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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #75 on: November 08, 2016, 03:56:04 AM »
+1
Inccubus, I mean I did not kinda believe it was that simple =D
I was like "Well i ques i can try the deactivating, pausing was more tricky 13 years ago but lets give it a shot" and it worked, So thanks =)
I have done pausing once before using screen capture and progressing from that after pausing ends but that would not work in this game as this has more than the screen.

And yes I'm using gamemaker for me its the simplest tool of making games compared to unity that i also have or visual studio with all its additions.
I can java and java script ( and other languages to some extent) too but I'm better with C# or GML.

Also now the front trees are also done, by the way those spider shooty web thingy's also snare you along with dealing some damage
"in the land of the blind the one-eyed man is king"

Offline eryson

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #76 on: November 08, 2016, 07:07:27 AM »
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Very nice background.

Offline Lelygax

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #77 on: November 10, 2016, 08:01:23 PM »
0
Also now the front trees are also done, by the way those spider shooty web thingy's also snare you along with dealing some damage

It will make Simon walks slower or keep him in place like petrification does?
(click to show/hide)
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #78 on: November 11, 2016, 01:32:49 PM »
0
its slow effect until you move from the web area. As web bolt spawns a web when it hits you.
It will slow you down until you leave the area of the web or it de-spawns.
Also planning to add curse and poison, prolly no other status effects but those are common in castlevania games.
Also I like the difficulty when curse blocks you from attacking.
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #79 on: November 12, 2016, 11:02:42 AM »
0
Plague doctor offering healing services as the church has fallen to the undead when the dead rose form the graves. Guards cant keep the dead at bay during the night so people barricade them self's inside when sun goes down. Lights have been seen coming from the church at night. They say some of the people that fled the undead on the church holy ground might still be alive, some suspect fiends trickery. Several herbalist try to keep the miasma out from the cities but can never do this for full effect.
« Last Edit: November 12, 2016, 11:08:17 AM by Wanhus »
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Offline MooMilk

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #80 on: November 13, 2016, 06:38:58 AM »
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Now you're making stuff up. I don't believe Cv has ever charged you to heal. If you wanna charge for it then just add potions. Better than making the game Godless.

Offline aensland

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #81 on: November 13, 2016, 09:00:19 AM »
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Now you're making stuff up. I don't believe Cv has ever charged you to heal. If you wanna charge for it then just add potions. Better than making the game Godless.
It has in-game plot reasons and he's free to do so.

Also Plague Doctors are cute, that idea made me interested in this game.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #82 on: November 13, 2016, 12:59:20 PM »
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MooMilk Aljiba town has no healing place in original Simon's quest, so I'm adding one. But as it should not have healing I'm making it have cost a minor sum. If you want to travel half the game without healing spot I can do so but then difficulty goes far greater than dark souls. Thou i think it was you that said don't make it too difficult i might be wrong thou. Many thou did say not too difficult. I'm just adding story reason why Aljiba has no church. Though you guys would love it =(

Also as the title says Simons Curse metroidvania based on simons quest.

But if you want to go with out healing for half the game I can remove it? But defeating 2 castles and bosses without healing will be extremely hard and traveling back and forward. So I added healing and backstory. Original simons guest has barely a story and all towns look the same so I'm making them more lively and have reasons for stuff. I recommend trying the original Simon's quest.
Here is screen of original simons quest Aljiba it has no church:


aensland, you should see the town its nifty. I'm not gona spoil it but I have put lots of effort and bloodborne into it. Also the having no church and known vampire graveyard next to it i had to add some nice base story. Also some of the doors are marked for plague =)
« Last Edit: November 13, 2016, 01:07:10 PM by Wanhus »
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Offline chainsawmidget

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #83 on: November 13, 2016, 02:29:31 PM »
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I think it's a pretty cool idea.  it's the little thing like that that take you out of the comfort zone that really make games like this stand out. 

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #84 on: November 13, 2016, 03:31:41 PM »
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Thanks chainsawmidget, I'm trying to add that souls game vibe to the game (thou not in difficulty but) so that the world and npc seem more alive.
Your actions can cause some npc to die or not do certain things, nothing major but minor things. Also trying to add more lore that you need to figure out your self in to the game.
Also as it should adding more darker atmosphere.
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Offline MooMilk

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #85 on: November 14, 2016, 09:49:25 PM »
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I forgot that town had no church. Well, the healer makes sense then.

Offline aensland

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #86 on: November 19, 2016, 04:58:43 PM »
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Also the having no church and known vampire graveyard next to it i had to add some nice base story. Also some of the doors are marked for plague =)
That's quite the amusing detail, a vampire graveyard...

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #87 on: November 20, 2016, 01:50:05 AM »
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Not Vampire graveyard/cemetary as in vampires buried there but its name is one of the most famous vampires in castlevania series Camilla/Carmilla.
Sooo not sure what the lore behind that is as i cant find any so I'm trying to add some, why its named after her.
Number 17.
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #88 on: December 09, 2016, 11:25:47 AM »
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Thats part of the intro. Rest of it should be in the hands of Bloo thou its been a while since i heard from him =)
If you know a lot about castlevania lore you will see small details.
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Offline eryson

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #89 on: December 09, 2016, 07:49:54 PM »
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i can see a head in the trees  ;D

 

anything