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Offline uzo

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Castlevania (Working title) - Screenshots & Videos
« on: February 10, 2008, 09:38:58 PM »
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CASTLEVANIA (Working Title)

I am in charge of a Castlevania fan project. Currently we do not have a specific title yet, but we have fairly decent progress.

The project website is; http://www.dimondsoft.com/
All the updates at this time are on the forums, but a specific website is in the works.

The game is planned to to have four playable characters. You will have co-op options as well, much akin to Portrait of Ruin, however, you will be able to play the entire game, start to finish, with another player. Specifics about the story and characters will not be released yet. I have not finished all the designs for the players yet. I will assure you there is a Belmont as the main character. Expect lots of whipping action.

The game will play akin to Symphony of the Night and its successors. You will explore, have a map, be able to backtrack, switch between rooms on the fly, etc.

Here is a video of the prototype. Its really early into development. Please note Richter and Maria are only test characters. They are not a part of the four playable characters mentioned above. I will probably include them as a bonus mode though. Also, these are just test maps and will not be in the final game.

http://www.youtube.com/watch?v=JMPGS65TMTw

Here are some screen shots:
http://www.dimondsoft.com/castlevania/screens/cvp200.jpg
http://www.dimondsoft.com/castlevania/screens/cvp201.jpg
http://www.dimondsoft.com/castlevania/screens/cvp202.jpg
http://www.dimondsoft.com/castlevania/screens/cvp203.jpg
http://www.dimondsoft.com/castlevania/screens/cvp204.jpg
http://www.dimondsoft.com/castlevania/screens/cvp205.jpg
http://www.dimondsoft.com/castlevania/screens/cvp206.jpg
http://www.dimondsoft.com/castlevania/screens/cvp207.jpg
http://www.dimondsoft.com/castlevania/screens/cvp208.jpg
http://www.dimondsoft.com/castlevania/screens/cvp209.jpg
http://www.dimondsoft.com/castlevania/screens/cvp210.jpg
http://www.dimondsoft.com/castlevania/screens/cvp211.jpg

Specifics:
This game is made for Windows with DirectX9 or higher. I code using C++, Direct3D9, and FMod. The game runs at 16:10 and 16:9 resolutions, windowed or full screen. Planned support for Video Out Card resolutions such as HD720, HD1080, etc.

Want to help? Here is what we need most at this moment:

- Programmers: Specifically someone good in C++ and Direct3D9. We need someone to graphic program more than anything at this point. Knowing shaders is a must. I would like a better front end, but thats not my forte.
- Pixel art: Backgrounds, characters, GUI, etc. This is pretty self explanatory.

Offline Dain

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #1 on: February 10, 2008, 09:45:39 PM »
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In Reply To #1

Aside from the slow moving characters, that actually looks really good. Youll probably change the speed though.

This is something I can definitely look forward too. A 2d co-op CV

Offline Sonic_Reaper

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #2 on: February 10, 2008, 09:55:14 PM »
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Looks pretty solid.  If you can get a tight engine running, this looks to have a lot of potential.  In-between frames were added to Richter's run there, weren't they?

Offline Dark Nemesis

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #3 on: February 11, 2008, 12:23:42 AM »
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Wow!!! I'm really impressed!! Great work, i hope that you'll finish this project, because it is looking awesome!! ;)
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Offline Kale

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #4 on: February 11, 2008, 12:58:47 AM »
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Looks VERY VERY awesome, and with directional whipping, its so gonna be full of win!

Offline uzo

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #5 on: February 11, 2008, 12:58:36 PM »
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In-between frames were added to Richter's run there, weren't they?

A keen eye as always. Serio did the run animation modifications. Our spriter did the additional frames.

Offline Profbeanburrito

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #6 on: February 11, 2008, 05:15:45 PM »
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Very cool. I like how you can go outside the castle for once! Also, I love the diagonal downward whipping. Looking forward to seeing more
What a horrible night to have a curse!

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #7 on: February 12, 2008, 04:47:56 AM »
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Marvellous!

Offline Thaddeus

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #8 on: February 12, 2008, 02:17:29 PM »
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That's excellent. I love Richter's multi-directional whipping... His movements look far improved from SotN.

Be sure to keep us updated on the game's progress.

Offline Long John Silver

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #9 on: February 12, 2008, 03:10:11 PM »
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In-between frames were added to Richter's run there, weren't they?

Yep. It was a quick job, at first i just intended to make it like dxc Maria's run, where they simply moved few tiles around. But in the end I decided to fix some things and ended up with 16 frames, like Alucard.



There are still some inconsistent things since Richter's original running animation was horrible. His shoes changed size and shape on each frame, on one frame his leg disappears, on few his arm was way too thin and lacked shading etc.
« Last Edit: February 12, 2008, 03:13:20 PM by Serio »

Offline Beowulf

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #10 on: February 12, 2008, 07:08:50 PM »
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hey this game looks great! if Richter and Maria are not going to be part of the story, still let them be characters that you can unlock or something
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Offline Sonic_Reaper

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #11 on: February 13, 2008, 01:46:20 PM »
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Yep. It was a quick job, at first i just intended to make it like dxc Maria's run, where they simply moved few tiles around. But in the end I decided to fix some things and ended up with 16 frames, like Alucard.



There are still some inconsistent things since Richter's original running animation was horrible. His shoes changed size and shape on each frame, on one frame his leg disappears, on few his arm was way too thin and lacked shading etc.

Yeah I noticed that about Richter's run frames too when Anapan showed me a ripped sprite sheet.  It's weird, but in a way, it follows a specific style that was consistent in all of the new SotN sprites.  Anyway, I think the new one looks great.  The only thing I would fix (and this was an error in the original too) is how the animation bounces around inconsistently.  Richter should rise a couple pixels at the peak of every step.

Offline Kale

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #12 on: February 13, 2008, 02:04:18 PM »
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Maybe my eyes suck but I don't see Richter missing any legs in any frames >.>

Offline Long John Silver

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #13 on: February 13, 2008, 07:35:17 PM »
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Maybe my eyes suck but I don't see Richter missing any legs in any frames >.>
Beacuse you're probably looking at either my edit or something else.


Offline Kale

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Re: Castlevania (Working title) - Screenshots & Videos
« Reply #14 on: February 13, 2008, 09:00:46 PM »
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How in hells name did people see that! without zooming in, unless they did. I mean the picture is so freaking small!

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