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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3405 on: June 16, 2018, 06:50:27 AM »
0
I think drawn portraits might give people good memories of Symphony of the Night, since the dialogue had Ayami's character art for the faces next to the text when they spoke.

Exactly. You don't need overly high production values for moving mouths either, look at Phoenix Wright, how many of those animations and frames were re-used?
« Last Edit: June 16, 2018, 08:32:30 PM by zangetsu468 »
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Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #3406 on: June 17, 2018, 03:14:44 AM »
0
New interview and game play footage from the floor.
http://www.youtube.com/watch?v=DFibKdBS3WQ
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Offline Jorge D. Fuentes

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Re: The first sign rises with the full moon.
« Reply #3407 on: June 17, 2018, 11:02:04 AM »
+1
Ugh, I've been saying it like with a hard G "Geh-bell" for Gebel.
Now it turns out it's "Jee-bull".  Argh.
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3408 on: June 18, 2018, 12:19:11 AM »
0
Is it because the setting is in a fictional England that's why they used the British accent?
Can we have options to turn it into American accent? lol

So "Jee-bell" was Miriam's friend (from the IGN interview).
« Last Edit: June 18, 2018, 12:29:54 AM by Shiroi Koumori »

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3409 on: June 18, 2018, 04:46:46 AM »
0
Is it because the setting is in a fictional England that's why they used the British accent?

The fictional setting of the planet England....  :-\
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Offline AlexCalvo

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Re: The first sign rises with the full moon.
« Reply #3410 on: June 18, 2018, 06:04:31 AM »
0
The fictional setting of the planet England....  :-\

What point are you trying to make here?  These are mostly British characters in a British setting.  Of course they have British accents, it would be stupid if they didn't.
« Last Edit: June 18, 2018, 06:06:34 AM by AlexCalvo »
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3411 on: June 18, 2018, 06:44:12 AM »
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What point are you trying to make here?  These are mostly British characters in a British setting.  Of course they have British accents, it would be stupid if they didn't.

Firstly "Planet England" is a family guy joke, pull your finger out a little.
Secondly, it's a fictional setting so if it's supposed to be set in Ye olde England then fine, but my view is the quality of the voice acting with cringe-like British accents.. I'd say the same if they were overly Australian or overly American.
« Last Edit: June 18, 2018, 06:46:07 AM by zangetsu468 »
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Offline Lelygax

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Re: The first sign rises with the full moon.
« Reply #3412 on: June 18, 2018, 11:34:53 AM »
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I really expect that they fix the mouth animations and add some body movement that conveys what they are speaking and the mood of the situation, otherwise it would be better to simple close-up to their heads and not show almost their entire bodies. As it is right now its really strange, but I think (and really hope) its just a placeholder while they work in other more important areas of the game.

The animated cutscene is beautiful and I like the fact they improved Miriam's appearance and added water effects to the boss body.
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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #3413 on: June 18, 2018, 11:42:37 AM »
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I don't expect RotN to be a pretty looking game at all when it's done, but it will play just fine and have all the things people expect from IGAVanias, and that's fine.

I wouldn't be surprised to find myself still liking Curse of the Moon more once RotN is out.


Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3414 on: June 18, 2018, 03:04:42 PM »
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the VA talent is fine, the moving mouths are fine.  they are unique art style and animation style.  it really doesn't look bad (and I can really criticize things).

a lot of people are already saying they like ROTNs character interactions which makes SOTN's look lifeless.

like I dunno how people can nitpick such trivial things to such degree.  its like all those Cyberpunk 2077 critics thinking FPV = unplayable, and yet they are the same ones that praise each Borderlands they played.

overall, the ROTN team is doing well with the overall design of ROTN.

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3415 on: June 19, 2018, 07:24:47 AM »
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https://www.youtube.com/watch?v=jifYuZyBHPI  E3 2018: Bloodstained: Ritual of the Night interview ;D

and sure we will get a update soon;)  and maybe finally a release date... and I have a feeling this game will come out oct

Offline X

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Re: The first sign rises with the full moon.
« Reply #3416 on: June 19, 2018, 10:17:36 AM »
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The game's still not out yet so they can fix those issues with the characters' voices and mouth animations. They could be, for right now, just place-holders. we won't know anything concrete until we have the game in our systems.
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3417 on: June 20, 2018, 12:32:16 AM »
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The only guarantee we have is that IGA will announce when the release date is this year.
So, we still don't know if the game would release this year or next year. If it is next year, better not release it on the same release window as KH3.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3418 on: June 20, 2018, 10:21:20 AM »
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they probably are aware.   I think they still consider staggered content DLC.  a lot of mainstream publishers resort to DLC and microtransactions anyways.

I dont think ROTN will be full content complete anyways unless they push it to 2019.   so it depends if they want the physical edition to truly be complete and definitive edition.  or release it as is, then later sell a definitive edition with all the DLC included  (hey, even NRS does this with their fighting games and their fans are ok with it).


Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3419 on: June 21, 2018, 07:54:19 AM »
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it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.

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