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Offline Jorge D. Fuentes

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Re: Castlevania 3D Section
« Reply #15 on: October 11, 2014, 09:58:48 AM »
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Hmm, just read that thread.
I can indeed export to fbx with Rhino.  Scaling (as mentioned in that thread) is not a problem as I can set measurements on my own as long as I know the output.  And during the import to Unity, they can resize if necessary.

Interesting.  While my models aren't nearly as detailed as the ones above, I'm more about doing Locales.
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Offline darkmanx_429

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Re: Castlevania 3D Section
« Reply #16 on: October 11, 2014, 10:27:54 AM »
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Hmm, just read that thread.
I can indeed export to fbx with Rhino.  Scaling (as mentioned in that thread) is not a problem as I can set measurements on my own as long as I know the output.  And during the import to Unity, they can resize if necessary.

Interesting.  While my models aren't nearly as detailed as the ones above, I'm more about doing Locales.

Well you did mentioned that you normally get someone else to do your textures?

Maybe you should work on your texture pipeline.

I don't know how it using Rhino, but I do know if I find my textures are blurry using Maya or 3ds Max I have to adjust my UV's in my 0 to 1 space in the UV Texture editor or I need to increase my MAP size so that it displays more resolution.

Also, you should look up making your own custom Materials or Shaders. I don't know that process for Rhino but I am sure you can figure it out.

Your lighting plays a part as well.

Hopefully my suggestions can help you out in getting your textures in the right direction.

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Offline Jorge D. Fuentes

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Re: Castlevania 3D Section
« Reply #17 on: October 11, 2014, 12:44:08 PM »
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Usually I just make the model.  I don't worry about the textures until the very last minute.
I can draw elements and lay them out on a scene, etc.

If you recall a while back, I made the 3D Clocktower that Esco ended up using in his Symphony of the Night engine.  It was rather easy.
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Offline Inccubus

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Re: Castlevania 3D Section
« Reply #18 on: October 11, 2014, 08:00:02 PM »
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I for one support this idea fully.
"Stuff and things."

Offline Shiroi Koumori

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Re: Castlevania 3D Section
« Reply #19 on: October 17, 2014, 12:27:54 AM »
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I suggest this thread be just for 3d consultations, 3d showcases, etc.

The 3d contest is on a separate thread.
Those interested in the contest should please go here: http://castlevaniadungeon.net/forums/index.php/topic,7557.0.html

Offline Ofthenight

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Re: Castlevania 3D Section
« Reply #20 on: October 23, 2014, 03:51:08 PM »
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Elder vampire bodyguard

Offline darkmanx_429

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Re: Castlevania 3D Section
« Reply #21 on: November 01, 2014, 01:29:49 PM »
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Elder vampire bodyguard

Wow, dude that is very impressive.

Could use some more dynamic lighting to really show off your details dude.

Do you have emissive maps on the glyphs?



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Offline darkmanx_429

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Marvel's Blade Zbrush Bust WIP
« Reply #22 on: November 12, 2014, 03:50:17 AM »
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Not Castlevania, but still in the vein of badass vampire hunters.

Base is almost done. Need to touch up the hair on the head and about to start the tattoo's. Then the texturing and map process will begin!

Everything was sculpted in ZBrush from scratch starting with Z spheres.

I am going to model some shades in maya and import those in as well.

« Last Edit: November 27, 2014, 06:25:55 AM by darkmanx_429 »

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Offline darkmanx_429

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Re: Castlevania 3D Section
« Reply #23 on: November 24, 2014, 03:48:03 PM »
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Still working on the tattoos among other things..
« Last Edit: November 25, 2014, 11:20:08 AM by darkmanx_429 »

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Offline FanOfDracula

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Re: Castlevania 3D Section
« Reply #24 on: November 24, 2014, 05:03:41 PM »
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wow! man youre good! very good.

Offline darkmanx_429

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Re: Castlevania 3D Section
« Reply #25 on: November 25, 2014, 07:59:29 AM »
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wow! man youre good! very good.

Thanks for that!

It's actually my very first ever Zbrush Head Bust Sculpt so I am learning alot.




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Offline C Belmont

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Re: Castlevania 3D Section
« Reply #26 on: March 17, 2015, 04:58:09 PM »
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this is a continuation of this thread:
http://castlevaniadungeon.net/forums/index.php/topic,7851.0.html
Since DarkmanX asked I'm going to start posting all my progress here.



I decided to scrap my old model and start again. This time around I'm using topology similar to a few Japanese 3d artists I've seen online and I am much happier with the way it is looking.

Next up I need to model her ear then start her hair, at which point she should start looking more like Sonia I hope.

Offline C Belmont

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Re: Castlevania 3D Section
« Reply #27 on: March 30, 2015, 06:44:13 AM »
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Modelled a basic ear but I'm putting off creating her hair for now - I can't decide on the best way to go about modelling it.

The body isn't final yet there is still plenty of work to do on her chest and overall proportions.

Offline C Belmont

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Re: Castlevania 3D Section
« Reply #28 on: April 05, 2015, 06:08:30 AM »
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Smallish Update
Might be considered NSFW depending on whether your offended by female wireframes
(click to show/hide)

I'm not 100% happy with the topology but I think I'm going to call the body pretty much done otherwise I’ll never finish her. There are still some tweaks I need to make to the proportions yet though.

Offline Las

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Re: Castlevania 3D Section
« Reply #29 on: April 16, 2015, 04:18:45 AM »
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Wow looks cool..will she be a vampire huntress? I would agree i htink the build here is well done. And you did this in blender? Yeah that program can is complex. Mainly i use for import/export. Still it can be very useful for a number ofthings.  Either way looks very sharp!!

Taking Edward Scissorhands to a whole new level!

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