8a6c2cc0600125)
Don't you guys think that BEFORE any of you put time into making more frames for a custom sprite, that you may want make sure that the project leader/owner (metroidquest) sees the image of the sprite, so that if he does not wish to use it you guys don't end up doing all that work for nothing? :)
Also, if you guys are soooo hardcore about having old school Simon, why not just do what Konami did in CV1 and CV3, but in reverse? By this I mean take the Trevor from SOTN, alter him just a liiiittle bit (shorten hair, minor detail changes, minor recolor), and make him look like Simon? It would be less work in the long run for you peeps, and not to mention that it would probably look really good since we have a number of people in this thread who have some really NICE artistic skills.
Where's the fun in that? Mildly altering sprites is what a beginner would do (no offense to those who do that). Tongue
I'll make a brand-new Simon just for the challenge of it, whether any project owner needs or wants it. I make stuff for the love of CV.
Exactly. Many spriters out there get their start by taking an already existing sprite and changing it. This will happen for a time until the spriter is more comfortable with his or her skills and then can task themselves with making a full custom sprite. Even though I've been doing this stuff on and off for years, I'm still mediocre when it comes to custom spriting.
Also, if you guys are soooo hardcore about having old school Simon, why not just do what Konami did in CV1 and CV3, but in reverse? By this I mean take the Trevor from SOTN, alter him just a liiiittle bit (shorten hair, minor detail changes, minor recolor), and make him look like Simon? It would be less work in the long run for you peeps,
^
In the future try not to bite peoples heads off Ecso. I felt that this was a little uncalled for.
-X
What in the world are you talking about X? I wasn't biting anyone's head off. If I wanted to do that I would just call them a mothafucka and get it over with. I don't do that girlie beating around the bush trash. 8)
I was just stating the obvious that people have other obligations in life, and that it might be easier to just edit something, rather than going from scratch, since so many sprite projects go unfinished. I have no idea how or why you took that as "biting someone's head off" but it's all good.
Jorge's post
The only thing that set me off was the 'peeps' part. That's it. Everything else in the rest of your post I understood and didn't take offense to. But I will apologize if I jumped to conclusions a bit. Sorry Esco :)
-X
P.S.Peeps is slang: it means peoples... that's it. It is not derogatory in the least.
Okay now I feel the lack of education in my slang library... I seriously need to bone up on my studies :P This here's proof that I'm OLD...besides being an uncle :)
-X
BTW I actually have you beat by a year age wise.... and believe me when I say that something about hearing any # in the 30's when they ask a man's age just makes women smile. Put that age to good use man, because we aren't nowhere near old yet. 8)
Although, it would be cool if his hair was lighter.The original Simon sprite in Simon's Quest had dark hair. I feel no reason to change that.
Because the art has light hair. That sprite likely has dark hair for technical reasons.I think you're right. Son of a gun!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwkSW.gif&hash=6f572ed07a80ed887f8a6c2cc0600125)
I like it
well like I said before I never made stair sprites for him. I made him to use in my SoTN style CV2 remake and didnt need em. I have stair sprites for SoTN Trevor so Id just have to make em match my CV2 Simon. Either that or you would. Ill try to make a single sheet layout for him sometime today when I have timeOK dude, the pressure is on you now :-D thanks!
Yeah, sorry bro but I agree with everyone else when they say that this new sprite isn't so hot. If you were going to choose a new Simon, this one below that you originally said that you liked would have been MUCH better as is:Is there a sprite sheet made for that sprite?
well like I said before I never made stair sprites for him. I made him to use in my SoTN style CV2 remake and didnt need em. I have stair sprites for SoTN Trevor so Id just have to make em match my CV2 Simon. Either that or you would. Ill try to make a single sheet layout for him sometime today when I have time
I'm already busy with my own CV2 Simon Belmont sprite, I'm afraid.I havent seen it. I may want to use it.
