I don't quite get the reason for the fine print text at the end saying "yeah that's going to be the game on the Ultra 64" if it's IGA. I assume that's supposed to be some kind of clue as to what it is, but I can't find any way to link IGA to the N64 since it was KCEK that did CV64 and LoD. Only way is if it has to do with someone else linked to the project as well.
Could someone explain why a game that is being shown at a Keiji Inafune panel means it's going to be developed by IGA instead of Keiji Inafune?
Could someone explain why a game that is being shown at a Keiji Inafune panel means it's going to be developed by IGA instead of Keiji Inafune?
It's a reference to something from a game magazine.
It's possible that if this is IGA's game that Comcept, Inafune's company, will be publishing it. At this point it's pure speculation entirely, but would be a really awesome if true. They're both famous japanese action game developers, and Comcept is really the place for IGA to shine if he had been held back in a lot of ways by Konami.I actually wouldn't be surprised if Inafune reached out to IGA. Mizaguchi was mentioned in the other ad, and I'm thinking Inafune's trying to get these other game minds within his ranks for future projects(at least to build a stronger force). Or, at least try to form an alliance with other newly independant industry folk. Almost like the good will shown between Comcept, Yacht Club Games and such. A lot of them seem to promote each other and rave about each others games. It's interesting to see so much good will between different developers(all cheering each other on).
It's pretty well implied that Inafune isn't heading this, whatever it is. They made sure to remove the project leader's name off this hand out. If it was Inafune, they'd just come out and say it.
Gain their skills, forging new weapons from the precious materials they leave behind
This sound's very Soma Cruzish.
Gain their skills, forging new weapons from the precious materials they leave behindYea, this is gonna be very Aria/Dawn of Sorrow.
This sound's very Soma Cruzish.
I am more excited for IGAs next game now than I would be if I heard he were returning to make the next Castlevania.
One thing we can be certain: ALL NEW SPRITES, BABYOh man I would be so happy if this were a 2D game, but I'm not against 2.5D either.
It's a reference to something from a game magazine.It seems to refer to this: http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg (http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg)
It seems to refer to this: http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg (http://upload.wikimedia.org/wikipedia/en/2/2b/Gamefanblunder.jpg)
By the way, is Alucard a copyrighted name of Konami or is it free to use, like Dracula? As far as I know, Alucard, as a name at least, appeared in old draculamovies.
Now begs the question, 2.5D with HD sprites or 2D with HD sprites?
There seems to be an Alucard in every Dracula fantasy tale conceived, so no, Konami couldn't possibly hold a trademark.
As far as I know Alucard first appeared in the movie "Son of Dracula" in 1943. So, no Konami won't have a copyright on that either.Ok, thanks.
(ninja'd)
Now begs the question, 2.5D with HD sprites or 2D with HD sprites?
honestly i would prefer if IGA did not use the dracula/vampire mythos again. leave that for konami.
honestly i would prefer if IGA did not use the dracula/vampire mythos again. leave that for konami. he has a golden opportunity to make something his own rather than his game being a "love letter" to konami, a "castlevania jr" if you will. screw that. there are thousands of mythologies in the world to take advantage of, some having the potential to be even bigger than the Dracula mythos itself. or hell, why not brainstorm and create his own world mythos instead of reimagining something else? why should he restrict himself to using Dracula, his castle, etc. again, that makes no sense
Japan has a shitload of culture & mythology he could be inspired by, and i'd rather see a unique fresh take on that rather than a retread of Romanian mythology. time for something brand new from scratch that we havent experienced before. im not saying he should do away with the gothic aesthetic i love all that, but please no "belmont family 2.0" or 100 year resurrection cycles again. i want it to be familiar, but not so much where it has us saying "i feel like im playing a remixed version of Portrait of Ruin or something."
ppl gotta be careful what they ask for cuz the end result may not always be what its promised to be
I'm fine with either 2D or 2.5D.
Just give me a sprawling map!
It's not the same thing at ALL. Konami actually still cares about CV and is trying out new things, which is not a bad thing. LoS was just another stepping stone to finding a new identity post IGA. Castlevania will be fine.
