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Offline crimsonmist

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Status effects ideas
« on: February 11, 2012, 01:54:42 PM »
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so we've got poison, curse, charm, and stone, but i don't like the small size in the variety of status effects in the series, i think there should have been more...what kinds of other status effects should we throw in? (like frozen, can't attack, reflect, slowdown, haste, turned into a pig/cat, etc.)? share your ideas here ^^
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Offline Arma

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Re: Status effects ideas
« Reply #1 on: February 11, 2012, 05:07:50 PM »
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the good or the bad ones only?
I would rather to have more of the good ones like camouflage to evade enemies for a while or the ability of going through walls for a second to find hidden chambers ha ha
What about some effect on the sub weapons, like the ability of absorb a negative status into a sub weapon to give it an altered effect or something like that.

Don't know what else, I haven't played Castlevania in a while so I don't know if these have been used already in some of the newer rpgish ones

Offline uzo

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Re: Status effects ideas
« Reply #2 on: February 11, 2012, 07:36:59 PM »
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(like frozen, can't attack, reflect, slowdown, haste, turned into a pig/cat, etc.)

Hmmmmmmmm...

frozen

SotN had an effect of frozen that stunned you longer.

can't attack

SotN's curse.

reflect

Max out your CON in SotN. Does that count?

slowdown

Rondo, Adventure Rebirth (I think), and I think one of the exploration style games also had it, DoS perhaps?

haste

PoR, and OoE I think.

turned into a pig/cat

Wolf (SotN), Bat (SotN), Frog (PoR), Owl (PoR), Werecat (OoE), Werebat (OoE)

the ability of going through walls for a second to find hidden chambers ha ha

OoE
« Last Edit: February 11, 2012, 07:40:57 PM by uzo »

Offline TheouAegis

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Re: Status effects ideas
« Reply #3 on: February 11, 2012, 11:18:38 PM »
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Stigmata
The screen gradually reddens until you can see nothing but red, then eventually fades.

Zombify
Kinda like in Metal Slug.

Crippled
Makes you crawl due to being so weak.
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Offline Neobelmont

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Re: Status effects ideas
« Reply #4 on: February 11, 2012, 11:21:55 PM »
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Remember vamp condition in cv 64/lod needed that crystal ball thing I think.
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Offline JR

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Re: Status effects ideas
« Reply #5 on: February 11, 2012, 11:47:32 PM »
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They could have a confuse/disorient, where the screen inverts, as a throwback to that part in Bloodlines.
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Offline PFG9000

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Re: Status effects ideas
« Reply #6 on: February 12, 2012, 10:48:05 AM »
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All of these seem completely un-CV.

Offline crisis

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Re: Status effects ideas
« Reply #7 on: February 12, 2012, 10:53:39 AM »
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it's funny how you can transform into a frog in Ghosts n Goblins.. that game is c r a z y

Offline crimsonmist

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Re: Status effects ideas
« Reply #8 on: February 13, 2012, 04:11:44 PM »
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Wolf (SotN), Bat (SotN), Frog (PoR), Owl (PoR), Werecat (OoE), Werebat (OoE)
but without your consent? when an enemy turns you into one against your will and weakens you in some way?
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Offline TheouAegis

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Re: Status effects ideas
« Reply #9 on: February 13, 2012, 10:35:43 PM »
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All of these seem completely un-CV.

What's un-CV about blood mysteriously dripping into your eyes or having a profound religious moment while chasing vampires and demons?
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Offline uzo

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Re: Status effects ideas
« Reply #10 on: February 14, 2012, 08:27:57 AM »
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but without your consent? when an enemy turns you into one against your will and weakens you in some way?

No. That sounds pretty retarded.

Offline Alukard

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Re: Status effects ideas
« Reply #11 on: February 14, 2012, 09:56:26 AM »
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I think there is quite an abundance of status effects in the 'vania series. I don't really have any complaints.

My favorite is the stone status effect. There was a nice touch where sometimes Alucard would turn into a massive gargoyle which blew my mind when I first saw it. I always enjoyed the beast transformations too that could be further augmented with souls and familiars that level up with you and gain new abilities.... now Im just getting carried away.

I'm interested in this.

Offline crisis

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Re: Status effects ideas
« Reply #12 on: February 14, 2012, 10:05:00 AM »
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That gargoyle statue Alucard transforms into, I always thought that was his "demon form" should he choose to embrace his vampiric side. But probably not.

Offline darkwzrd4

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Re: Status effects ideas
« Reply #13 on: February 14, 2012, 10:33:17 AM »
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Here's what I thought of:

Blaze - fire attacks have a chance to ignite the target doing extra damage until fire fades or is put out. (fire can be put out by jumping into water in metroidvanias)

Insanity - controls or perspective change.  For example, the screen is flipped, controls invert, random controls are changed.  (think what happens in Eternal Darkness when your sanity gauge starts to drop.  In essence, the game starts to play with u until controlled.)
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Offline Flame

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Re: Status effects ideas
« Reply #14 on: February 14, 2012, 11:13:48 AM »
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Bloodlines had that flower powder in the Pallace of Versailles that inverted your left/right controls.
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