Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: crimsonmist on February 11, 2012, 01:54:42 PM

Title: Status effects ideas
Post by: crimsonmist on February 11, 2012, 01:54:42 PM
so we've got poison, curse, charm, and stone, but i don't like the small size in the variety of status effects in the series, i think there should have been more...what kinds of other status effects should we throw in? (like frozen, can't attack, reflect, slowdown, haste, turned into a pig/cat, etc.)? share your ideas here ^^
Title: Re: Status effects ideas
Post by: Arma on February 11, 2012, 05:07:50 PM
the good or the bad ones only?
I would rather to have more of the good ones like camouflage to evade enemies for a while or the ability of going through walls for a second to find hidden chambers ha ha
What about some effect on the sub weapons, like the ability of absorb a negative status into a sub weapon to give it an altered effect or something like that.

Don't know what else, I haven't played Castlevania in a while so I don't know if these have been used already in some of the newer rpgish ones
Title: Re: Status effects ideas
Post by: uzo on February 11, 2012, 07:36:59 PM
(like frozen, can't attack, reflect, slowdown, haste, turned into a pig/cat, etc.)

Hmmmmmmmm...

frozen

SotN had an effect of frozen that stunned you longer.

can't attack

SotN's curse.

reflect

Max out your CON in SotN. Does that count?

slowdown

Rondo, Adventure Rebirth (I think), and I think one of the exploration style games also had it, DoS perhaps?

haste

PoR, and OoE I think.

turned into a pig/cat

Wolf (SotN), Bat (SotN), Frog (PoR), Owl (PoR), Werecat (OoE), Werebat (OoE)

the ability of going through walls for a second to find hidden chambers ha ha

OoE
Title: Re: Status effects ideas
Post by: TheouAegis on February 11, 2012, 11:18:38 PM
Stigmata
The screen gradually reddens until you can see nothing but red, then eventually fades.

Zombify
Kinda like in Metal Slug.

Crippled
Makes you crawl due to being so weak.
Title: Re: Status effects ideas
Post by: Neobelmont on February 11, 2012, 11:21:55 PM
Remember vamp condition in cv 64/lod needed that crystal ball thing I think.
Title: Re: Status effects ideas
Post by: JR on February 11, 2012, 11:47:32 PM
They could have a confuse/disorient, where the screen inverts, as a throwback to that part in Bloodlines.
Title: Re: Status effects ideas
Post by: PFG9000 on February 12, 2012, 10:48:05 AM
All of these seem completely un-CV.
Title: Re: Status effects ideas
Post by: crisis on February 12, 2012, 10:53:39 AM
it's funny how you can transform into a frog in Ghosts n Goblins.. that game is c r a z y
Title: Re: Status effects ideas
Post by: crimsonmist on February 13, 2012, 04:11:44 PM
Wolf (SotN), Bat (SotN), Frog (PoR), Owl (PoR), Werecat (OoE), Werebat (OoE)
but without your consent? when an enemy turns you into one against your will and weakens you in some way?
Title: Re: Status effects ideas
Post by: TheouAegis on February 13, 2012, 10:35:43 PM
All of these seem completely un-CV.

What's un-CV about blood mysteriously dripping into your eyes or having a profound religious moment while chasing vampires and demons?
Title: Re: Status effects ideas
Post by: uzo on February 14, 2012, 08:27:57 AM
but without your consent? when an enemy turns you into one against your will and weakens you in some way?

No. That sounds pretty retarded.
Title: Re: Status effects ideas
Post by: Alukard on February 14, 2012, 09:56:26 AM
I think there is quite an abundance of status effects in the 'vania series. I don't really have any complaints.

My favorite is the stone status effect. There was a nice touch where sometimes Alucard would turn into a massive gargoyle which blew my mind when I first saw it. I always enjoyed the beast transformations too that could be further augmented with souls and familiars that level up with you and gain new abilities.... now Im just getting carried away.
Title: Re: Status effects ideas
Post by: crisis on February 14, 2012, 10:05:00 AM
That gargoyle statue Alucard transforms into, I always thought that was his "demon form" should he choose to embrace his vampiric side. But probably not.
Title: Re: Status effects ideas
Post by: darkwzrd4 on February 14, 2012, 10:33:17 AM
Here's what I thought of:

Blaze - fire attacks have a chance to ignite the target doing extra damage until fire fades or is put out. (fire can be put out by jumping into water in metroidvanias)

Insanity - controls or perspective change.  For example, the screen is flipped, controls invert, random controls are changed.  (think what happens in Eternal Darkness when your sanity gauge starts to drop.  In essence, the game starts to play with u until controlled.)
Title: Re: Status effects ideas
Post by: Flame on February 14, 2012, 11:13:48 AM
Bloodlines had that flower powder in the Pallace of Versailles that inverted your left/right controls.
Title: Re: Status effects ideas
Post by: Arma on February 16, 2012, 07:40:19 AM
That gargoyle statue Alucard transforms into

that one is pretty cool
Title: Re: Status effects ideas
Post by: A-Yty on February 16, 2012, 08:32:06 AM
That gargoyle statue Alucard transforms into, I always thought that was his "demon form" should he choose to embrace his vampiric side. But probably not.

Poetic and not too crazy. He does grow wings in Judgment with that super attack and if memory serves correct, he immediately laments using it. It's like he uses only half of his dark side and is careful not to be consumed by it.

But..why would the touch of a Medusa Head cause that? I think we got a little carried away here  ;D

Either way, Al could be so much more than a Dhampire Jesus.