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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dremn on August 31, 2014, 07:50:25 PM

Title: IGA's new project finally teased at PAX?
Post by: Dremn on August 31, 2014, 07:50:25 PM
Could this be a tease for IGA's project? If it is, I guess this means IGA and Inafune are collabing?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWfBe7wl.png&hash=98afbc8f9bbd44e4d274c502ddb985ff)

https://twitter.com/jose_otero (https://twitter.com/jose_otero)

EDIT: It definitely seems like IGA is involved going by this tweet. I wonder what "MIZ" stands for.
 
https://twitter.com/brandonnn/status/506252773432623104 (https://twitter.com/brandonnn/status/506252773432623104)
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on August 31, 2014, 08:17:03 PM
Probably Tetsuya Mizuguchi who made the game Rez(which another flyer from the panel featured).
Title: Re: IGA's new project finally teased at PAX?
Post by: theplottwist on August 31, 2014, 09:01:47 PM
OMGOMGOMG

Please let IGA be making a Castlevania clone Please let IGA be making a Castlevania clone Please let IGA be making a Castlevania clone Please let IGA be making a Castlevania clone Please let IGA be making a Castlevania clone ...
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on August 31, 2014, 09:13:09 PM
The screenshots certainly looks Castlevania-ish, could be Igarashi's new project.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on August 31, 2014, 09:36:38 PM
Gothic imagery, castles, shinto temple motifs.

Yep, this is definitely Dave Cox's new project he was hinting about.
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on August 31, 2014, 09:44:31 PM
I'm hoping for a castlevania clone honestly.

After all Konami does not own the rights to Dracula, all he would have to do is create and new group of heroes not belmonts and a new castle that is not castlevania.
Title: Re: IGA's new project finally teased at PAX?
Post by: Charlotte-nyo:3 on August 31, 2014, 10:08:29 PM
I don't quite get the reason for the fine print text at the end saying "yeah that's going to be the game on the Ultra 64" if it's IGA. I assume that's supposed to be some kind of clue as to what it is, but I can't find any way to link IGA to the N64 since it was KCEK that did CV64 and LoD. Only way is if it has to do with someone else linked to the project as well.
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on August 31, 2014, 10:25:02 PM
Looks like an oooold ad ripped out from a 90's video game magazine. Maybe that's the intention? The screenshots are presented on televisions, or something? Or maybe it's just a border. The "Ultra 64" thing (which I can barely read) makes the plot thickens even more. I wonder wtf this is. Anyway, I've missed IGA so I'm excited again.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on August 31, 2014, 10:25:44 PM
I don't quite get the reason for the fine print text at the end saying "yeah that's going to be the game on the Ultra 64" if it's IGA. I assume that's supposed to be some kind of clue as to what it is, but I can't find any way to link IGA to the N64 since it was KCEK that did CV64 and LoD. Only way is if it has to do with someone else linked to the project as well.

It's a reference to something from a game magazine.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on August 31, 2014, 11:02:05 PM
dun dun dun dun...
I will be expecting a complete announcement soon.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 01, 2014, 12:28:27 AM
The whole alchemy theme kinda reminds me of how IGA said he tends to make the gameplay gimick first, then make a story revolving the gimick rather than make a story and create a gimick for it. Making alchemy a main theme for the hero almost fits with IGA's method of game making.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dark Nemesis on September 01, 2014, 12:54:17 AM
It's looking and sound like Castlevania, but i want hold my hopes, until it's revealed what is truly.
Title: Re: IGA's new project finally teased at PAX?
Post by: Nagumo on September 01, 2014, 01:41:24 AM
Could someone explain why a game that is being shown at a Keiji Inafune panel means it's going to be developed by IGA instead of Keiji Inafune?
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 01, 2014, 02:05:45 AM
Could someone explain why a game that is being shown at a Keiji Inafune panel means it's going to be developed by IGA instead of Keiji Inafune?

It was shown at Mighty No 9's panels, and if you know who was involved in raising awareness to the game, it was the company 8-4, who also assisted in the promotion videos. 8-4 have worked on at least two of IGA's games. It wouldn't surprise me if they too were getting behind this as they did with Mighty No 9, hence the teaser. Some of those at 8-4 also worked in magazine press, primarily EGM, which would explain the style of teasers for this and the other game shown at the event. I mean, why would the creator's name be intentionally obstructed? It's clearly not Inafune.

There were two mysterious ads from that booth, one of which is supposedly hinting at this game being IGA's, the one this thread is based upon. The "turning your world upside-down" is a Symphony of the Night reference, the image of the castle, and the image that looks similarly to the shrine stuff from Aria of Sorrow. If you want to look that deep, those are all either strange coincidences or references.
Title: Re: IGA's new project finally teased at PAX?
Post by: uzo on September 01, 2014, 02:09:09 AM
Could someone explain why a game that is being shown at a Keiji Inafune panel means it's going to be developed by IGA instead of Keiji Inafune?

It's possible that if this is IGA's game that Comcept, Inafune's company, will be publishing it. At this point it's pure speculation entirely, but would be a really awesome if true. They're both famous japanese action game developers, and Comcept is really the place for IGA to shine if he had been held back in a lot of ways by Konami.

It's pretty well implied that Inafune isn't heading this, whatever it is. They made sure to remove the project leader's name off this hand out. If it was Inafune, they'd just come out and say it.
Title: Re: IGA's new project finally teased at PAX?
Post by: Anglachel on September 01, 2014, 06:18:33 AM
Gain their skills, forging new weapons from the precious materials they leave behind

This sound's very Soma Cruzish.
Title: Re: IGA's new project finally teased at PAX?
Post by: Charlotte-nyo:3 on September 01, 2014, 06:30:03 AM
It's a reference to something from a game magazine.

Yeah but why not just say PS1 if it's trying to hint at IGA?
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 01, 2014, 08:18:05 AM
It's possible that if this is IGA's game that Comcept, Inafune's company, will be publishing it. At this point it's pure speculation entirely, but would be a really awesome if true. They're both famous japanese action game developers, and Comcept is really the place for IGA to shine if he had been held back in a lot of ways by Konami.

It's pretty well implied that Inafune isn't heading this, whatever it is. They made sure to remove the project leader's name off this hand out. If it was Inafune, they'd just come out and say it.
I actually wouldn't be surprised if Inafune reached out to IGA. Mizaguchi was mentioned in the other ad, and I'm thinking Inafune's trying to get these other game minds within his ranks for future projects(at least to build a stronger force). Or, at least try to form an alliance with other newly independant industry folk. Almost like the good will shown between Comcept, Yacht Club Games and such. A lot of them seem to promote each other and rave about each others games. It's interesting to see so much good will between different developers(all cheering each other on).
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 01, 2014, 09:04:29 AM
Gain their skills, forging new weapons from the precious materials they leave behind

This sound's very Soma Cruzish.

Sounds more like Hector to me.
Title: Re: IGA's new project finally teased at PAX?
Post by: Chernabogue on September 01, 2014, 09:34:13 AM
Igaravania: Curse of Sorrow. Coming Soon.
Title: Re: IGA's new project finally teased at PAX?
Post by: Jorge D. Fuentes on September 01, 2014, 09:45:21 AM
I'd Buy That for a Dollar (http://www.youtube.com/watch?v=u5HOt0ZOcYk#ws)
Title: Re: IGA's new project finally teased at PAX?
Post by: Belmontoya on September 01, 2014, 09:51:07 AM
I am more excited for IGAs next game now than I would be if I heard he were returning to make the next Castlevania.

Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 01, 2014, 10:46:17 AM
Gain their skills, forging new weapons from the precious materials they leave behind

This sound's very Soma Cruzish.
Yea, this is gonna be very Aria/Dawn of Sorrow.
Title: Re: IGA's new project finally teased at PAX?
Post by: EstebanT on September 01, 2014, 02:23:03 PM
Im interested in this even if it isn't IGA.
Title: Re: IGA's new project finally teased at PAX?
Post by: Abnormal Freak on September 01, 2014, 03:14:52 PM
I am more excited for IGAs next game now than I would be if I heard he were returning to make the next Castlevania.

Same. Perhaps there will be more resources and creative control, or perhaps budget constraints will make for ingenuity.

One thing we can be certain: ALL NEW SPRITES, BABY
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 01, 2014, 03:57:30 PM
One thing we can be certain: ALL NEW SPRITES, BABY
Oh man I would be so happy if this were a 2D game, but I'm not against 2.5D either.

I just hope the atmosphere is very Castlevania with a strong art direction and nice catchy music.
Title: Re: IGA's new project finally teased at PAX?
Post by: Little Dracula on September 01, 2014, 07:03:52 PM
The only thing Inafune can do for IGA is to give him some advice about management or gameplay, Inafune's company is not a publisher per se, his company comes up with ideas for games and publishers buy those ideas, they don't have the people to program games either. If IGA wants to go the kickstarter route, I can see him asking for advice or even some kind of partnership to gain more notorierty.

If I was IGA, I will partner with Inafune for advice and Inti Creates for the development, they are a small company but they did a great job with sprite platform games, recently Gunvolt, or he can try the 2.5D route like Mighty No.9, but that requires a lot more money.
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 01, 2014, 08:01:35 PM
Interesting. I hope it has a strong villain  ;D
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 02, 2014, 11:25:18 AM
I would love this to be true. And it's only poetic that IGA become involved with Comcept.
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 02, 2014, 02:01:35 PM
Now begs the question, 2.5D with HD sprites or 2D with HD sprites?
Title: Re: IGA's new project finally teased at PAX?
Post by: Anonym on September 02, 2014, 02:25:52 PM
It's a reference to something from a game magazine.
It seems to refer to this: http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg (http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg)

By the way, is Alucard a copyrighted name of Konami or is it free to use, like Dracula? As far as I know, Alucard, as a name at least, appeared in old draculamovies.
Title: Re: IGA's new project finally teased at PAX?
Post by: Abnormal Freak on September 02, 2014, 02:56:37 PM
There seems to be an Alucard in every Dracula fantasy tale conceived, so no, Konami couldn't possibly hold a trademark.
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 02, 2014, 02:59:04 PM
It seems to refer to this: http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg (http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg)

By the way, is Alucard a copyrighted name of Konami or is it free to use, like Dracula? As far as I know, Alucard, as a name at least, appeared in old draculamovies.