The very same thing is happening with Capcom/mega man,Keji Inafun/Mighty No 9 right now and I feel the same way towards that.
It's not the same thing at ALL.
...I don't see the problem with letting IGA give us a dose of CV with a potential CV clone to to speak, at least until we get to see what Konami has in store for the series in the future...
...I think he's going to play it safe and establish himself first with what people associate him with. Once that's done, I imagine then he'll move on to different types of games...
As far as I know Alucard first appeared in the movie "Son of Dracula" in 1943. So, no Konami won't have a copyright on that either.
(ninja'd)
There seems to be an Alucard in every Dracula fantasy tale conceived, so no, Konami couldn't possibly hold a trademark.
The name Alucard can't be copyrighted. For one, the concept and name comes from the Lon Chaney Jr film, Son of Dracula, which is public domain by now, along with the original. Alucard is a OH SO CLEVER idea because it's Dracula Backwards. CV Alucard is VERY much inspired by the film son of Dracula, except he actually is the son of Dracula, where the movie has it just as Dracula in disguise.
I'm not so sure. I think Alucard from Hellsing might have been officially trademarked as "Arucard" to avoid conflicting with Konami. (At least I know for figures and things in the past he's been advertised as "Arucard") But I'm not sure. Konami could have a trademark on "Alucard" as related to games. But since the player character in the poster is just referred to as "Alchemist" I don't think it matters too much
The name Alucard can't be copyrighted. For one, the concept and name comes from the Lon Chaney Jr film, Son of Dracula, which is public domain by now, along with the original. Alucard is a OH SO CLEVER idea because it's Dracula Backwards. CV Alucard is VERY much inspired by the film son of Dracula, except he actually is the son of Dracula, where the movie has it just as Dracula in disguise.
Hellsing Alucard IS Dracula, which actually brings it much more in line with the movie.
Either way, Arucard is because the Japanese cannot into L's. Same way you might see Dracula spelled and or pronounced Dracura
Nah Son of Dracula isn't in the public domain. Universal managed to renew the copyrights to it continually over the years and with a "reboot" coming you can expect it and the rest of Universal's classic monster movies to remain in copyright until after we're all dead.
I dunno. Iga said more than once that he is going to give his fans what they want.
Could you imagine if he actually did the 1999 game, but from the point of view of a new character with no direct mention of the Belmonts?
^Those are the words to my specialty Castlevania Fan Hype spell. Hype, hype, hype, hype, HYPE!! ;D
You guys need to understand that he got out of Konami to work on games that his fans wanted (metroidvania). That doesn't mean that he'll do a Castlevania, just a game that's similar enough. The history will be completely different. It will be a new ip after all.
I think people understand full well that he will not being doing a Castlevania game completely, but there is the likely chance that he will use elements from the CV series for his game whether that be a creepy castle, the name alucard, Dracula and vampires,zombies,ghosts, or even having a game take place within the 1999 lunar eclipse.
All those elements are not trademarked by Konami and he could very well use any number of them if he chose, obviously the history is going to be different since this is a new IP, but that does not mean the game can't feel very castlevania'like aesthetically,story and gameplay wise.
Alucard is Alucard in the Hellsing manga. Not sure why the subtitles for both anime series officially type it as Arucard, but in the English dub he's Alucard, SOOOO, I dunno.
Anything prior to 1964 had something like 28 years of protection and required renewal to get another 28 years.
Another copyright act extended the second term to 50-something years for a total of 75 years.
Copyright Act of 1998 basically renders copyright renewal as nothing more than an optional formality.
Anything made in 1964 or after now has a maximum copyright protection term of 95 years.
So they will loose the copyright of the old films before we die.
Any new movies are a different story.
EDIT: shit, double posted. :P
People will have to wait a bit for the next Castlevania project from Konami, it can take a few years of development.
Specially if it's being made by Kojima or does have his involvement somehow (he has MGS V and Silent Hills after that to work after all). Maybe another oversee role.
Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"
But, Kojima is not the only japanese programmer at Konami, isn´t? If the company wants a new Castlevania, I think that its there another programming team apart from Kojima´s one... But sincerely, I can´t imagine a Kojima´s Castlevania...Kojima's the only one that matters at Konami, seemingly. They've really whittled down their team options by putting all their stakes on MGS and Kojima. Oh well...
As far as I'm concerned, if they announce this not-Castlevania IGA game and it's looking to do what Konami-don't, I have no prob making the transition. I've really been lacking the patience regarding some of these games(Final Fantasy XV in particular, which in a recent article, Tabata sounds like because it's been taking so long and they've sunk so much money into it, it's fate will determine a LOT regarding the series' future). We'll always have the good old days and good old games, but if Konami don't wanna do nothing with the series, we can't change them, and waiting years in the dark isn't too appealing. I'm not the spry youngin I was ten or twenty years ago. The days of awe and excitement's basically over, and all of those who worked on some of the best CV games we all know and love either left Konami or have no desire to work on the series again.
Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"
"Operation: Akumajo"'s Facebook page has someone with the runic translation. Not sure is KS is "Curse" or KS is the initials for the upcoming game, but that translation is definitely some kind of indication...
I read on Facebook that the Runes around the Pentagram translate to:
"What a wonderful night to have a KS"
Not sure if this is news.
"Operation: Akumajo"'s Facebook page has someone with the runic translation. Not sure is KS is "Curse" or KS is the initials for the upcoming game, but that translation is definitely some kind of indication...
EDIT:
Here is the image in question:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Fimage%2Figaproject.png&hash=53f0096460d075fe4717d77ae789325d)
So a Igarashi/Inafune collab could be in the works after all? (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fleon.png&hash=cbc7254d6bd3f9924207a2a926a93da7)
They could be, or they're both using the same marketing guys. A lot of people from 8-4 were involved with Mighty No 9. 8-4 has also localized a number of IGA's games.
SNIP
The reason I call Guts "Gatsu" is because my only experience of the series is the Sword of the Berserk video game on Dreamcast, where Puck specifically calls him Gatsu in one cutscene ("Gatsu!!! Terrible news!!!").
But outside that game, I don't know anything about the series.
I have a feeling we'll find out more around Halloween.
Ideally, IGA would bring in a couple of the composers from the series past, not just Yamane. Though I have to remind myself that this is not a Castlevania game. But if Inafune could base his game so blatantly on Mega Man, IGA could pull off a similar stunt. I want Kinuyo Yamashita AKA James Banana. Would be incredible to hear what all those years away from Castlevania would result in.
This game is totally gonna have Ayami Kojima and Michiru Yamane. Calling it NOW.
But then shouldn't the original Dracula and Frankenstein both be in the public domain now? They're like 83 years old. Also cool to hear Alucard isn't trademarked, at least in the US. Could be that they just branded Hellsing's Alucard as "Arucard" so the Japanese could pronounce it. Then people decided the Japanese pronunciation was "better" like the people who insist on calling Guts from Berserk "Gatts" or "Gattsu"
The Belmonts and our beloved wall chicken are the only things we're losing here.
I'm pretty sure wall chicken isn't trademarked or copyrighted. ;D
Considering wall chicken is only used in Castlevania games It would be a safe bet to leave it out of any potential iga castlevania clone, just to be safe even if it is not copyrighted.Dust: An Elysian Tail had the Mysterious Wall Chicken. :x
Dust: An Elysian Tail had the Mysterious Wall Chicken. :x
That's a shame. If you like fantasy you should give the manga a try. (Avoid the movies and TV show first.) I feel comfortable saying it's one of if not the greatest fantasy epic of our generation. The only problem is that, due to the incredibly intricate artwork and expansive plot, updates are infrequent. But then that gives you plenty of time to catch up on 25 years/36 volumes of the story in the meantime. It gets very dark though. With major themes including the lasting effects of (child) abuse, and betrayal.(click to show/hide)
yea but they where paying homage to the castelvanai series, Konami did not mind.
Different circumstances would be prevalent here, especially with a potential castlevania clone headed by a former employee.
Igarashi might be able to get away with it. The creator of Fire Emblem actually made two very blatant clones of it, and Nintendo couldn't even win in court regarding that.
