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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #2910 on: May 16, 2017, 11:46:24 AM »
0
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.

a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

Offline uzo

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Re: The first sign rises with the full moon.
« Reply #2911 on: May 16, 2017, 01:41:05 PM »
+1
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.

Exactly. It was a road block to make sure the player understood the functionality of Magnus. A very nice way to do so honestly. If you didn't figure it out yet you're taking damage and probably will lose. Once you do get it, you can win and progress.

Offline thernz

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Re: The first sign rises with the full moon.
« Reply #2912 on: May 16, 2017, 04:14:15 PM »
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a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

joke's on you i died to that crab like 40 times more than i ever did to any first souls boss

Offline Zargon

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Re: The first sign rises with the full moon.
« Reply #2913 on: May 17, 2017, 12:58:01 AM »
0
a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

*whispers

Psst.... the first boss of dark souls was a tutorial boss.... don't tell anybody or they'll figure out that dark souls isn't actually as hard as people say!

Seriously though, tutorial bosses are fine, so long as they are handled correctly. Just so long as it doesn't feel like you're in an extended tutorial for a long time in this sort of thing. I'm not sure why we're getting all riled up about Order of Ecclesia here anyway, after ol' Arthroverta the game starts to get challenging pretty fast.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2914 on: May 17, 2017, 03:53:52 AM »
0
a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

All bosses should not be tutorials, but if the very first boss informs you on a glyph you have to use for the rest of the game, and that boss fight is very short then this is acceptable imo.

Regardless of the Souls series and patterns, you can't slam OOE for bad boss design, it had some of the more intelligent bosses in the series, particularly Blackmoore, Eligor and its versions of Death and Dracula.

I've never had issues with Gaibon/ Slogra.
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Offline TatteredSeraph

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Re: The first sign rises with the full moon.
« Reply #2915 on: May 17, 2017, 07:37:21 AM »
0
I remember dying to that crab waaay too much until I figured out how to use the glyph correctly.  It was an interesting fight, and didn't feel as tutorial-y as some tutorials, which I appreciated.  OOE does has a fairly steep curve though.  I'm still completey stuck on the Maneater skull boss, still can't defeat him despite watching loads of guides.
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Offline Nagumo

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Re: The first sign rises with the full moon.
« Reply #2916 on: May 17, 2017, 08:22:42 AM »
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I remember dying to that crab waaay too much until I figured out how to use the glyph correctly.  It was an interesting fight, and didn't feel as tutorial-y as some tutorials, which I appreciated.  OOE does has a fairly steep curve though.  I'm still completey stuck on the Maneater skull boss, still can't defeat him despite watching loads of guides.

Luminato is very effective against that boss.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2917 on: May 18, 2017, 02:41:05 AM »
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Luminato is very effective against that boss.

One of my favourite glyphs, useful for much of the game.
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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #2918 on: May 22, 2017, 03:45:44 AM »
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Offline TatteredSeraph

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Re: The first sign rises with the full moon.
« Reply #2919 on: May 22, 2017, 04:46:59 AM »
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Luminato is very effective against that boss.

Cheers, I'll have to give that a go. :)
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Re: The first sign rises with the full moon.
« Reply #2920 on: May 23, 2017, 03:20:35 PM »
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http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2921 on: May 23, 2017, 05:38:52 PM »
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http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.

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Re: The first sign rises with the full moon.
« Reply #2922 on: May 23, 2017, 06:32:27 PM »
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http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.

Honestly, I don't think it's as bad as the article made it sound, and it might have been a mistranslation of the interview with IGA. Our community manager, Mana, explained things in the bloodstained forums shoutbox, you can see a summary in this post:

http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017

"Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have those systems complete, the process afterward should come much faster :)" Mana further clarified by saying, "Mass producing is how all the readily available models, stats, text are implemented into the game system."

So really, it's more of a matter of "implemented" rather than "completed." The example she gave was, "Let's say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game." So I think it's fair to assume they have most of the assets, models, etc. are complete, they just haven't added them into the framework of the game yet, and that should be an easier task than building all those models out of scratch in the first place! So yeah, while IGA's correct in saying that they need to pick up the pace, I don't think they're really as far behind as the article is implying :D

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Re: The first sign rises with the full moon.
« Reply #2923 on: May 23, 2017, 07:10:54 PM »
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That makes sense, and is good news as well  :)
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Re: The first sign rises with the full moon.
« Reply #2924 on: May 23, 2017, 11:02:06 PM »
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Take as long as you need IGA, the last thing I want to see is Castlevania's reincarnation fall before it even began.


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