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Castlevania: Lords of Shadow - Super Castlevania IV Soundset (SNESology)i think that the music as a general in MOF improved from LOS since i remember various times actually enjoying the music (like in the library) until a stupid hunchback appeared and changed the tune into battle even if he was dead even before the tune started... but LOS did have some pieces that I genuinely like, and with that downgrade, the two biggest things that fail in both LOS and MOF music IMO is more regarding design that composition, not being able to let any tune sink through gameplay having thrown a mash up of songs every 5 seconds while you kill enemies, explore and kill more enemies, and the fact that the tunes repeat themselves is what really kill LOS and MOF music.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.
Since a view weaks, I'm creating Super Castlevania 4 Music with Midis and Super Castlevania Soundfont.I think these tracks are pretty good, espacially if you have ever wonder how classic Game Boy and NES Castlevania music sound like Super Castlevania .New MessiahSCV 4 Style - New MessiahAquariusSCV 4 Style - AquariusBattle of the holySCV 4 Style - Battle of the holyJourney to chaosSCV 4 Style - Journey to chaosCheck this out
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
Doesn't seem like this has been posted yet. This guy has other vids like this that are all great, though this is the only Castlevania one. Check out his channel:Castlevania - Bloody Tears Acapella
Here's a MD/Genesis version of Praying Hands/Cloud Castle I just uploaded:Castlevania II: Belmont's Revenge - Cloud Castle/Praying Hands (MD)More MD stuff by a guy called muteKi here, some of which is really good:https://soundcloud.com/muteki-1