By the by, hello, everyone. This is my first post here in the Dungeon! Huzzah!
I would like to see the "wall chicken origins" sidestory game - A survival horror epic where you ARE that chicken, waking up inside the wall not knowing how you got there, or how to get out. There could be multiple endings, shocking plot twists, betrayal, romance, cinematic cutscenes and escort missions. Coming to PS4 and Xbone in 2018.
...and THERE'S your reason why I'll never be hired by any game studio whatsoever :D
Considering wall chicken is only used in Castlevania games It would be a safe bet to leave it out of any potential iga castlevania clone, just to be safe even if it is not copyrighted.
:rollseyes:This is awesome!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.readysoupcomic.com%2Fwp-content%2Fuploads%2F2014%2F07%2F2014-07-30-From-the-Window-to-the-Wall-Chicken.jpg&hash=37c0b80520001fd618cc7aeebf673d99)
Something occurred to me while making dinner and listening to one of my CV Soundtracks...
...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-( I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.
Something occurred to me while making dinner and listening to one of my CV Soundtracks...
...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-( I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.
Something occurred to me while making dinner and listening to one of my CV Soundtracks...Well, it technically ISN'T going to be a Castlevania game, so no iconic songs will be present. I don't doubt IGA will carry on the spirit, though. We'll likely get a lot of Castlevania-esque sounding stuff, which I honestly can't complain about. I mean, even the most recent CV games kinda turned their back on the iconic sound. If IGA can give us a "not-Castlevania"(like Inafune seems to be doing with Mighty No. 9, and it looks and sounds FANTASTIC), so be it.
...copyright laws mean we probably aren't gonna get any amazing renditions or remixes of our favorite CV music, are we? :-( I'd expect (hope) in any of IGAs future work there will still be awesome, catchy tunes...but no familiar favorites.
What happens to the "real" Castlevania franchise then, if this turns out to be what we think?
It will be interesting to see the reaction from Konami should this be a success.
What happens to the "real" Castlevania franchise then, if this turns out to be what we think?I'm guessing they will do what capcom did with mega man after the mighty no9 KS, next to nothing? And that was arguably a huge success.
It will be interesting to see the reaction from Konami should this be a success.
I'm guessing they will do what capcom did with mega man after the mighty no9 KS, next to nothing? And that was arguably a huge success.
Of course, they might be so impressed they will allow Iga to use the Castlevania franchise, give him free hands and some extra cash to boot.
A man can dream....
I mean, the Lords series was their attempt at making an AAA Castlevania, and outside of the first game, weren't the second and third titles significant financial failures?
OK so, this might not have much to do with this thread, but IGA just posted this:
ニート辞めました( ´ ▽ ` )ノ
Google Translator scares me. If I'm drawing mad conclusions, please ignore.
Has anyone found anything legit on sales figures? I can't seem to, but I remember reading an article that LOS 1 was the most commercially successful CV title, which doesn't surprise me if that's true.
It's been a busy year, so I haven't gotten around to LOS 2. But if it's worse than MOF I can't imagine it being more commercially successful than LOS 1. One thing is for certain, largely because of the stealth portions which I've read reviews on, it doesn't seem to have been a well received title.
I can't make sense of the phrase, but is it something about resigning?
ニート辞めました( ´ ▽ ` )ノTranslation: I resigned the NEET (http://en.wikipedia.org/wiki/NEET) thing :)
From what I recall on NeoGAF sales threads, MoF sold maybe less than 40,000 its first month, and LoS2, dat big AAA release, sold under 100,000 units. Those are bad numbers.Ouch.. They really took it on the chin!
Maybe sales increased since their launches, but in an industry where both handheld and console games need mondo sales at the launch of the game, seeing two games consecutively underdeliver might easily put the franchise on hiatus, which I'd argue we may see. Konami abandoned the old ideas of the series, it seems core staff on those games aren't at the company anymore, and the efforts they made with outsourcing collapsed with LoS2.I honestly believe this came down to 2 things, because LOS could have been a new hook which caught on at the time:
I think Konami wants AAA money, and no disservice to the quality of this series; this doesn't fit in the AAA arena of games today. The only games of its ilk are the Souls series and Bloodborne, but that is because they were outliers to that type of model.
