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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
You know. Like Super Castlevania IV, but demastered for the NES.
CV3 has about 15 stages in total while SCV4 has 11 in total. Scraping four of the stages in CV3 should give the mod maker more room to play with in terms of programming. I'm not really sure how it all works to be honest
What Sinis said, that was exactly my first thought on a demake.CV3 would greatly benefit from a really good level editor.The lack of good level editors for Castlevania games in general is why you don't see a lot of really good hacks.The level data in most of the games is still voodoo to a lot of us.
I've been working on a platformer engine with a level editor for a while now. Soon, maybe, it could be something good. Really the best thing for classicvanias would be to expand it beyond the NES platform. Something like SMBX but for Castlevania games, ya know?
I know that Inccubus was working on a CV program editor or something of the like, but I not heard of any progress on that front for some time now.
Like another editor for the first CV or something else?