As far as I know Alucard first appeared in the movie "Son of Dracula" in 1943. So, no Konami won't have a copyright on that either.
(ninja'd)
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 02, 2014, 03:22:45 PM
Now begs the question, 2.5D with HD sprites or 2D with HD sprites?

Personally, I vote for a 2D with HD sprites. Looking at Mighty No. 9 and its 2.5D is very cool, but I prefer the looks of, for example, DuckTales Remastered. Not too cartoonish, but that quality...
Title: Re: IGA's new project finally teased at PAX?
Post by: Anonym on September 02, 2014, 04:09:21 PM
There seems to be an Alucard in every Dracula fantasy tale conceived, so no, Konami couldn't possibly hold a trademark.

As far as I know Alucard first appeared in the movie "Son of Dracula" in 1943. So, no Konami won't have a copyright on that either.
(ninja'd)
Ok, thanks.
So...there's nothing stopping a "Symphony of the Vampires: Alucard vs Dracula" then. :)

Oh, and 2D please, 2.5D usually looks horrible, looking at you psp-port of rondo of blood.
Title: Re: IGA's new project finally teased at PAX?
Post by: crisis on September 02, 2014, 08:00:09 PM
honestly i would prefer if IGA did not use the dracula/vampire mythos again. leave that for konami. he has a golden opportunity to make something his own rather than his game being a "love letter" to konami, a "castlevania jr" if you will. screw that. there are thousands of mythologies in the world to take advantage of, some having the potential to be even bigger than the Dracula mythos itself. or hell, why not brainstorm and create his own world mythos instead of reimagining something else? why should he restrict himself to using Dracula, his castle, etc. again, that makes no sense

Japan has a shitload of culture & mythology he could be inspired by, and i'd rather see a unique fresh take on that rather than a retread of Romanian mythology. time for something brand new from scratch that we havent experienced before. im not saying he should do away with the gothic aesthetic i love all that, but please no "belmont family 2.0" or 100 year resurrection cycles again. i want it to be familiar, but not so much where it has us saying "i feel like im playing a remixed version of Portrait of Ruin or something."

ppl gotta be careful what they ask for cuz the end result may not always be what its promised to be
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 02, 2014, 08:42:00 PM
Now begs the question, 2.5D with HD sprites or 2D with HD sprites?

I'd be fine either way, although I have always wanted to see a 2.5D vania game with symphony's metroidvania style.

honestly i would prefer if IGA did not use the dracula/vampire mythos again. leave that for konami.

Considering the fact that Konami can't get their shit together in reference to the CV series, I don't agree with just leaving the dracula/vampire mythos for Konami since there could be a very long wait before we even get a new CV game and even then I'm not to sure if it will be a CV I would want to play.

So I don't see the problem with letting IGA give us a dose of CV with a potential CV clone to to speak, at least until we get to see what Konami has in store for the series in the future.

The very same thing is happening with Capcom/mega man,Keji Inafun/Mighty No 9 right now and I feel the same way towards that.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 02, 2014, 10:36:21 PM
I'm fine with either 2D or 2.5D.
Just give me a sprawling map!
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 02, 2014, 11:56:52 PM
honestly i would prefer if IGA did not use the dracula/vampire mythos again. leave that for konami. he has a golden opportunity to make something his own rather than his game being a "love letter" to konami, a "castlevania jr" if you will. screw that. there are thousands of mythologies in the world to take advantage of, some having the potential to be even bigger than the Dracula mythos itself. or hell, why not brainstorm and create his own world mythos instead of reimagining something else? why should he restrict himself to using Dracula, his castle, etc. again, that makes no sense

Japan has a shitload of culture & mythology he could be inspired by, and i'd rather see a unique fresh take on that rather than a retread of Romanian mythology. time for something brand new from scratch that we havent experienced before. im not saying he should do away with the gothic aesthetic i love all that, but please no "belmont family 2.0" or 100 year resurrection cycles again. i want it to be familiar, but not so much where it has us saying "i feel like im playing a remixed version of Portrait of Ruin or something."

ppl gotta be careful what they ask for cuz the end result may not always be what its promised to be

I'd love it if we got a strong female villain personally. Like Carmilla.
Also I'm pretty sure there's going to be Japanese influences, if you look at the screencap on the lower left there appears to be a row of Torii there. http://en.wikipedia.org/wiki/Torii (http://en.wikipedia.org/wiki/Torii) reminds me of AoS :)

I'm fine with either 2D or 2.5D.
Just give me a sprawling map!

Yeah. I might have a slight preference for sprites but it depends on the artstyle and how it all comes together for a spooky atmosphere. But gameplay/level design is king at the end of the day.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 03, 2014, 08:00:14 AM
While it'd be cool if IGA would move away from the gothic, vampire flavor for his games (and going by Leedmees and Nanobreaker, he can), I think he's going to play it safe and establish himself first with what people associate him with. Once that's done, I imagine then he'll move on to different types of games. Anyways if those mock-ups are indicative of what he's planning, then I'm looking forward to it. Since Aria, it seems like he's really wanted to meld Japanese occultism with European occultism, and it'd be interesting to see him go all out.
Title: Re: IGA's new project finally teased at PAX?
Post by: Belmontoya on September 03, 2014, 11:01:24 AM
I would like to see something sci-fi from IGA instead of gothic myths.

Japanese mythology would be awesome too though!
Title: Re: IGA's new project finally teased at PAX?
Post by: Flame on September 03, 2014, 11:55:41 AM

The very same thing is happening with Capcom/mega man,Keji Inafun/Mighty No 9 right now and I feel the same way towards that.
It's not the same thing at ALL. Konami actually still cares about CV and is trying out new things, which is not a bad thing. LoS was just another stepping stone to finding a new identity post IGA. Castlevania will be fine.

Mega Man and Capcom are FAR worse off than anything Konami/CV related
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 03, 2014, 12:44:56 PM
It's not the same thing at ALL.

You took that out of context, perhaps I should have elaborated further, I meant it was the same thing as far as ME wanting to have some mega man flavor while waiting on Capcom to get their shit together with the Mega Man Series and release a game. Mighty No 9's flare and feel is pretty darn similar to Mega Man, it will make for a very nice substitute until we get the real thing one of these days.

I said it was the same thing to me since Castlevania is in a bit of a rut and we probably will not be seeing one anytime soon, so I would love to have some castlevania flavor while I wait on the next potential CV to be released, and the only way I will get that dose of CV in the meantime Is if IGA's new game is vampire/castle focused (which I hope it is).

Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 03, 2014, 12:57:48 PM
...I don't see the problem with letting IGA give us a dose of CV with a potential CV clone to to speak, at least until we get to see what Konami has in store for the series in the future...

...I think he's going to play it safe and establish himself first with what people associate him with. Once that's done, I imagine then he'll move on to different types of games...

Yeah...I think I'd like to see him start with something very similar to what we know and love (even though we all don't quite agree on it!), and branch out from there as he gets his new "business" rollling.
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 03, 2014, 03:19:22 PM
I was pretty tired posting yesterday so forgot a few things.

As far as I know Alucard first appeared in the movie "Son of Dracula" in 1943. So, no Konami won't have a copyright on that either.
(ninja'd)

There seems to be an Alucard in every Dracula fantasy tale conceived, so no, Konami couldn't possibly hold a trademark.

I'm not so sure. I think Alucard from Hellsing might have been officially trademarked as "Arucard" to avoid conflicting with Konami. (At least I know for figures and things in the past he's been advertised as "Arucard") But I'm not sure. Konami could have a trademark on "Alucard" as related to games. But since the player character in the poster is just referred to as "Alchemist" I don't think it matters too much.

Also for all those saying they're tired of Gothic and or cheesy horror I can only say- wut? If I wanted to play a sci-fi Metroidvania I'd play a Metroid game. There are far more sci-fi and fantasy games out there than gotchic/classic horror themed action-exploration ones. Why you would complain about having "too much" of something so relatively rare I don't know. Personally I think it's an under-served market and I'm hungry for more.
Title: Re: IGA's new project finally teased at PAX?
Post by: Flame on September 03, 2014, 07:22:20 PM

I'm not so sure. I think Alucard from Hellsing might have been officially trademarked as "Arucard" to avoid conflicting with Konami. (At least I know for figures and things in the past he's been advertised as "Arucard") But I'm not sure. Konami could have a trademark on "Alucard" as related to games. But since the player character in the poster is just referred to as "Alchemist" I don't think it matters too much
The name Alucard can't be copyrighted. For one, the concept and name comes from the Lon Chaney Jr film, Son of Dracula, which is public domain by now, along with the original. Alucard is a OH SO CLEVER idea because it's Dracula Backwards. CV Alucard is VERY much inspired by the film son of Dracula, except he actually is the son of Dracula, where the movie has it just as Dracula in disguise.

Hellsing Alucard IS Dracula, which actually brings it much more in line with the movie.

Either way, Arucard is because the Japanese cannot into L's. Same way you might see Dracula spelled and or pronounced Dracura
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 03, 2014, 09:22:51 PM
The name Alucard can't be copyrighted. For one, the concept and name comes from the Lon Chaney Jr film, Son of Dracula, which is public domain by now, along with the original. Alucard is a OH SO CLEVER idea because it's Dracula Backwards. CV Alucard is VERY much inspired by the film son of Dracula, except he actually is the son of Dracula, where the movie has it just as Dracula in disguise.

Hellsing Alucard IS Dracula, which actually brings it much more in line with the movie.

