So what do you think if there was more game length in Castlevania games?
Imagine for example a classicvania with more stages and a save system with some cutscenes between stages like in Ninja Gaiden, or a Metroidvania with more characters, story and side quests. Would you like it? What would be the perfect balance and play time for you, considering it have a save system and you can return later. Take in account that this time in the poll is not for speed running, but trying to get to the real/best ending blindly, so I mean on your first try, no "new game+" unless its unlock real new content, not just a skin or weapon, but maybe a character or even story/ending. Take the time as game time, like it shows when you save a game or in the menu, not how many days it took to finish with breaks, since you eat/sleep/etc and this time doesnt count.
A lot of times I play a metroidvania game and when I reach the end I'm like "wait, already?". The game have so many items, weapons and skilss that you hardly will use all of them in a single playthrough or find everything before clearing the game, yet the story feels short and character interaction is very rare (Order of Ecclesia expanded on that).
While a lot of fans will return and play it again and again, nothing new will happen and if you get a new item, you wouldn't be using it in a new boss.
But if we look at games like Final Fantasy (sure its a RPG and RPG games tends to be long) you can easily take more than 30 hours in your first playthrough, while finding new things all the time, discovering new places and new story elements. Sometimes you don't even find something really great in item department but you still play it because there
is something new.
So imagine for example a Castlevania game with like 5 castles (not like in Belmon't Revenge, I mean 5 castles with SotN size or more) where you can drop items from enemies, buy and sell things in a shop, not use repetitive music like in most of SotN's inverted areas and a lot of hidden items, secrets and events, different endings, etc. Would you play it?
Some franchises had games that even came in multiple discs, sure there is no need nowadays with blu-ray and PC gaming, but imagine a 3 disk Castlevania game back at PS1 era.
Please everyone, share your thoughts and if possible explain why.
Also lets forget about development time and money here in this thread since they are one of the great problems that hinders game length.
I wouldn't lie, if a game is good enough to be enjoyed for more than 4 hours I wouldn't mind if it was a lot longer than that or even if it lasts for all eternity!
Sure if you use artificial lenghtening methods like MMO usually does (kill this monster 10 times) it can become boring, but even with that in mind MMO games usually gets the player attention for more than 100 hours easily, even if playing alone without chatting with anyone (PoR used quests like that). Now imagine if a game had a lot of content but didn't resorted to this (atleast not as main focus), it would be awesome.