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Offline Esco

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Re: Simon's Quest Revamped version 1.1
« Reply #255 on: April 15, 2012, 06:10:49 PM »
-1
If you are talking about the "interpolate colors between pixels" effect, then yes that is an option that can be put on or off in GM (it is ON in metroidquest's game). But unless the user adds a way to do it via INI files, or an in game options menu, you will not be able to change it.
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Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #256 on: April 25, 2012, 03:32:09 PM »
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I know this post may be a year old, but I like to ask to why the download link won't work.
Also, every version of this game I DID download, runs Simon in slow motion for me...  This is extremely terrible for me, when I know my PC can run all the new PC games up to date. This is very disappointing...  :(

Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #257 on: April 25, 2012, 04:06:36 PM »
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Try using the version in this thread.  I'm not sure which version you're using:
True Simon Edition thread
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Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #258 on: April 25, 2012, 04:27:33 PM »
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ty so much I'll give it a shot. :)  Finally, a forum with polite people. ^_^

Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #259 on: April 25, 2012, 05:02:24 PM »
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Alrighty, I tried this one and it ran a tiny bit faster but Simon is still refusing to move as quickly as he should. My favorite game and I can't play it...  I still don't get it, I never had this problem with Super CastleVania 3 or with Mario Fusion.   I even took a snap shot of my specs for my PC.  Maybe this may help? Sorry again for being a pain.
« Last Edit: April 25, 2012, 05:58:57 PM by Prince Dastan »

Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #260 on: April 25, 2012, 08:54:56 PM »
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What do you mean "refuses to move as quickly as he should'?
Do you mean the entire game is playing as if in slow motion?
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Offline Green Stranger

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Re: Simon's Quest Revamped version 1.1
« Reply #261 on: April 26, 2012, 08:35:17 AM »
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Yesterday was the first time I played Revamp and I was fairly blown away. It's amazing what some fans are capable of. This is superb work though I'm not too keen on the Richter edit. Color him red and call him Simon? I don't know about that but either way this is a masterpiece of fan creation. I wonder how many other finished projects are out there?

Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #262 on: April 26, 2012, 08:43:06 AM »
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You're playing an old version.
When MetroidQuest posted his game here, I offered to remake the Simon Sprite.

The result is in the newest version, which no longer uses a Red Richter.
I'm hosting it on my Mediafire.  Here!
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Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #263 on: April 26, 2012, 12:49:32 PM »
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Yes, the whole game is playing in slow motion.  Title screen, music, sprites, background layers, ect. ect.

Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #264 on: April 26, 2012, 12:53:46 PM »
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Are you running something that's taking up your video somehow?
That is, are there other games for the PC, graphic applications, or something like that that may be slowing you down?

Normally GameMaker games don't run into these sort of issues. 
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Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #265 on: April 26, 2012, 01:57:50 PM »
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Nope, nothing running. I disabled all my unused services, I cleaned my registry, ended worthless tasks, and everything.  All drivers up to date, ect. 
I ran Super CastleVania 3 which was also created by Gamemaker, and it ran smoothly.  This is so confusing, I have never had anything like this happen to me before...  Hell, even Final fantasy XIV runs perfectly for me. 

Offline squaretex

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Re: Simon's Quest Revamped version 1.1
« Reply #266 on: April 26, 2012, 02:44:40 PM »
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First up, I very much like this. A lot of care is going into it, and I imagine Game Maker is being put to the test! :D

But since I haven't looked at GM in ages, I do have one question.

Does GM have particular settings for customized controls? My brain - and my hands - have become molded to classic WASD movement, and so I'm having a BIT of trouble adjusting.  :P

Of course, if it's the kind of thing that requires thousands of hoops to jump through to pull it off, please don't put yourself out trying it. I can always retrain myself. ;)

Offline Green Stranger

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Re: Simon's Quest Revamped version 1.1
« Reply #267 on: April 26, 2012, 04:38:16 PM »
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You're playing an old version.
When MetroidQuest posted his game here, I offered to remake the Simon Sprite.

The result is in the newest version, which no longer uses a Red Richter.
I'm hosting it on my Mediafire.  Here!
Ah! Very Nice. The sprite is pretty loyal to the boxart drawing but how come you didn't make him blonde? Do the yellow pixels not mesh well with the rest of the sprite? Come to think of it I don't think I've ever seen a blonde Simon or Trevor. Nevertheless you did a nifty job.

Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #268 on: April 26, 2012, 04:54:38 PM »
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Actually I had an assortment of palettes.  MetroidQuest went with the one with the CV4 Hair colors.
Here are the hair colors (SotN Maria blonde, Rondo Maria Blonde, Chronicles/Kojima Red, Super CV4 Brown):


And some different armor colors as well.
CV2 Boxart, SuperCV4, CV4JPN boxart, CV1 Brown, Chronicles Burgundy, Vampire Killer MSX Red):
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Offline Green Stranger

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Re: Simon's Quest Revamped version 1.1
« Reply #269 on: April 26, 2012, 07:07:58 PM »
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Yeah that blonde sprite looks a whole lot better and I only wish they had chosen that one. It compliments the darker colors on the armor and would make the character stand out a little more in the night palettes. The Japanese CV4 one is also very good.

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