Either way, Arucard is because the Japanese cannot into L's. Same way you might see Dracula spelled and or pronounced Dracura

Nah Son of Dracula isn't in the public domain. Universal managed to renew the copyrights to it continually over the years and with a "reboot" coming you can expect it and the rest of Universal's classic monster movies to remain in copyright until after we're all dead. There are a lot of films from before during and after that time that are in the public domain, but most of them were either A.) Allowed to lapse into it because home video didn't exist and they were probably just forgotten about for decades. or B.) They were never copyrighted in the first place. Usually because they were quick cheapies and/or foreign films that it wouldn't have made sense to go to the trouble of copyrighting them at the time. This is why a lot of 70s Hong Kong kung fu movies are public domain. Or simply because of clerical errors like what happened with "Night of the Living Dead"

On the other hand the Universal monster movies have the unique position of having been near-consistently popular for about 4 or 5 decades. Universal's 1931 Dracula was already a beloved classic when Hammer "reimagined" it in 1958. Having (along with most of the rest of Universal's monster movies) found new popularity with TV re-runs in the 1950s.
Title: Re: IGA's new project finally teased at PAX?
Post by: Abnormal Freak on September 04, 2014, 01:10:59 AM
Alucard is Alucard in the Hellsing manga. Not sure why the subtitles for both anime series officially type it as Arucard, but in the English dub he's Alucard, SOOOO, I dunno.
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 04, 2014, 04:18:17 PM
I know of at least one character in another game that has nothing to do with Konami who is named Alucard... and is a vampire.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.terriblehands.com%2Fdctp%2Fmasukomi%2Fganbado2.jpg&hash=c62be6d1d844396c189753e20009cad6)

And I found that BlazeBlue has a character named Rachel Alucard.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg4.wikia.nocookie.net%2F__cb20130117212907%2Fp__%2Fprotagonist%2Fimages%2F3%2F39%2FLS_Rachel_Alucard.jpg&hash=07c50db9781b9a8c1077c3dab323f5a7)

And there is no record of a trademark for Alucard in the database at www.uspto.gov/trademarks/ (http://www.uspto.gov/trademarks/)
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 04, 2014, 04:31:38 PM
Nah Son of Dracula isn't in the public domain. Universal managed to renew the copyrights to it continually over the years and with a "reboot" coming you can expect it and the rest of Universal's classic monster movies to remain in copyright until after we're all dead.

Anything prior to 1964 had something like 28 years of protection and required renewal to get another 28 years.
Another copyright act extended the second term to 50-something years for a total of 75 years.
Copyright Act of 1998 basically renders copyright renewal as nothing more than an optional formality.
Anything made in 1964 or after now has a maximum copyright protection term of 95 years.
So they will loose the copyright of the old films before we die.
Any new movies are a different story.

EDIT: shit, double posted. :P
Title: Re: IGA's new project finally teased at PAX?
Post by: Maedhros on September 04, 2014, 05:34:08 PM
Anyway, I doubt Alucard name will even be used on this new game so... :)

I'm so fucking hyped, I was waiting for something from him for so long. If he can get Conception and IntiCreates to make his new game... hnnng!!
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 04, 2014, 05:41:03 PM
I dunno. Iga said more than once that he is going to give his fans what they want.
Could you imagine if he actually did the 1999 game, but from the point of view of a new character with no direct mention of the Belmonts?
^Those are the words to my specialty Castlevania Fan Hype spell. Hype, hype, hype, hype, HYPE!!  ;D
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 04, 2014, 06:02:19 PM
I dunno. Iga said more than once that he is going to give his fans what they want.
Could you imagine if he actually did the 1999 game, but from the point of view of a new character with no direct mention of the Belmonts?
^Those are the words to my specialty Castlevania Fan Hype spell. Hype, hype, hype, hype, HYPE!!  ;D

Indeed, that would be very interesting... I mean, the 1999 Wars is no copyrighted by Konami, isn´t? Its only mentions that I remember is in the Aria of Sorrow game, but I can´t see the R for Registered in the 1999 war mention...

...So, I believe that a 1999 game is possible...
Title: Re: IGA's new project finally teased at PAX?
Post by: Maedhros on September 04, 2014, 06:38:49 PM
Nah, he won't even mention Castlevania anymore. Maybe as a cameo, if Konami gives authorization.

You guys need to understand that he got out of Konami to work on games that his fans wanted (metroidvania). That doesn't mean that he'll do a Castlevania, just a game that's similar enough. The history will be completely different. It will be a new ip after all.
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 04, 2014, 07:31:54 PM


You guys need to understand that he got out of Konami to work on games that his fans wanted (metroidvania). That doesn't mean that he'll do a Castlevania, just a game that's similar enough. The history will be completely different. It will be a new ip after all.

I think people understand full well that he will not being doing a Castlevania game completely, but there is the likely chance that he will use elements from the CV series for his game whether that be a creepy castle, the name alucard, Dracula and vampires,zombies,ghosts, or even having a game take place within the 1999 lunar eclipse.

All those elements are not trademarked by Konami and he could very well use any number of them if he chose, obviously the history is going to be different since this is a new IP, but that does not mean the game can't feel very castlevania'like aesthetically,story and gameplay wise.
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 04, 2014, 07:44:35 PM
I think people understand full well that he will not being doing a Castlevania game completely, but there is the likely chance that he will use elements from the CV series for his game whether that be a creepy castle, the name alucard, Dracula and vampires,zombies,ghosts, or even having a game take place within the 1999 lunar eclipse.

All those elements are not trademarked by Konami and he could very well use any number of them if he chose, obviously the history is going to be different since this is a new IP, but that does not mean the game can't feel very castlevania'like aesthetically,story and gameplay wise.

Totally agree.

I take Mighty No. 9 example. Is Inafune first project? It takes A LOT of the classic Megaman elements (8 robot masters, platforming, appareance, music style, gameplay... Even a Proto Man and Roll-like characters).

I join all of the ones who wants a Castlevania-esque game. After all, the image at the begining of this thread indicates something like the Castlevania ambience... Even if is fake...
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 04, 2014, 08:08:35 PM
I hope he keeps whips in it...heroes with whips.  I like heroes with whips.
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 04, 2014, 08:14:12 PM
Alucard is Alucard in the Hellsing manga. Not sure why the subtitles for both anime series officially type it as Arucard, but in the English dub he's Alucard, SOOOO, I dunno.

It's also officially "Arucard" on at least some of the merchandise. I've got the bust that came with the special edition of the first Ultimate DVD and it's got "ARUCARD" emblazoned down the side of the box in big dumb letters. Kind of a sucky wall plaque TBH, the Andersson one was much better. They never released the 3rd one in the states but I'd be kind of uncomfortable with hanging the Major with a big swastika behind him on my wall anyways.

Anything prior to 1964 had something like 28 years of protection and required renewal to get another 28 years.
Another copyright act extended the second term to 50-something years for a total of 75 years.
Copyright Act of 1998 basically renders copyright renewal as nothing more than an optional formality.
Anything made in 1964 or after now has a maximum copyright protection term of 95 years.
So they will loose the copyright of the old films before we die.
Any new movies are a different story.

EDIT: shit, double posted. :P

But then shouldn't the original Dracula and Frankenstein both be in the public domain now? They're like 83 years old. Also cool to hear Alucard isn't trademarked, at least in the US. Could be that they just branded Hellsing's Alucard as "Arucard" so the Japanese could pronounce it. Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"
Title: Re: IGA's new project finally teased at PAX?
Post by: Chernabogue on September 05, 2014, 02:41:59 PM
No Castlevania at next TGS, apparently.
Title: Re: IGA's new project finally teased at PAX?
Post by: Maedhros on September 05, 2014, 06:48:39 PM
People will have to wait a bit for the next Castlevania project from Konami, it can take a few years of development.

Specially if it's being made by Kojima or does have his involvement somehow (he has MGS V and Silent Hills after that to work after all). Maybe another oversee role.
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 05, 2014, 07:17:23 PM
People will have to wait a bit for the next Castlevania project from Konami, it can take a few years of development.

Specially if it's being made by Kojima or does have his involvement somehow (he has MGS V and Silent Hills after that to work after all). Maybe another oversee role.

But, Kojima is not the only japanese programmer at Konami, isn´t? If the company wants a new Castlevania, I think that its there another programming team apart from Kojima´s one... But sincerely, I can´t imagine a Kojima´s Castlevania...
Title: Re: IGA's new project finally teased at PAX?
Post by: Abnormal Freak on September 05, 2014, 07:33:10 PM
Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"

There is a lot of such weeaboo malarkey in otaku circles.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 05, 2014, 07:41:58 PM
But, Kojima is not the only japanese programmer at Konami, isn´t? If the company wants a new Castlevania, I think that its there another programming team apart from Kojima´s one... But sincerely, I can´t imagine a Kojima´s Castlevania...
Kojima's the only one that matters at Konami, seemingly. They've really whittled down their team options by putting all their stakes on MGS and Kojima. Oh well...

And rumor has it that Silent Hills won't be out until 2016, so don't expect a CV game at least until after that.

As far as I'm concerned, if they announce this not-Castlevania IGA game and it's looking to do what Konami-don't, I have no prob making the transition. I've really been lacking the patience regarding some of these games(Final Fantasy XV in particular, which in a recent article, Tabata sounds like because it's been taking so long and they've sunk so much money into it, it's fate will determine a LOT regarding the series' future). We'll always have the good old days and good old games, but if Konami don't wanna do nothing with the series, we can't change them, and waiting years in the dark isn't too appealing. I'm not the spry youngin I was ten or twenty years ago. The days of awe and excitement's basically over, and all of those who worked on some of the best CV games we all know and love either left Konami or have no desire to work on the series again.
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 05, 2014, 08:04:54 PM

As far as I'm concerned, if they announce this not-Castlevania IGA game and it's looking to do what Konami-don't, I have no prob making the transition. I've really been lacking the patience regarding some of these games(Final Fantasy XV in particular, which in a recent article, Tabata sounds like because it's been taking so long and they've sunk so much money into it, it's fate will determine a LOT regarding the series' future). We'll always have the good old days and good old games, but if Konami don't wanna do nothing with the series, we can't change them, and waiting years in the dark isn't too appealing. I'm not the spry youngin I was ten or twenty years ago. The days of awe and excitement's basically over, and all of those who worked on some of the best CV games we all know and love either left Konami or have no desire to work on the series again.

Absolutely agree, pal.

Its sad to me how Konami, being one of my favorites companies in the 80s and 90s is now focused in Metal Gear and Silent Hill. I have nothing against the last one, but I simply don´t like the MG games (except Rising 8)).

If the "new" Castlevania comes from another company, or from IGA in a Kickstarter project, and if that game have ALL the elements from the Castlevania games, I will follow that "new series", ´cause it will have the elements that I love from my favorite saga...
Title: Re: IGA's new project finally teased at PAX?
Post by: Claimh Solais on September 05, 2014, 08:07:31 PM
Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"

The reason I call Guts "Gatsu" is because my only experience of the series is the Sword of the Berserk video game on Dreamcast, where Puck specifically calls him Gatsu in one cutscene ("Gatsu!!! Terrible news!!!").