I mean, the Lords series was their attempt at making an AAA Castlevania, and outside of the first game, weren't the second and third titles significant financial failures?
Since IGA already has a job, we might get a glimpse of the game soon.I still think we'll see something on Halloween.
TGS might be too early, methinks.
I think the problem is that when companies chase the AAA train, when that goes bust, they have less and less to fall back on. To me, at least, it would seem more wise to persue the AAA crowd, but still nurture the lesser "classed" titles so when the trend goes bust(and trends DO go bust), you have other franchises keeping you afloat. Trying to make EVERYTHING appealing to the AAA audience, IMO, is like shooting planks out from beneath you. You are got so much time until you are tip-toeing on a few planks, trying to keep balance and not fall to your death.
That's just me, though. I think a well wiser endeavor would be to secure a stable audience(like many long running franchises have) with titles that aren't specifically AAA, and dabble in attracting AAA audiences with various projects, but don't fuck up either relationship. The focus should be creating a stable fanbase and your company's longevity, putting all your money down on ONE big project(which will either be a big fuckin score or sink you). Isn't that the whole purpose of "business", keeping the money flow constantly coming in rather than going for that one big score(that everything's riding on)?
Koji Igarashi, who served as Co-Director on Castlevania: Symphony of the Night, has put his “dream game,” and the game he knows his fans want, on hold. As a result, he’s taken a job at a mobile developer/publisher, and has struck a deal to eventually continue his project.
“It’s kind of an unusual agreement,” he told IGN. “I have a special carve-out that allows me to work with another publishing partner or find other routes to fund my dream game.”
Edit: Beaten by a literal second.
So much for the IGA renaissance. Video game industry, why do you suck?
So much for the IGA renaissance. Video game industry, why do you suck?
“Publishers want data” that he didn’t have. Igarashi also explained that publisher interests lie in cheaper indie games or blockbuster AAA — his game is in “a strange space that doesn’t fit in either of those.”
Igarashi is confident in himself and his audience. "I think I have a direct intuition of what my fans want. If I made it, the fans would definitely play it and enjoy it.”
It's absolutely depressing that games of the kind of caliber I grew up playing are now considered something lesser or completely irrelevant because of publishers. It should absolutely say something to everyone when the ex-director/creative producer of a famous IP can't find a suitable publisher despite his impressive portfolio/resume.
This breakdown, while unfortunate, makes it sound like he didn't have his shit together as much as he thought he did when he left Konami. He basically left, striking it out on his own and immediately saying he'd give the fans his and our dream game...hot on the heels of the Might #9 craze. I think he should have kept his mouth shut if he didn't have any real cement to his statements. It gets his and our hopes up, only to have something like this happen which dashes them for the foreseeable future.
I don't blame him for taking work to make himself a living. He'd be stupid not to. However, he shouldn't have teased anything until he had a better idea of what he'd gotten himself into. With this new information....I hope it doesn't take another 5+ years for anything to actually develop. We'll still all be fans, of course....but it's, as others have stated, disheartening.
This is a sad unexpected turn..I had very high hopes, after long time. IGA was on the way to make the DREAM, IGAvania that many of us love. I think Kickstarter is the way to go. I am ready to give money, more than usual for this game. It would be amazing to also have collaborations with Michiru Yamane and Ayami Kojima. There are so many possibilities. Order of Ecclesia was my last game that I enjoyed and I think it was excellent in every aspect.Damn... You and I are the same in the way we think about CV games. OOE was actually my favourite game and from my perspective it was the last true CV game released. Maybe this is why I haven't completely beaten Albus mode yet, once I finish the game on the final mode and the hardest setting, then aside from going back to older games, I truly feel CV will be put to rest for me.