I'm sure there's someone here who's willing to help, though.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-crouch-doublesize.gif&hash=19f0c3df35663dad1773208088526ed7)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-3-jumpprototype-doublesize.gif&hash=083094b369baa19ed34b8e9859f87779)
Hi! Its been awhile since I was around. Aside from a few minor things that were already addressed, I'm really loving the creation... but I do have one minor question. How do I get the Diamond? That merchant never told me that he couldn't give me the Diamond before, do I need to be a certain level, have remains, weapons or hearts?
Jorge's CV2 simon is, by far the best 16bit CV2 simon I've ever seen. You should use it.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDswLs.png&hash=e72df8c0a9f3b679137c358cd421f40d)
Thats all the frames I made for him. Not sure what the hard fall frame is really used for but thats what I used it for. The extra frame is the throw frame for subweapons. I made the whipping in my game while ducking a lil different than standing. You can use his upperbody from that frame to make one for standing throwing or whatever you want it for.
yes Im aware what a hard fall is... I said thats what I used it for... I dont know if it was made to be used as a hard fall sprite but thats how I made use of it =P
Im also aware of the stair frames I have that exact same spritesheet... used it to make
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUDmbJ.png&hash=4fea82c82e678313ea3e14cc9dd1253f)
hello,you made a good work with this remake.
the simon´s quest was waiting for someone to do that.
i´m downloading the update now.
if you are going to make a new revision in the future:
-will you be able to implement the ability to run for simon? that would make the game faster,and would make less annoying to go to the 3rd town and return to the first one in order to use the dracula heart.
-will you change the silver and ol daggers for the axe and the cross?the axe would make easier to kill flying enemies,and the cross could destroy the enemies inmune to the flame whip and the sacred blaze.
hope you don´t get angry.
bye.
PS:the ones who don´t know who i am,i am new in this forum.
Yo, yo. Welcome to the Dungeon. ;)
I like the idea of running. That'll make the game much more interesting.
But rather than remove subweapons and replace them, why not just add more subs?
We will agree to disagree on this. While Jorge is obviously very skilled, I think the trevor edit above to look like Simon looks WAY more professional and much less ummm..... goofy (I am so banned, lol)
I've updated this game with some bug-fixes and some suggestions from Esco.
Sorry, no new Simon sprite yet.
The download link is the same as always.
No Jorge's CV2 Simon. I'm disappoint. :(
Well, to be fair, maybe he just doesn't want to use it? Maybe he prefers the more classic style like Richter and Trevor.
And also, maybe they're too big for the game.
I think Jorges sprite would work best in a game with tiles and bgs made with a similar style so it doesnt look out of place. Itd stick out like a sore thumb in this gameYou apparently have never played Rondo of Blood for PCE. A game made from tiles.. oh and Richter.
You apparently have never played Rondo of Blood for PCE. A game made from tiles.. oh and Richter.
I'm not quite following what that has to do with Simon looking like a CV4 character. RoB and CV4 have completely different atmospheres.
And yes, I played the hell out of RoB for PCE. I got 100% completion the day I got it. I also played the enhanced remake (DXC) as well as the PSP port of the game. :P
Actually I think the sound problem was in the old one, too. At least, it happened to me. Doesn't matter, since I couldn't really hear it anyway. So the new one's not too different (can't tell, my comp can barely run the old one)?
meh, my Remake would have been better if I found More Devs....
for those interested.... http://arcangeraziel.deviantart.com/gallery/26485690 (http://arcangeraziel.deviantart.com/gallery/26485690)
meh, my Remake would have been better if I found More Devs....
for those interested.... http://arcangeraziel.deviantart.com/gallery/26485690 (http://arcangeraziel.deviantart.com/gallery/26485690)
meh, my Remake would have been better if I found More Devs....Damn dude, talk about an upgrade! It seems that you got your art direction down! I agree with the comments don't giveup. It's ok to switch to another tool to use to make your game if what you are using is not working out for you. Maybe you should try Construct, MMF2, or one of the numerious programs out there...
for those interested.... http://arcangeraziel.deviantart.com/gallery/26485690 (http://arcangeraziel.deviantart.com/gallery/26485690)
meh, my Remake would have been better if I found More Devs....Simon's hair is all wrong. It should be long and blonde. Also, his boots need to be WHITE! Get it right!
for those interested.... http://arcangeraziel.deviantart.com/gallery/26485690 (http://arcangeraziel.deviantart.com/gallery/26485690)
Just use Joy2Key backwards, dammitall!