But outside that game, I don't know anything about the series.
Title: Re: IGA's new project finally teased at PAX?
Post by: Jorge D. Fuentes on September 06, 2014, 07:59:37 AM
I read on Facebook that the Runes around the Pentagram translate to:
"What a wonderful night to have a KS"

Not sure if this is news.

"Operation: Akumajo"'s Facebook page has someone with the runic translation.  Not sure is KS is "Curse" or KS is the initials for the upcoming game, but that translation is definitely some kind of indication...

EDIT:
Here is the image in question:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Fimage%2Figaproject.png&hash=53f0096460d075fe4717d77ae789325d)
Title: Re: IGA's new project finally teased at PAX?
Post by: uzo on September 06, 2014, 08:56:10 AM
Huh. Now that's interesting.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 06, 2014, 09:06:45 AM
That's absolutely brilliant.

Damn, this is it guys. Now we just play the waiting game. :D
Title: Re: IGA's new project finally teased at PAX?
Post by: theplottwist on September 06, 2014, 10:03:58 AM
"Operation: Akumajo"'s Facebook page has someone with the runic translation.  Not sure is KS is "Curse" or KS is the initials for the upcoming game, but that translation is definitely some kind of indication...

KS = KickStarter

I could be wrong, though.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 06, 2014, 10:58:41 AM
I read on Facebook that the Runes around the Pentagram translate to:
"What a wonderful night to have a KS"

Not sure if this is news.

"Operation: Akumajo"'s Facebook page has someone with the runic translation.  Not sure is KS is "Curse" or KS is the initials for the upcoming game, but that translation is definitely some kind of indication...

EDIT:
Here is the image in question:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Fimage%2Figaproject.png&hash=53f0096460d075fe4717d77ae789325d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-2Hg4iYhd-1c%2FUpTUU5yDLcI%2FAAAAAAAAeeU%2FkG4wPJYyxG0%2Fs1600%2Frupaul.gif&hash=3acf2e84e0ecad8a52e35c6ec52734de)

Get hype.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 06, 2014, 11:05:36 AM
If this is correct(which it has to be, or else it's one HELL of a coincidence, and I mean H-E-L-L-!-!-!), that's pretty damn genius. Not only that, it's basically saying it IS a spiritual successor to the CV series. Excellent!
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 06, 2014, 11:16:10 AM
So a Igarashi/Inafune collab could be in the works after all? (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fleon.png&hash=cbc7254d6bd3f9924207a2a926a93da7)

Bring on Mansionrumble I say!
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 06, 2014, 11:22:25 AM
So a Igarashi/Inafune collab could be in the works after all? (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fleon.png&hash=cbc7254d6bd3f9924207a2a926a93da7)

They could be, or they're both using the same marketing guys. A lot of people from 8-4 were involved with Mighty No 9. 8-4 has also localized a number of IGA's games.
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 06, 2014, 11:29:44 AM
They could be, or they're both using the same marketing guys. A lot of people from 8-4 were involved with Mighty No 9. 8-4 has also localized a number of IGA's games.

Sounds good to me. Hopefully we get an announcement at TGS.
Title: Re: IGA's new project finally teased at PAX?
Post by: Ratty on September 06, 2014, 11:44:42 AM
SNIP

Fan-tastic! Now I'm truly hyped. Looking forward to more info.

The reason I call Guts "Gatsu" is because my only experience of the series is the Sword of the Berserk video game on Dreamcast, where Puck specifically calls him Gatsu in one cutscene ("Gatsu!!! Terrible news!!!").

But outside that game, I don't know anything about the series.

That's a shame. If you like fantasy you should give the manga a try. (Avoid the movies and TV show first.) I feel comfortable saying it's one of if not the greatest fantasy epic of our generation. The only problem is that, due to the incredibly intricate artwork and expansive plot, updates are infrequent. But then that gives you plenty of time to catch up on 25 years/36 volumes of the story in the meantime. It gets very dark though. With major themes including the lasting effects of (child) abuse, and betrayal.

(click to show/hide)
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 06, 2014, 11:51:07 AM
I have a feeling we'll find out more around Halloween.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 06, 2014, 12:12:22 PM
I have a feeling we'll find out more around Halloween.

I hope so, too. Considering the type of game, I could imagine a build up for it during Halloween.

I doubt they'd tease the game if it's going to be a year+ off from reveal.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 06, 2014, 12:32:21 PM
Maybe annoucing it soon and holding the KS during October would be a great way to get people high on Halloween spirit to back it. 

And yeah, the fact they released the flyer(which pretty much hints the links to CV and IGA) means they are likely could to reveal it soon. They aren't Square Enix, after all.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 07, 2014, 11:54:27 AM
Imagine if IGA brought in Masaki Hirooka again, the Order of Ecclesia artist. :)
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on September 07, 2014, 12:12:58 PM
This game is totally gonna have Ayami Kojima and Michiru Yamane. Calling it NOW.

(Or maybe not. But if IGA wants to kickstart this thing, he should bring in those two ladies ASAP. Inafune bringing in old Mega Man composers for Mighty No 9 probably helped that thing a lot. A game is never just "a game". There's so much more to it, especially when the backers mostly consists of old hardcore fans of a dying franchise. Just my two cents.)
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 07, 2014, 12:20:08 PM
Yamane could definitely make a comeback since she's freelance now. Her last job was Skullgirls I believe, it would be amazing to see her compose again for a Metroidvania.

Ayami, I don't know what she's up to now. I could see a piece of art by her being a promotional thing or a pledge award for the KS.
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on September 07, 2014, 12:34:25 PM
Ideally, IGA would bring in a couple of the composers from the series past, not just Yamane. Though I have to remind myself that this is not a Castlevania game. But if Inafune could base his game so blatantly on Mega Man, IGA could pull off a similar stunt. I want Kinuyo Yamashita AKA James Banana. Would be incredible to hear what all those years away from Castlevania would result in.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 07, 2014, 01:15:37 PM
Ideally, IGA would bring in a couple of the composers from the series past, not just Yamane. Though I have to remind myself that this is not a Castlevania game. But if Inafune could base his game so blatantly on Mega Man, IGA could pull off a similar stunt. I want Kinuyo Yamashita AKA James Banana. Would be incredible to hear what all those years away from Castlevania would result in.

Walk It Out - Belmont's Destiny (http://www.youtube.com/watch?v=8E2Aq_EzV_s#)

She still has that Castlevania-ish sort of style, and this was to a fucking fitness game.
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on September 07, 2014, 01:28:43 PM
At around 0:25 in that song it reminded me a bit about this (0:15 and forward)

http://youtu.be/hT8FhGDS5qE (http://youtu.be/hT8FhGDS5qE)
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 07, 2014, 01:36:27 PM
I KNEW IT SOUNDED FAMILIAR.

I thought it was a remix of some Castlevania song, but sounds very strangely Lufia.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 07, 2014, 03:06:36 PM
This game is totally gonna have Ayami Kojima and Michiru Yamane. Calling it NOW.

I hope so too, but I think Yamane's a given while Kojima less so.

Of course I'm hoping the Kickstarter would succeed to begin with. It's not a done deal, not yet.
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 07, 2014, 03:18:37 PM
But then shouldn't the original Dracula and Frankenstein both be in the public domain now? They're like 83 years old. Also cool to hear Alucard isn't trademarked, at least in the US. Could be that they just branded Hellsing's Alucard as "Arucard" so the Japanese could pronounce it. Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"

As far as I know, yes. Both books are in the public domain.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 07, 2014, 03:24:06 PM
I wonder if vampires will be referenced at all in this game. It sounds like demons from any kind of mythology could be present.

Will they go for a map structure based off of OoE with several areas/levels with their own maps, or have it take place in one giant map like SotN?

Man the fact IGA has a clean slate to work with and that most of the things I love about Castlevania are technically public domain makes me excited for this. The Belmonts and our beloved wall chicken are the only things we're losing here.
Title: Re: IGA's new project finally teased at PAX?
Post by: AxeLord on September 07, 2014, 04:08:44 PM
Truly, my excitement cannot be expressed in words. This is amazing! If IGA is in any way involved with Inafune, that would be awesome. I've been curious where IGA's been off to in the past few months. Just... wow!

By the by, hello, everyone. This is my first post here in the Dungeon! Huzzah!
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 07, 2014, 04:35:06 PM
The Belmonts and our beloved wall chicken are the only things we're losing here.

I'm pretty sure wall chicken isn't trademarked or copyrighted. ;D
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 07, 2014, 05:14:40 PM
I'm pretty sure wall chicken isn't trademarked or copyrighted. ;D

Considering wall chicken is only used in Castlevania games It would be a safe bet to leave it out of any potential iga castlevania clone, just to be safe even if it is not copyrighted.
Title: Re: IGA's new project finally teased at PAX?
Post by: crisis on September 07, 2014, 05:15:31 PM
i wish Shanoa didn't belong to Konami
her abilities had so much more potential & we know only a few details of her backstory
she couldve came from a lineage of witches, witch couldve been expanded upon in future games
meanwhile people keep theorizing how Walter White isn't dead. sure his body dropped, but we never actually see him being taken away...
Title: Re: IGA's new project finally teased at PAX?
Post by: VladCT on September 07, 2014, 06:16:15 PM
Considering wall chicken is only used in Castlevania games It would be a safe bet to leave it out of any potential iga castlevania clone, just to be safe even if it is not copyrighted.
Dust: An Elysian Tail had the Mysterious Wall Chicken. :x
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 07, 2014, 06:43:59 PM
Dust: An Elysian Tail had the Mysterious Wall Chicken. :x

yea but they where paying homage to the castelvanai series, Konami did not mind.

Different circumstances would be prevalent here, especially with a potential castlevania clone headed by a former employee.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 07, 2014, 08:02:21 PM

That's a shame. If you like fantasy you should give the manga a try. (Avoid the movies and TV show first.) I feel comfortable saying it's one of if not the greatest fantasy epic of our generation. The only problem is that, due to the incredibly intricate artwork and expansive plot, updates are infrequent. But then that gives you plenty of time to catch up on 25 years/36 volumes of the story in the meantime. It gets very dark though. With major themes including the lasting effects of (child) abuse, and betrayal.

