It's most likely nothing (again) but there is an Gamereactor interview with Enric Alverez that was posted a couple of days ago but it's in spanish. Can anyone translate plz?
http://www.gamereactor.es/articulos/18541/Mercury+Steam%3A+entusiastas%2C+no+entendidos/
The only thing I got were, Castlevania Lords of Shadow 2 and Wii U.
they asked him if MS had a WII U dev kit, to which he replied he doesn't know.
though he mentions that they are totally open to new things, like 3D.
So he asks "I guess i cant ask you then if Castlevania will be on the Wii-U..."
*laughs* "ask it if you want."
They asked him if in regards to Lords, there was any advice he could give new developers as far as "don't do this", development advice and shit. He says that LoS is the first time in MercurySteam where things went they way they liked. With Scrapland, they were still forming the company, and with Jericho, they were not able to work fully satisfactory with all the coders (? I think, I might be misinterpreting it,) and had a big technological challenge since they had to release the game for 3 platforms, 2 of which they hadn't seen yet, in less than 2 years.
He says that with Lords, he really couldn't think of anything to say as far as "don't try this", though he elaborates that that doesn't mean that all they ideas they put in forward were good at first. They suffered a lot, they got stuck many times with ideas that went nowhere, things that they had to remake or restart from 0, they tossed entire levels because they didn't like them and had to redo them. There were many problems, but they were the normal development kind, none that halted them significantly, or made them say "Gentlemen, we fucked up".
The interviewer then proposes that a hypothetical Lords 2 then isn't a matter of fixing what's badly done, to which he answers:
"Well I dont know, when I start working on the second part, I'll let you know."