Didn't the original game have no boss in that first mansion? I seem to remember a couple of bosses but I certainly don't remember that one.There were 3 bosses total in the original. None in the first.
Also, is there continue feature in your game?No, sorry.
Do you have to restart from your last save point when you run out of lives? If so, that definitely adds a level of difficulty.Yes you do. Yes it does.
Also, there seems to be a period of invincibility that the enemies have after getting hit by the whip that is longer than in the original game, which makes me have to change my fighting style a lot.The no-invincibility of the original game made it way to easy to kill enemies and bosses. So I added it in.
There are many.
How many changes are there from the original game? It's hard for me to tell since my memory is faded.
That's what I tried to do: I tried to grind inside Rover Mansion... but then I noticed that the in-game timer was still running so I had to cut that out 'cuz it'll affect the ending.I just tested it. Timer isn't running in the mansions. If it was in your game, there must have been a glitch.
Then again, maybe I am mistaken? I need to take a good look.
Hi Metroidquest,Haven't heard of that happening. You JUMPED and not WALKED? maybe that glitches it.. I'll have to see. I know that if you just walk in it works fine.
Last night I reach Dracula's mansion and I jump in the last room just before the animation of assembling the parts started. I was in the air when the game freeze for the animation and my toon started going down in the ground and died, as it was my last life I went to bed and I'll give it a try tonight.
Just wanted to tell you about this bug.
If anyone read this, dont jump in drac final room before the animation.
CONFIRMED! Olrox is correct. If you JUMP in the last room before the sacrifice of the body parts, Simon WILL sink into the floor and crash the game. I will get this fixed and post an update. Thank you!Get the fixed version here:
On my last playthrough, I could not carry more than 4 laurels even though I had the silk bag. I attempted to buy them from 2 different merchants, and neither of them would sell. Glitch?Thank you for this. For some reason the code for adding the extra 4 capacity was never implemented. You are the first one to ever bring this to my attention. This will be fixed!
Thank you for this. For some reason the code for adding the extra 4 capacity was never implemented. You are the first one to ever bring this to my attention. This will be fixed!
Thank you for this. For some reason the code for adding the extra 4 capacity was never implemented. You are the first one to ever bring this to my attention. This will be fixed!
So my original question stands for any kind souls out there who won't flame me. Are there any similar CV2 hacks (not talking NES ones) ? It is my favorite game of the series, no matter what bad rep it got.
Hello,Go to your PC settings and lower your resolution the closest it can get to the game's resolution, and then play it in fullscreen. While not fully fixing the blur it can reduce it greatly. It's the OS that is blurring everything, I still have not found a way to disable it.
I've just discovered this remake and I like it a lot. Thanks to metroidquest for making it and to Jorge Fuentes for the sprite (it makes a world of difference to the previous version with Richter).
I was wondering if there is a way of getting rid of the filter that's there when the game runs in full screen (it's an antialiasing or something similar). I mean, I'd like to play it with the "clean" pixels, as it is it looks kind of blurry.
If that's not possible in the game itself, does anyone know of a wrapper or some kind of program that expands the window and displays it as it is (the effect is not present when it runs at 1x windowed).
Thanks in advance.
Sometimes that happens because of your videocard settings, not the game itself.
I'm not sure whether that's the case on yours.
Go to your PC settings and lower your resolution the closest it can get to the game's resolution, and then play it in fullscreen. While not fully fixing the blur it can reduce it greatly. It's the OS that is blurring everything, I still have not found a way to disable it.
You're playing an old version.Ah! Very Nice. The sprite is pretty loyal to the boxart drawing but how come you didn't make him blonde? Do the yellow pixels not mesh well with the rest of the sprite? Come to think of it I don't think I've ever seen a blonde Simon or Trevor. Nevertheless you did a nifty job.
When MetroidQuest posted his game here, I offered to remake the Simon Sprite.