(click to show/hide)

I agree, I don't really care for medieval x fantasy themed stories, let alone heavy emphasis on fantasy.
I have to say Berserk is probably one of the best narratives ever written. Funnily enough, I'm not even certain why I like it so much, because generally I don't feel compelled to watch or read material which is overly dark or gorey. I think it's the story telling, the fact the main protagonist is not indestructible, and the exploration of the notion of causality. Manga>Anime>Movies, though maybe it's just me but I felt the anime portrayed the relationship between Griffith and Guts better than the Manga..

Back to this new game, I hope that this continues the legacy of 2Dvania, because Lords knows that ship has shailed with Konami.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 07, 2014, 08:08:03 PM
yea but they where paying homage to the castelvanai series, Konami did not mind.

Different circumstances would be prevalent here, especially with a potential castlevania clone headed by a former employee.

Igarashi might be able to get away with it. The creator of Fire Emblem actually made two very blatant clones of the series, and Nintendo couldn't even win in court regarding that.
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 07, 2014, 08:13:15 PM
Igarashi might be able to get away with it. The creator of Fire Emblem actually made two very blatant clones of it, and Nintendo couldn't even win in court regarding that.

Igarashi can definitely get away with using a creepy castle, Dracula, Frankestein, mummies, and even the name Alucard since all those things did not originate within the castlevania series.

But should Konami file a suit against IGA (not saying it would happen) they could show the court the obvious fact that the chicken wall thing is theirs and created by them.

Which is why I would say it would be safe to use all those other castlevania'like things minus the chicken wall thing that originated within the castlevania series.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 07, 2014, 08:30:48 PM
IGA is the kind of person who doesn't seem like he wants to step on konami's toes in the least.
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on September 07, 2014, 09:24:21 PM
I would like to see the "wall chicken origins" sidestory game - A survival horror epic where you ARE that chicken, waking up inside the wall not knowing how you got there, or how to get out. There could be multiple endings, shocking plot twists, betrayal, romance, cinematic cutscenes and escort missions. Coming to PS4 and Xbone in 2018.

...and THERE'S your reason why I'll never be hired by any game studio whatsoever :D
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 08, 2014, 01:40:23 AM
By the by, hello, everyone. This is my first post here in the Dungeon! Huzzah!

Hello and Welcome to the Forums!

I would like to see the "wall chicken origins" sidestory game - A survival horror epic where you ARE that chicken, waking up inside the wall not knowing how you got there, or how to get out. There could be multiple endings, shocking plot twists, betrayal, romance, cinematic cutscenes and escort missions. Coming to PS4 and Xbone in 2018.

...and THERE'S your reason why I'll never be hired by any game studio whatsoever :D

I'm actually interested in that. ehehe.

Anyway, back on topic, I can't wait to see the reveal of IGA's Kickstarter.
If I recall correctly, Ayami Kojima was always on freelance mode, so there might be a possibility of having the old team back. IGA knows this well enough.
Title: Re: IGA's new project finally teased at PAX?
Post by: Inccubus on September 08, 2014, 02:45:01 PM
Considering wall chicken is only used in Castlevania games It would be a safe bet to leave it out of any potential iga castlevania clone, just to be safe even if it is not copyrighted.

That is one of those things that would never fly in court due to Capcom v. Data East.
And, of course, now that you brought that up I'm going to have to put wall chicken in every project I make 'til the end of time. ;)
Title: Re: IGA's new project finally teased at PAX?
Post by: Dark Nemesis on September 09, 2014, 02:33:30 AM
 :rollseyes:
 (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.readysoupcomic.com%2Fwp-content%2Fuploads%2F2014%2F07%2F2014-07-30-From-the-Window-to-the-Wall-Chicken.jpg&hash=37c0b80520001fd618cc7aeebf673d99)
Title: Re: IGA's new project finally teased at PAX?
Post by: AxeLord on September 09, 2014, 03:28:31 AM
Having the original team return would certainly be fantastic. I kind of wonder what Konami would make of that. Also, you can place of copyright on the concept of wall chicken?
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 09, 2014, 08:21:15 AM
That just seems like it'd be a really lame court case...or like there'd be really dumb sounding headlines in the newspaper about it.
Title: Re: IGA's new project finally teased at PAX?
Post by: Oniros on September 09, 2014, 09:40:55 PM
:rollseyes:
 (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.readysoupcomic.com%2Fwp-content%2Fuploads%2F2014%2F07%2F2014-07-30-From-the-Window-to-the-Wall-Chicken.jpg&hash=37c0b80520001fd618cc7aeebf673d99)
This is awesome!

Everyday I'm waiting to hear about this KickStarter. Once it goes up it's a $100 pledge from me, no questions asked.
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 10, 2014, 09:07:06 AM
I may end up hated for saying this, but I kinda hope it takes a little bit.  After my crazy summer dealing with the heart stuff, our budget has gotten a lot tighter, and probably will be for a few months.  I'll want to be able to so support the KickStarter when it does go up.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 10, 2014, 12:32:16 PM
I'm surprised nobody has actually asked him anything on Facebook yet.
Title: Re: IGA's new project finally teased at PAX?
Post by: crisis on September 10, 2014, 04:05:51 PM
hay boy, why dont YOU ask him thru fb & let US know what he says  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.sideshowcollectors.com%2Fforums%2Fimages%2Fsmilies%2Ftap.gif&hash=39d06123356c2c6ca80548c1a6f30021)
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 10, 2014, 04:49:55 PM
Something occurred to me while making dinner and listening to one of my CV Soundtracks...

...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-(  I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.
Title: Re: IGA's new project finally teased at PAX?
Post by: Maedhros on September 10, 2014, 05:03:21 PM
Something occurred to me while making dinner and listening to one of my CV Soundtracks...

...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-(  I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.

That is the worst part of the game not being of the Castlevania IP. :(
Title: Re: IGA's new project finally teased at PAX?
Post by: Jorge D. Fuentes on September 10, 2014, 05:40:51 PM
This has been disproven by Koumajou Densetsu, though.
The tracks are soooooo inspired by CV, but aren't! :P
Title: Re: IGA's new project finally teased at PAX?
Post by: VladCT on September 10, 2014, 06:10:35 PM
One track's even pretty much a cheery remix of Moon Fight, called "Full Moon Duel". They're not even bothering to be subtle about it.
Man, doujin circles can get away with almost everything. lol
Title: Re: IGA's new project finally teased at PAX?
Post by: Mike Belmont on September 10, 2014, 06:38:57 PM
Something occurred to me while making dinner and listening to one of my CV Soundtracks...

...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-(  I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.

Good point... but even without renditions or remixes of classic themes, if the music composer gives the correct direction, we will have music acording to the game, like the old Castlevanias. But agree with you in the expectations of catchy music. Even LoI and CoD has that type of music, and is very Castlevania-ish.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 11, 2014, 11:50:20 AM
Something occurred to me while making dinner and listening to one of my CV Soundtracks...

...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-(  I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.
Well, it technically ISN'T going to be a Castlevania game, so no iconic songs will be present. I don't doubt IGA will carry on the spirit, though. We'll likely get a lot of Castlevania-esque sounding stuff, which I honestly can't complain about. I mean, even the most recent CV games kinda turned their back on the iconic sound. If IGA can give us a "not-Castlevania"(like Inafune seems to be doing with Mighty No. 9, and it looks and sounds FANTASTIC), so be it.

I'm kinda wondering, if it become a "thing", as in "big thing"(an eventual series), are we going move all talk to Hardcore Gaming 101 sub-board or are we going to get a new spin-off board specifically for it(kinda like how some Final Fantasy sites have spin-off sections for the Mana games and Bravely Default, games not directly connected, but still somewhat related with themes and, well, "spiritual essence")?
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 11, 2014, 07:43:05 PM
Jorge-sama said a while ago that it'd be in HG101.
Title: Re: IGA's new project finally teased at PAX?
Post by: Jorge D. Fuentes on September 12, 2014, 11:38:46 AM
^it is as he says.
Title: Re: IGA's new project finally teased at PAX?
Post by: Anglachel on September 14, 2014, 06:01:48 PM
What happens to the "real" Castlevania franchise then, if this turns out to be what we think?

It will be interesting to see the reaction from Konami should this be a success.
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 14, 2014, 06:30:45 PM
What happens to the "real" Castlevania franchise then, if this turns out to be what we think?

It will be interesting to see the reaction from Konami should this be a success.

Here's Konami's reaction beat to beat:

"Whew, at least he isn't ripping off Metal Gear or we'd have to shut him down faster than you can say Bomberman."
Title: Re: IGA's new project finally teased at PAX?
Post by: Anonym on September 15, 2014, 11:18:44 AM
What happens to the "real" Castlevania franchise then, if this turns out to be what we think?

It will be interesting to see the reaction from Konami should this be a success.
I'm guessing they will do what capcom did with mega man after the mighty no9 KS, next to nothing? And that was arguably a huge success.

Of course, they might be so impressed they will allow Iga to use the Castlevania franchise, give him free hands and some extra cash to boot.

A man can dream....
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 15, 2014, 03:33:33 PM
I'm guessing they will do what capcom did with mega man after the mighty no9 KS, next to nothing? And that was arguably a huge success.

Of course, they might be so impressed they will allow Iga to use the Castlevania franchise, give him free hands and some extra cash to boot.

A man can dream....

I think Konami wants AAA money, and no disservice to the quality of this series; this doesn't fit in the AAA arena of games today. The only games of its ilk are the Souls series and Bloodborne, but that is because they were outliers to that type of model.

I mean, the Lords series was their attempt at making an AAA Castlevania, and outside of the first game, weren't the second and third titles significant financial failures?
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 15, 2014, 08:11:06 PM
I mean, the Lords series was their attempt at making an AAA Castlevania, and outside of the first game, weren't the second and third titles significant financial failures?

Has anyone found anything legit on sales figures? I can't seem to, but I remember reading an article that LOS 1 was the most commercially successful CV title, which doesn't surprise me if that's true.

It's been a busy year, so I haven't gotten around to LOS 2. But if it's worse than MOF I can't imagine it being more commercially successful than LOS 1. One thing is for certain, largely because of the stealth portions which I've read reviews on, it doesn't seem to have been a well received title.
Title: Re: IGA's new project finally teased at PAX?
Post by: theplottwist on September 15, 2014, 10:28:13 PM
OK so, this might not have much to do with this thread, but IGA just posted this:

ニート辞めました( ´ ▽ ` )ノ

Google Translator scares me. If I'm drawing mad conclusions, please ignore.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 15, 2014, 10:36:46 PM
OK so, this might not have much to do with this thread, but IGA just posted this:

ニート辞めました( ´ ▽ ` )ノ

Google Translator scares me. If I'm drawing mad conclusions, please ignore.