Btw, I was absent from the forum since ″the new reimagined Castlevania″ came out. I was and still am strongly against the LOS games, because of how they butchered/raped CV franchise. I always said what I thought and I got negative feedback here, so I didn`t post anymore. From the moment it was announced I said it was not really a CV game, Konami just gave it the CV name, its character names and such, but it was different in spirit and gameplay; ultimately it was a rape on CV series/story. Some of those games might be good for themselves, but Konami gave them the CV name just to sell better and make marketing/commercial impact with the reimagination of CV in a big way. I think it was sad for old fans, maybe it was interesting for new fans, but I realized CV was dead. That is just how I see it. After a few years of ″LOS saga″, I think there are more CV fans that would agree with me and gamers that would support IGA`s Kickstarter project.LOS was a one trick pony, literally. One decent game which wasn't even really CV. It was a reimagining of CV merged with elements which made other game franchises good.
I accepted the death of CV, I made my peace..we do have old games and they are not going to disappear. I wish we get more 2D games that are similar to IGA`s games or old classic CVs. If IGA makes the game, I don`t care how it is called. I know what I liked about those games, it was either the atmosphere, the gameplay, the music, the artwork..so whatever the game is called, I hope one day it will come true. Someone should contact IGA and encourage him to go to Kickstarter.I agree, without KS, Iga's Vania will die, or worse, be too prolonged like the 1999 game. Then when the hype dies, so will the game.
Damn... You and I are the same in the way we think about CV games. OOE was actually my favourite game and from my perspective it was the last true CV game released. Maybe this is why I haven't completely beaten Albus mode yet, once I finish the game on the final mode and the hardest setting, then aside from going back to older games, I truly feel CV will be put to rest for me.
LOS was a one trick pony, literally. One decent game which wasn't even really CV. It was a reimagining of CV merged with elements which made other game franchises good.
I agree, without KS, Iga's Vania will die, or worse, be too prolonged like the 1999 game. Then when the hype dies, so will the game.
What can I say, I think up to OOE I always had that feeling that unboxing a new igavania was like opening a xmas gift. I never felt that strongly about games in my adult life, aside from with CV, the magic was always there and I felt like the franchise really connected with myself as a fan. Sadly, this is no longer, but I'm glad to have had this for the times I did in my life. I recall the absolute worst time in my life where igavania CV was there, it helped a lot. RIP my friend. To the best of times +
You're all being overly dramatic. Give IGA time. I'm sure we'll hear something eventually. Hell, the LOS games are done, too - we might even hear something from Konami. Don't think that we're the only ones worried about our favorite franchise. Trust me, other fanbases are in worse shape than us. Castlevania is too important to Konami. They won't just let it die. I'm sure they realize that Metal Gear can't hold them over forever.
You're all being overly dramatic. Give IGA time. I'm sure we'll hear something eventually. Hell, the LOS games are done, too - we might even hear something from Konami. Don't think that we're the only ones worried about our favorite franchise. Trust me, other fanbases are in worse shape than us. Castlevania is too important to Konami. They won't just let it die. I'm sure they realize that Metal Gear can't hold them over forever.
Maybe a long break will do Castlevania good, let the series take some years off. Then maybe it'll come back strong as ever in the future.
And if the series is put to a permanant rest, then at least we had 20+ years of goodness. Some companies wish it had the longivity Castlevania had and that series had one hell of a run.
The hardcore fanbase will be reduced to a pile of ashes.
I honestly do not agree with this, it's a video game series not a sick child. Having time off will simply disconnect the series from the changing times and current trends, and it will stagnate. It will lose what little connection it has with the public. If CV has 3-4 years off and returns, no hardcore fan will by then even give a rat's ass about CV. The hardcore fanbase will be reduced to a pile of ashes.
If it's put to rest, then at least Konami should give the series a dignified exit and give its hardcore fanbase the game they want. But no, everything has to be AAA MGS... Maybe CV hasn't lost its identity, perhaps it's Konami.
MGS did work out, each games was released about 3-4 years, why it wouldn't work in Castlevania as well? Just look at what happened in IGA's games, each games did a very short time so their quality totally suffers. Reality check, what you want can be totally opposite, hardcore fans will revive interest in a certain franchise once it was announced even after years since it's last activity.
Games don't grow on trees, they cannot show stuff if they're still doing pre-prod stuff. Give them time.