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Offline Aceearly1993

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"Dawn of Sorrow - Definitive Edition+" Updates
« on: April 18, 2022, 06:41:41 PM »
0
http://www.romhacking.net/hacks/5610/

I wonder why there's no discussion here about this pretty delicious mod, the recent updates improved the game in a significant way, most issues from the original game are also addressed. Since v2.0 I booted my DSi and blazed through the mod over and over again, I must say I love these variants of hacks to death. For now my only gripe would be the lacking of an “undub” version which picked all the cut Japanese voice clips back in action.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline X

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Re: "Dawn of Sorrow - Definitive Edition+" Updates
« Reply #1 on: April 18, 2022, 11:26:39 PM »
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The video doesn't showcase Julius mode unfortunately. I have to wonder if they gave him a "proper"-looking Vampirekiller whip then the original version.

The only DoS hack I've played so far is the Juste Belmont one. The difficulty is a little up there, but I've managed to beat the game. Sonia mode I thought was a nice touch for an otherwise overlooked underrated character. Her design works well as does her backstory for the hack. The only thing I didn't get was why she has such a short VK whip. It should be the same length as Juste's since it 'IS' the same weapon. A bit of an injustice for her I feel. Not only that but it should be the fire whip since Juste also has access to it in-game. At the very least it looks like we see it in SotN/PoR.
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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Aceearly1993

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Re: "Dawn of Sorrow - Definitive Edition+" Updates
« Reply #2 on: April 19, 2022, 12:01:47 AM »
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DE+ Julius did have the whip changed to be more in line with his Vampire Killer in HD, although the author doesn't want to add the air diagonal attacks. In "Definitive mode" patch in V2.0 and above he gets the Omnia Vanitas move as in AoS and HD but the skill activation sprite is custom and it eats up his default back dash (as in AoS). Julius also gets a proper high jump in "Definitive mode" patch instead of only able to perform an uppercut once. Julius Grand Cross is now made fully invincible from start to the end while in the original he doesn't have startup invincibility for Grand Cross.
« Last Edit: April 19, 2022, 12:09:26 AM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

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