I can't make sense of the phrase, but is it something about resigning?
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 15, 2014, 10:57:15 PM
Has anyone found anything legit on sales figures? I can't seem to, but I remember reading an article that LOS 1 was the most commercially successful CV title, which doesn't surprise me if that's true.

It's been a busy year, so I haven't gotten around to LOS 2. But if it's worse than MOF I can't imagine it being more commercially successful than LOS 1. One thing is for certain, largely because of the stealth portions which I've read reviews on, it doesn't seem to have been a well received title.

From what I recall on NeoGAF sales threads, MoF sold maybe less than 40,000 its first month, and LoS2, dat big AAA release, sold under 100,000 units. Those are bad numbers.

Maybe sales increased since their launches, but in an industry where both handheld and console games need mondo sales at the launch of the game, seeing two games consecutively underdeliver might easily put the franchise on hiatus, which I'd argue we may see. Konami abandoned the old ideas of the series, it seems core staff on those games aren't at the company anymore, and the efforts they made with outsourcing collapsed with LoS2.
Title: Re: IGA's new project finally teased at PAX?
Post by: Little Dracula on September 15, 2014, 11:35:26 PM
So is going to happen this week?, TGS and all?.
Title: Re: IGA's new project finally teased at PAX?
Post by: theplottwist on September 16, 2014, 01:54:35 AM
I can't make sense of the phrase, but is it something about resigning?

Yes, but reading the comments on the post makes me believe that he was tired of a working day, and was just commenting on it. Not actually resigning.
Title: Re: IGA's new project finally teased at PAX?
Post by: Koutei on September 16, 2014, 02:45:03 AM
ニート辞めました( ´ ▽ ` )ノ
Translation: I resigned the NEET (http://en.wikipedia.org/wiki/NEET) thing :)
Title: Re: IGA's new project finally teased at PAX?
Post by: Nagumo on September 16, 2014, 04:39:28 AM
I guess he jokes about getting a job? He basically says he is longer a bum, I think.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 16, 2014, 04:51:22 AM
From what I recall on NeoGAF sales threads, MoF sold maybe less than 40,000 its first month, and LoS2, dat big AAA release, sold under 100,000 units. Those are bad numbers.
Ouch.. They really took it on the chin!

Maybe sales increased since their launches, but in an industry where both handheld and console games need mondo sales at the launch of the game, seeing two games consecutively underdeliver might easily put the franchise on hiatus, which I'd argue we may see. Konami abandoned the old ideas of the series, it seems core staff on those games aren't at the company anymore, and the efforts they made with outsourcing collapsed with LoS2.
I honestly believe this came down to 2 things, because LOS could have been a new hook which caught on at the time:
1) MOF took 3 years to be released after LOS and it was utter garbage, compared to previous handhelds entries - argue as one may that they weren't good, not 1 of them was even as bad as MOF. I believe a lot of fans would have waited for the reviews and thought if it was shit, they'd skip LOS 2 also.
2) LOS 2 took 4 years to be released after LOS and is apparently also garbage. So if people were on the fence, again why not wait for the reviews and if they were bad, there you have it. In all honesty a lot of people were probably on the fence after LOS 1 because it was such a large departure from the series, even though it was a solid game imo.

I agree, personally I think CV is done for after the 2 aforementioned flops. The casual fans have abandoned the franchise, the hardcore fans are getting pissed off, there's no target demographic hanging about waiting for the next game anymore. Fans need their fix, we're only human.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 16, 2014, 09:23:11 PM
Since IGA already has a job, we might get a glimpse of the game soon.
TGS might be too early, methinks.
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 17, 2014, 08:32:39 AM
I think Konami wants AAA money, and no disservice to the quality of this series; this doesn't fit in the AAA arena of games today. The only games of its ilk are the Souls series and Bloodborne, but that is because they were outliers to that type of model.

I mean, the Lords series was their attempt at making an AAA Castlevania, and outside of the first game, weren't the second and third titles significant financial failures?

I think the problem is that when companies chase the AAA train, when that goes bust, they have less and less to fall back on. To me, at least, it would seem more wise to persue the AAA crowd, but still nurture the lesser "classed" titles so when the trend goes bust(and trends DO go bust), you have other franchises keeping you afloat. Trying to make EVERYTHING appealing to the AAA audience, IMO, is like shooting planks out from beneath you. You are got so much time until you are tip-toeing on a few planks, trying to keep balance and not fall to your death.

That's just me, though. I think a well wiser endeavor would be to secure a stable audience(like many long running franchises have) with titles that aren't specifically AAA, and dabble in attracting AAA audiences with various projects, but don't fuck up either relationship. The focus should be creating a stable fanbase and your company's longevity, putting all your money down on ONE big project(which will either be a big fuckin score or sink you). Isn't that the whole purpose of "business", keeping the money flow constantly coming in rather than going for that one big score(that everything's riding on)?
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 17, 2014, 08:44:03 AM
I always felt like that might have been part of Nintendo's goal with the Wii and their shift to focus on people and families playing together.  I guess I can't say how well that did them overall (doesn't look too good, but time may still say otherwise) but I appreciate it, particularly because it brought MY family quite a bit more together.  (My mother, who hated all-things-video-games, and my grandparents who lived in the basement and almost never wanted to do anything "family time"...they would, without hesitation, agree to a game of Wii Sports, Mario Kart, and a few others!)

But back on topic (well, the "topic" of the comment before mine), the intent initially seemed to be to get more "gamers".  I don't think they 100% succeeded in gaining a new crowd while maintaining the ones they had...but all I'm saying is that seemed like it was the original intent.  If done well, I think such an idea would be smart, and potentially increase income.
Title: Re: IGA's new project finally teased at PAX?
Post by: shelverton. on September 17, 2014, 11:48:53 PM
IGA posted a pic from Tokyo Game Show on his fb page, so he's there alright! The plot thickens... I hope he's not just there as a casual visitor.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 18, 2014, 03:37:37 AM
Does the pic have a caption? Please post it here cause I can't access his FB.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 18, 2014, 04:41:51 AM
Since IGA already has a job, we might get a glimpse of the game soon.
TGS might be too early, methinks.
I still think we'll see something on Halloween.
Title: Re: IGA's new project finally teased at PAX?
Post by: Foffy on September 18, 2014, 04:07:39 PM
I think the problem is that when companies chase the AAA train, when that goes bust, they have less and less to fall back on. To me, at least, it would seem more wise to persue the AAA crowd, but still nurture the lesser "classed" titles so when the trend goes bust(and trends DO go bust), you have other franchises keeping you afloat. Trying to make EVERYTHING appealing to the AAA audience, IMO, is like shooting planks out from beneath you. You are got so much time until you are tip-toeing on a few planks, trying to keep balance and not fall to your death.

That's just me, though. I think a well wiser endeavor would be to secure a stable audience(like many long running franchises have) with titles that aren't specifically AAA, and dabble in attracting AAA audiences with various projects, but don't fuck up either relationship. The focus should be creating a stable fanbase and your company's longevity, putting all your money down on ONE big project(which will either be a big fuckin score or sink you). Isn't that the whole purpose of "business", keeping the money flow constantly coming in rather than going for that one big score(that everything's riding on)?

Everything you said makes sense. The issue here is we have people driven by nonsense; the goal for many companies - especially in Capitalism 12.0 - is to make as much money as fast as possible. Regarding games, it seems the most money is made fastest at two extremes; pure casual, social games primarily for phones, and dat AAA experience on consoles. The problem most companies are having in that in this race, they are all betting the entire foundation of their companies, their IPs, their works, on it being surefire successes. The real meat is found somewhere in the middle, and while it surely is not as much as it is at the extremes, if a company can plan around it everyone wins. From Software is perhaps Japan's premiere game developer doing this with the only major difference is that people have caught on with the types of games they've been making since 1994.

When you have companies saying a game selling 5 million is a failure, we have mondo uh ohs going on here.
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on September 18, 2014, 08:17:25 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FbERNP%2Fea25e7dceb.png&hash=304cb4df061325ef7ec38e14f35fe159)

I guess he's being coy as to why he's at TGS.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 18, 2014, 10:29:28 PM
ahahaha... if that's the case, then we might see something.
Title: Re: IGA's new project finally teased at PAX?
Post by: MKKhanzo on September 19, 2014, 04:25:37 PM
Is this old or posted here??

http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold (http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold)
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 19, 2014, 04:26:22 PM
Whatever his project was, it appears to be on hold.

http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold (http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold)

Quote
Koji Igarashi, who served as Co-Director on Castlevania: Symphony of the Night, has put his “dream game,” and the game he knows his fans want, on hold. As a result, he’s taken a job at a mobile developer/publisher, and has struck a deal to eventually continue his project.

“It’s kind of an unusual agreement,” he told IGN. “I have a special carve-out that allows me to work with another publishing partner or find other routes to fund my dream game.”

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fmjcry1.png&hash=8b008bec579a037869b0c0494a001946)

Edit: Beaten by a literal second.
Title: Re: IGA's new project finally teased at PAX?
Post by: Oniros on September 19, 2014, 04:28:45 PM
THE DREAM IS DEAD :(
Title: Re: IGA's new project finally teased at PAX?
Post by: MKKhanzo on September 19, 2014, 04:35:59 PM
Damn Cellphone/Mobile market!

Quote
Edit: Beaten by a literal second.

 ;D NP
Title: Re: IGA's new project finally teased at PAX?
Post by: DragonSlayr81 on September 19, 2014, 04:52:22 PM
Gotta link the bit where James Rolfe does the Godzilla-sized "FUCK!", because that best represents how I'm feeling!

https://www.youtube.com/watch?v=C8mQHotlaFo&feature=youtu.be&t=14m16s (https://www.youtube.com/watch?v=C8mQHotlaFo&feature=youtu.be&t=14m16s)
Title: Re: IGA's new project finally teased at PAX?
Post by: Anonym on September 19, 2014, 05:13:20 PM
Well, that was tragic, also slightly hilarious.
Maybe he doesn't believe a kickstarter will bring as much money he needs to make his "dream game"?