The result is in the newest version, which no longer uses a Red Richter.
I'm hosting it on my Mediafire. Here! (http://www.mediafire.com/?5j7asjt3hsct39g)
See? I have the identical problem! It wasn't just me...
It runs extremely slow, and my PC is powerful as freakin' hell...
Guess what ?! , it happens to all games using GM engine even esco's sotn is slow too
I ran Super CastleVania 3 which was also created by Gamemaker, and it ran smoothly. This is so confusing, I have never had anything like this happen to me before... Hell, even Final fantasy XIV runs perfectly for me.
I will contact esco both metroid quest and your right , when i checked Super castlevania III its working like a charm
Fix : First , open up esco's sotn and then press CTR + ALT + Delete then start task manager > go to process tab > and then right click on Sotn.exe > set priority to normal if its normal already right click again and then set affinity and use at least 2 CPUs if it was set to "All CPUs"
Another fix : Create a new user or format your PC , good luck
Yeah it's definitely Game Maker... the process runs at 53% CPU usage on a duo core, and over 350,000k on memory... This game is not worth frying my CPU over...
Well , brothers
when i created a new user the games ran with a perfect speed , when i went back to my old user ok its on the full speed but the strange is when i press down arrow "on esco's sotn" the game will slow down i mean it will be much mucg much slower than it was
mmmm....i'll report this to yoyo games site and i'll see if they will do something
I will be releasing an updated version of the demo in the next few days. When I do, please try it, and let me know if the issue persists.
Hopefully you're playing the True Simon Belmont Edition.
Link to Simon's Quest Revamped - True Simon Edition (http://castlevaniadungeon.net/forums/index.php/topic,4118.msg85362.html#msg85362)
Now with Simon Belmont instead a Red Richter.
Hopefully you're playing the True Simon Belmont Edition.
Link to Simon's Quest Revamped - True Simon Edition (http://castlevaniadungeon.net/forums/index.php/topic,4118.msg85362.html#msg85362)
Now with Simon Belmont instead a Red Richter.
Well after seeing the video I immediately felt compelled to download it.
So far its been great, but I did run into a couple glitches that pissed me off, 1 of which was the "crouching glitch" that if you crouch on the moving platform in the cave area you will be stuck and have to start all over lol.
Wow that Simon sprite is fucking amazing. I had me, my brother, and my best friend studying it to see if it was custom-created or just kinda rotoscoped/palette swapped from another sprite. I can see a just a few tiny glimmers of Richter in there, but for the most part as far as we could tell it was original.
Why? Because of this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcQX-HE2C2GySxjQ3wLGKcPOji0YTTeh_rYs4sE6y1u2oMs2zQhiDtl9IA2LfA&hash=44817decbbcc5d6ffa92a34b6e470e56)
That looks to be more of a shadow being cast on the white boots and gloves rather than actual purple gloves and boots.
Again, not making excuses here, but I pitched many colors to MetroidQuest including one with white/grayscale boots.
He chose this.
what about cv2? it had straight up white all in it not just on Simon
I think the reason Jorge's Simon boots/gloves look purple is because it's supposed to be accurate to the original artwork, but the color lighting is what changes it.
Note for example how Richter's white pants have blue-green on them.
Uhhh, we discussed this earlier,
Its obviously the lighting on the boots and gloves rather than them actually being "purple".
Jorge obviously decided to make them the color they LOOKED which is purple when they are in fact actually white without a question.
I hate to break it to you but Richter's pants aren't white. They are a light blue color in the art work. But his sprite does make some minute changes in the pallet. Like his garb having gray lining rather then red. And his hair is a dark blue rather then being brown and lastly his arm bracers are dark blue rather then being white wrappings.
I was more or less referring to his sprite.
But yes, in this artwork, his pants are light blue. In this also official artwork, they're white. In this picture from a cutscene, they're blue. And lastly, in this official artwork, they're white.
They do change from time to time, depending on the artwork. Just like how in the fourth artwork he only has wrist straps on, but in his official artwork (the one used in cutscenes), he has a leather glove on the right hand and wraps around his left wrist.