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Offline metroidquest

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Simon's Quest Revamped version 1.1
« on: April 15, 2011, 07:55:35 AM »
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I'm working on improving this fan remake. For all info on the re-remake go here to this new thread:

http://castlevaniadungeon.net/forums/index.php/topic,7940.0.html

Applied some bugfixes and such to CV2 revamped. Same download link as before, just a newer file.

Download the game NOW from my friends at LowBiasGaming. Thanks to them for hosting it!

http://www.lowbiasgaming.com/drupal/node/712


Here's the new trailer:

Castlevania 2: Simon's Quest Revamped - Countdown!
« Last Edit: May 07, 2015, 08:13:12 AM by metroidquest »

Offline Jorge D. Fuentes

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #1 on: April 15, 2011, 08:01:09 AM »
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You cannot post links until you have at least three valid posts.
But we're interested in this.

I got this off of your Youtube Channel:
Castlevania 2: Simon's Quest ReVamped

Castlevania 2: Simon's Quest - Revamped
« Last Edit: April 15, 2011, 08:04:43 AM by Jorge D. Fuentes »
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Offline metroidquest

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #2 on: April 15, 2011, 08:06:06 AM »
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hey! thanks, Jorge! I appreciate it

Offline AISTODIAOLO

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #3 on: April 15, 2011, 08:58:11 AM »
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looking forward for it...it seems amazing...good job with the new system...

Offline Dark Nemesis

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #4 on: April 15, 2011, 12:26:36 PM »
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Amazing work my friend!!! I  really love the new style!!!
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Offline Vampire Killer

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #5 on: April 15, 2011, 12:51:16 PM »
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Looks great, but is there any reason why his whip is so obnoxiously short? Looks like he's using a piece of string instead of a whip.
Behold my true form......IS A CHAIR!!!

Offline Jorge D. Fuentes

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #6 on: April 15, 2011, 12:53:27 PM »
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He probably hasn't programmed the new whips you can buy in the game and is using the default plain leather one.
Eventually I'd imagine he'd make the Thorn Whip, Chain Whip, Morning Star, and Flame Whip.
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Offline Vampire Killer

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #7 on: April 15, 2011, 12:55:01 PM »
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Ahhhhhh, I C.

As long as they're longer, all is good.
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Offline Jorge D. Fuentes

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #8 on: April 15, 2011, 12:56:16 PM »
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The Thorn and Chain aren't very long (he should make them so).
The Morning Star and the Flame Whip are pretty long though.

There's no Vampire Killer whip in Simon's Quest (was it cursed?  maybe his curse did not allow him to wield it?  I hope it gets expanded upon).
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Offline metroidquest

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #9 on: April 15, 2011, 01:04:41 PM »
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The whips are all programmed... the leather whip is supposed to be short and wimpy. They do get better, I just didnt want to show them off in the teaser.

Offline Ridureyu

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #10 on: April 15, 2011, 01:22:29 PM »
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Vampire Killer as a name for the whip didn't appear until Bloodlines, IIRC.  So the Morning Star is the basic equivalent for SImon's Quest. This also explains why the nature of the whip itself changes so dramatically from Castlevania 1 to Rondo (which also came out before Bloodlines!).  I always assumed that the handle was the necessary part of the VK, and the actual whip on the end was modular.  Makes sense, especially if it's leather - leather degrades over time.

Offline VeteranVk

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #11 on: April 15, 2011, 01:42:23 PM »
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OK... I REALLY want to play this.
I now Prossess a what?

Offline uzo

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #12 on: April 15, 2011, 03:38:22 PM »
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It would be cool if you didn't just recolor Richter red. You know, actually try and make new sprites. Nothing there seems particularly original. The sprite size differences also would suggest some more stage changes would need to be made. Some of the layouts taken almost directly from SQ look silly with sprites twice the size of the NES. Mixing CotM sprites for whips and enemies is also a bit daunting. Also very VERY strange to see master librarians and boatmen for villagers. Etc etc etc.

No offense but, it a good START, not nearly a final product.

Offline Profbeanburrito

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #13 on: April 15, 2011, 03:53:42 PM »
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Looks pretty awesome so far. I do agree with Uzo, maybe not use a recolored Richter, but it does look good and it's a great idea. I'd love a remade CV2. looking forward to seei more
What a horrible night to have a curse!

Offline metroidquest

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #14 on: April 15, 2011, 05:52:57 PM »
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Uzo, by all means dont play it if it's not up to your level. Personally, I think the Richter sprite captures the essence of the CV2 simon. Also, none of the sprites/tiles are from SQ  ;D

Oh.. and this is my first time making a video game

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