How much did Symphony cost to make?
Mighty no9 made almost 4 million, is that enough?
Title: Re: IGA's new project finally teased at PAX?
Post by: Akumajou Jason XX on September 19, 2014, 06:46:02 PM
This is dispiriting.
Title: Re: IGA's new project finally teased at PAX?
Post by: Gunlord on September 19, 2014, 08:05:48 PM
Noooooo!!!!!!!!!
Title: Re: IGA's new project finally teased at PAX?
Post by: DarkPrinceAlucard on September 19, 2014, 08:42:50 PM
da fuck IGA?

You could have at least gave kickstarter a shot!

I'm so certain you would have AT LEAST pushed past the 1 mllion mark given fans crave a 2.D castelvania just as much as fans where craving a 2.D mega man game with Mighty No 9
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 19, 2014, 09:37:45 PM
yeah...this is depressing. :-(
Title: Re: IGA's new project finally teased at PAX?
Post by: angevil on September 20, 2014, 12:08:24 AM
This is a sad unexpected turn..I had very high hopes, after long time. IGA was on the way to make the DREAM, IGAvania that many of us love. I think Kickstarter is the way to go. I am ready to give money, more than usual for this game. It would be amazing to also have collaborations with Michiru Yamane and Ayami Kojima. There are so many possibilities. Order of Ecclesia was my last game that I enjoyed and I think it was excellent in every aspect.

Btw, I was absent from the forum since ″the new reimagined Castlevania″ came out. I was and still am strongly against the LOS games, because of how they butchered/raped CV franchise. I always said what I thought and I got negative feedback here, so I didn`t post anymore. From the moment it was announced I said it was not really a CV game, Konami just gave it the CV name, its character names and such, but it was different in spirit and gameplay; ultimately it was a rape on CV series/story. Some of those games might be good for themselves, but Konami gave them the CV name just to sell better and make marketing/commercial impact with the reimagination of CV in a big way. I think it was sad for old fans, maybe it was interesting for new fans, but I realized CV was dead. That is just how I see it. After a few years of ″LOS saga″, I think there are more CV fans that would agree with me and gamers that would support IGA`s Kickstarter project.

I accepted the death of CV, I made my peace..we do have old games and they are not going to disappear. I wish we get more 2D games that are similar to IGA`s games or old classic CVs. If IGA makes the game, I don`t care how it is called. I know what I liked about those games, it was either the atmosphere, the gameplay, the music, the artwork..so whatever the game is called, I hope one day it will come true. Someone should contact IGA and encourage him to go to Kickstarter.

Something similar happened with Italian horror comic book Dylan Dog. It is an excellent comic book that has been published since 1986. In 2011 the US made a movie Dylan Dog: Dead of night, in which they did the same what Konami made with LOS saga. The movie was bad, it just had the same name of the character, they gave him the same clothes and zombies. Everything else sucked and it didn`t have anything to do with the spirit of the comic book. It was a rape on Dylan Dog, using its name to make some money. It was truly sad and disappointing, just to see it happening. This year, two guys are releasing a fan film, Vittima degli eventi, made by crowd funding, similar to Kickstarter. This movie is true to the comic book, in spirit, in almost every element. This is something to admire and respect. Fans can get what they want through independent projects and they are willing to fund it because they are getting what they love so much.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shiroi Koumori on September 20, 2014, 12:48:57 AM
So that's the reason why he said he is no longer a bum.
Damn, and I thought that job he got was his dream project.
 :'(
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 20, 2014, 12:50:04 AM
OSM's gif is now terribly ironic now. :(
Title: Re: IGA's new project finally teased at PAX?
Post by: Akumajou Jason XX on September 20, 2014, 01:09:23 AM
"Rape" might be a bit strong of a word, but yeah.  Lords of Shadow was shit and I'm glad it's finally over.
Title: Re: IGA's new project finally teased at PAX?
Post by: Nagumo on September 20, 2014, 01:11:39 AM
So much for the IGA renaissance. Video game industry, why do you suck?
Title: Re: IGA's new project finally teased at PAX?
Post by: Akumajou Jason XX on September 20, 2014, 01:24:24 AM
So much for the IGA renaissance. Video game industry, why do you suck?

$$$
Title: Re: IGA's new project finally teased at PAX?
Post by: Little Dracula on September 20, 2014, 05:24:12 AM
So now is up to Konami, god bless us. Next Castlevania in 30 years.
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 20, 2014, 08:25:10 AM
So much for the IGA renaissance. Video game industry, why do you suck?

Indeed it does sometimes.  "...worse than Persephone's vacuum" sometimes, as I've heard it said. :-P

I'm unable to work right now, but I was gonna dig through the neighborhood's couches if that's what I had to do to help fund his game!  Woulda been worth it!

So...does this mean that funny little picture (about a horrible night for a KS, or whatever exactly it said) wasn't IGA?  Or was something else?  Or...I guess that could be what was put on hold?
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 20, 2014, 08:29:04 AM
I will be patient. Good things take time, if IGA knows what he's doing we just have to wait until he's good and ready.
Title: Re: IGA's new project finally teased at PAX?
Post by: Reinhart77 on September 20, 2014, 10:58:36 AM
It'd be nice if some rich patron would plop down a bunch of money for this game.  Video games are works of art, that's how art used to get funded.  Guess that's kinda what kickstarters are about.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 20, 2014, 11:26:48 AM
Reading the IGN article, this quote caught my eye;

Quote
“Publishers want data” that he didn’t have. Igarashi also explained that publisher interests lie in cheaper indie games or blockbuster AAA — his game is in “a strange space that doesn’t fit in either of those.”

This perfectly illustrates my biggest grief with the industry at large today. It's absolutely depressing that games of the kind of caliber I grew up playing are now considered something lesser or completely irrelevant because of publishers. It should absolutely say something to everyone when the ex-director/creative producer of a famous IP can't find a suitable publisher despite his impressive portfolio/resume.
Title: Re: IGA's new project finally teased at PAX?
Post by: Sindra on September 20, 2014, 01:14:22 PM
Quote
Igarashi is confident in himself and his audience. "I think I have a direct intuition of what my fans want. If I made it, the fans would definitely play it and enjoy it.”

This breakdown, while unfortunate, makes it sound like he didn't have his shit together as much as he thought he did when he left Konami. He basically left, striking it out on his own and immediately saying he'd give the fans his and our dream game...hot on the heels of the Might #9 craze. I think he should have kept his mouth shut if he didn't have any real cement to his statements. It gets his and our hopes up, only to have something like this happen which dashes them for the foreseeable future.

I don't blame him for taking work to make himself a living. He'd be stupid not to. However, he shouldn't have teased anything until he had a better idea of what he'd gotten himself into. With this new information....I hope it doesn't take another 5+ years for anything to actually develop. We'll still all be fans, of course....but it's, as others have stated, disheartening.
Title: Re: IGA's new project finally teased at PAX?
Post by: theANdROId on September 20, 2014, 05:32:15 PM
It's absolutely depressing that games of the kind of caliber I grew up playing are now considered something lesser or completely irrelevant because of publishers. It should absolutely say something to everyone when the ex-director/creative producer of a famous IP can't find a suitable publisher despite his impressive portfolio/resume.

I don't think it's entirely the fault of publishers...I think it's also, in part, our fault.  Well, not our fault here, but many of the "modern gamer" generation.
Title: Re: IGA's new project finally teased at PAX?
Post by: Munchy on September 21, 2014, 02:44:56 AM
This breakdown, while unfortunate, makes it sound like he didn't have his shit together as much as he thought he did when he left Konami. He basically left, striking it out on his own and immediately saying he'd give the fans his and our dream game...hot on the heels of the Might #9 craze. I think he should have kept his mouth shut if he didn't have any real cement to his statements. It gets his and our hopes up, only to have something like this happen which dashes them for the foreseeable future.

I don't blame him for taking work to make himself a living. He'd be stupid not to. However, he shouldn't have teased anything until he had a better idea of what he'd gotten himself into. With this new information....I hope it doesn't take another 5+ years for anything to actually develop. We'll still all be fans, of course....but it's, as others have stated, disheartening.

Maybe the issue was not doing it quickly enough after Mighty #9. I got the impression that the teaser ad's location meant IGA was teaming up with Comcept/Inafune to do it, though other interviews seem to indicate he's a bit of a loner in that regard.

I hope he does get some other help to get his campaign to hit it big. While I think IGA has a lot of fans that appreciated his games, there are just way more of that type of game due to Steam and even other Kickstarter stuff.
Title: Re: IGA's new project finally teased at PAX?
Post by: Maedhros on September 21, 2014, 11:34:13 AM
Axiom Verger, Heart Forth Alicia, TimeSpinner, A.N.N.E, Chasm. Just some names to fill the need of these type of games.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 22, 2014, 07:12:04 AM
This is a sad unexpected turn..I had very high hopes, after long time. IGA was on the way to make the DREAM, IGAvania that many of us love. I think Kickstarter is the way to go. I am ready to give money, more than usual for this game. It would be amazing to also have collaborations with Michiru Yamane and Ayami Kojima. There are so many possibilities. Order of Ecclesia was my last game that I enjoyed and I think it was excellent in every aspect.
Damn... You and I are the same in the way we think about CV games. OOE was actually my favourite game and from my perspective it was the last true CV game released. Maybe this is why I haven't completely beaten Albus mode yet, once I finish the game on the final mode and the hardest setting, then aside from going back to older games, I truly feel CV will be put to rest for me.

Btw, I was absent from the forum since ″the new reimagined Castlevania″ came out. I was and still am strongly against the LOS games, because of how they butchered/raped CV franchise. I always said what I thought and I got negative feedback here, so I didn`t post anymore. From the moment it was announced I said it was not really a CV game, Konami just gave it the CV name, its character names and such, but it was different in spirit and gameplay; ultimately it was a rape on CV series/story. Some of those games might be good for themselves, but Konami gave them the CV name just to sell better and make marketing/commercial impact with the reimagination of CV in a big way. I think it was sad for old fans, maybe it was interesting for new fans, but I realized CV was dead. That is just how I see it. After a few years of ″LOS saga″, I think there are more CV fans that would agree with me and gamers that would support IGA`s Kickstarter project.
LOS was a one trick pony, literally. One decent game which wasn't even really CV. It was a reimagining of CV merged with elements which made other game franchises good.

I accepted the death of CV, I made my peace..we do have old games and they are not going to disappear. I wish we get more 2D games that are similar to IGA`s games or old classic CVs. If IGA makes the game, I don`t care how it is called. I know what I liked about those games, it was either the atmosphere, the gameplay, the music, the artwork..so whatever the game is called, I hope one day it will come true. Someone should contact IGA and encourage him to go to Kickstarter.
I agree, without KS, Iga's Vania will die, or worse, be too prolonged like the 1999 game. Then when the hype dies, so will the game.

What can I say, I think up to OOE I always had that feeling that unboxing a new igavania was like opening a xmas gift. I never felt that strongly about games in my adult life, aside from with CV, the magic was always there and I felt like the franchise really connected with myself as a fan. Sadly, this is no longer, but I'm glad to have had this for the times I did in my life. I recall the absolute worst time in my life where igavania CV was there, it helped a lot. RIP my friend. To the best of times +

Title: Re: IGA's new project finally teased at PAX?
Post by: AxeLord on September 22, 2014, 08:24:21 AM
You're all being overly dramatic. Give IGA time. I'm sure we'll hear something eventually. Hell, the LOS games are done, too - we might even hear something from Konami. Don't think that we're the only ones worried about our favorite franchise. Trust me, other fanbases are in worse shape than us. Castlevania is too important to Konami. They won't just let it die. I'm sure they realize that Metal Gear can't hold them over forever.
Title: Re: IGA's new project finally teased at PAX?
Post by: angevil on September 22, 2014, 08:41:11 AM
Damn... You and I are the same in the way we think about CV games. OOE was actually my favourite game and from my perspective it was the last true CV game released. Maybe this is why I haven't completely beaten Albus mode yet, once I finish the game on the final mode and the hardest setting, then aside from going back to older games, I truly feel CV will be put to rest for me.
LOS was a one trick pony, literally. One decent game which wasn't even really CV. It was a reimagining of CV merged with elements which made other game franchises good.
I agree, without KS, Iga's Vania will die, or worse, be too prolonged like the 1999 game. Then when the hype dies, so will the game.

What can I say, I think up to OOE I always had that feeling that unboxing a new igavania was like opening a xmas gift. I never felt that strongly about games in my adult life, aside from with CV, the magic was always there and I felt like the franchise really connected with myself as a fan. Sadly, this is no longer, but I'm glad to have had this for the times I did in my life. I recall the absolute worst time in my life where igavania CV was there, it helped a lot. RIP my friend. To the best of times +

I am glad there is more of us :) Yes, Ecclesia is the last true Castlevania in my eyes. I did play CV Rebirth (WiiWare) which was nice, but this was a remake. OOE is a jewel and I started replaying it last night. It felt so good! I even deleted the Albus mode which I had played, because I cant remember if I finished that mode. I will play it later like I have never played it, hehe..I also look forward to replaying Aria and Dawn of sorrow`s Julius mode. So awesome. To me, IGAvanias were also such a joy to wait for, from the first screenshots, to interviews, launch of game, ordering the game, opening the game, playing it for first time. I used to let myself play them slowly, to appreciate each day a new level/castle area/boss. I still admire Castlevania`s music and artwork, this is actually what has stayed with me in my adult life more than games. I have less time to play games, so while listening to CV music or enjoying the artwork I put on the wall, I feel the same as I felt while playing the games.

Kickstarter! IGA! Encourage! Or enslave :) Is there anyone here who can try to reach him with support from fans? Mighty No. 9 worked out so well, IGAvania cannot do worse. It might be the only way, I think the chances with publishers are slim.

You're all being overly dramatic. Give IGA time. I'm sure we'll hear something eventually. Hell, the LOS games are done, too - we might even hear something from Konami. Don't think that we're the only ones worried about our favorite franchise. Trust me, other fanbases are in worse shape than us. Castlevania is too important to Konami. They won't just let it die. I'm sure they realize that Metal Gear can't hold them over forever.

I admit I want IGAvania much more than any Castlevania from Konami. After what has happened, I don`t have hopes. It would have to be a 2D game. Most elements that I like about Castlevania came from IGA  ;D If I was head of Konami, I would pay IGA millions of "moneys" to make new Castlevania game and I wouldn`t give any conditions. I would tell him: "Do the game YOU want to do!" I am sure something amazing would come out.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 22, 2014, 09:14:28 PM
You're all being overly dramatic. Give IGA time. I'm sure we'll hear something eventually. Hell, the LOS games are done, too - we might even hear something from Konami. Don't think that we're the only ones worried about our favorite franchise. Trust me, other fanbases are in worse shape than us. Castlevania is too important to Konami. They won't just let it die. I'm sure they realize that Metal Gear can't hold them over forever.

2D Castlevania has been put to death by Konami. Adventure Wiibirth was the last real release and that was years ago now.

Now that LOS has flopped, the same thing is happening with 3d Castlevania. No announcements at E3 or TGS, means nothing will be released until the year after next at least i.e. 2016 at the absolute earliest, which is looking doubtful at this point. Plus other games such as Bloodborne are taking the limelight on the 3d action rpg platformer front based in a similar context.

Nope, it doesn't look promising.
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 23, 2014, 12:22:46 AM
Maybe a long break will do Castlevania good, let the series take some years off. Then maybe it'll come back strong as ever in the future.

And if the series is put to a permanant rest, then at least we had 20+ years of goodness. Some companies wish it had the longivity Castlevania had and that series had one hell of a run.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 23, 2014, 04:03:56 PM
Maybe a long break will do Castlevania good, let the series take some years off. Then maybe it'll come back strong as ever in the future.

And if the series is put to a permanant rest, then at least we had 20+ years of goodness. Some companies wish it had the longivity Castlevania had and that series had one hell of a run.

I honestly do not agree with this, it's a video game series not a sick child. Having time off will simply disconnect the series from the changing times and current trends, and it will stagnate. It will lose what little connection it has with the public. If CV has 3-4 years off and returns, no hardcore fan will by then even give a rat's ass about CV. The hardcore fanbase will be reduced to a pile of ashes.

If it's put to rest, then at least Konami should give the series a dignified exit and give its hardcore fanbase the game they want. But no, everything has to be AAA MGS... Maybe CV hasn't lost its identity, perhaps it's Konami. 
Title: Re: IGA's new project finally teased at PAX?
Post by: Kingshango on September 23, 2014, 04:45:57 PM
The hardcore fanbase will be reduced to a pile of ashes.


A little late for that actually.
Title: Re: IGA's new project finally teased at PAX?
Post by: Shinobi on September 23, 2014, 08:36:18 PM
I honestly do not agree with this, it's a video game series not a sick child. Having time off will simply disconnect the series from the changing times and current trends, and it will stagnate. It will lose what little connection it has with the public. If CV has 3-4 years off and returns, no hardcore fan will by then even give a rat's ass about CV. The hardcore fanbase will be reduced to a pile of ashes.

If it's put to rest, then at least Konami should give the series a dignified exit and give its hardcore fanbase the game they want. But no, everything has to be AAA MGS... Maybe CV hasn't lost its identity, perhaps it's Konami.

MGS did work out, each games was released about 3-4 years, why it wouldn't work in Castlevania as well? Just look at what happened in IGA's games, each games did a very short time so their quality totally suffers. Reality check, what you want can be totally opposite, hardcore fans will revive interest in a certain franchise once it was announced even after years since it's last activity.
Title: Re: IGA's new project finally teased at PAX?
Post by: Chernabogue on September 23, 2014, 11:41:19 PM
Games don't grow on trees, they cannot show stuff if they're still doing pre-prod stuff. Give them time.
Title: Re: IGA's new project finally teased at PAX?
Post by: zangetsu468 on September 24, 2014, 02:02:19 AM
MGS did work out, each games was released about 3-4 years, why it wouldn't work in Castlevania as well? Just look at what happened in IGA's games, each games did a very short time so their quality totally suffers. Reality check, what you want can be totally opposite, hardcore fans will revive interest in a certain franchise once it was announced even after years since it's last activity.

Yeah.... Maybe because MGS have always been highly commercial titles, and Castlevania has flourished as a niche title with the exception of LOS 1.

Waiting 3-4 years will not work because MS fucked up MOF and LOS 2, both titles were not successful like their predecessor. You can not leave a series like CV on a shit note, because the casual fans are limited and will move on. This will let the franchise die by leaving the palate of hardcore fans foul, they too will move on. Hence, nobody will care in 3-4 years. If LOS 1 had been released and LOS 2 was better than it and captured as many fans as possible, would have been a different story. Instead they spent nearly 3 years developing the shittest 2d Castlevania ever released, and skimped/ fucked up LOS 2, which should have been the blockbuster title that saved the series.

The quality of Iga's 3d games were average. But his main trademark, most of which were handheld games were much better than the crap than ensued on the 3ds.
Title: Re: IGA's new project finally teased at PAX?
Post by: Dremn on September 24, 2014, 03:20:22 AM
Games don't grow on trees, they cannot show stuff if they're still doing pre-prod stuff. Give them time.
Title: Re: IGA's new project finally teased at PAX?
Post by: Castle34hk on November 25, 2014, 07:43:37 AM
Hey guys! Anyone know Koji igarashi FAcebook page? Give me a link please...
Title: Re: IGA's new project finally teased at PAX?
Post by: whipsmemory on November 26, 2014, 12:14:01 PM
https://www.facebook.com/koji.igarashi1?fref=ts (https://www.facebook.com/koji.igarashi1?fref=ts)

i think it's this one, it's closed and not accepting reqs tho
Title: Re: IGA's new project finally teased at PAX?
Post by: beingthehero on November 26, 2014, 04:46:23 PM
All he does anymore is post what beer or wine he's drinking at the moment or any weird bugs he's seen, so it's not horribly interesting.
Title: Re: IGA's new project finally teased at PAX?
Post by: Aceearly1993 on November 29, 2014, 03:48:30 AM
For now all the things are not that identified and it's hard to doubt the fate of such a long-running series like CV
Title: Re: IGA's new project finally teased at PAX?
Post by: Koutei on November 29, 2014, 04:08:49 AM
Well. This project probably has no relation Koji Igarashi and in Castlevania.