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Offline X

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Dracula's Curse 2022 ReMake; Just gave it a shot.
« on: January 29, 2023, 10:38:52 AM »
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https://idpixel.ru/news/2461-vyshla-igra-draculas-curse-2020-fanatskij-remejk-castlevania3/en/

Dunno if anyone else here has tried this yet. I tested this fan game last night and it was interesting to say the least. But man, did I get frustrated with how the graphics were placed. I believe this was the same fangame that I commented on a while back after having seen the video. About how the foreground graphics were not all that separate from the background graphics which would cause problems for the players. And low and behold, they had, lol. The clocktower stage was one of the areas that gave me trouble. I must have died at the exact same spot five times because of the way the background and foreground sprites were blending a little too well together. The way the gears functioned as platforms was also another matter... The next stage to do the same was the haunted ship stage. After fighting Medusa there is the segment of the ship where the floor is obscured by the ship itself, so the player could not see where the pits are or the crumbling blocks for that matter. Again I died at the exact spot about five or six times before getting lucky and making it across. The following part consisted of the jumping off the ship's masts. Now this is where I had to stop and really try to see if there was a way I could cross. It felt like I was doing Indiana Jones and the Last Crusade! Unbelievable... I personally don't know about anyone else however this fan game needs a re-dress. Any game designer knows that foreground objects must be separate from the background objects, just to avoid the aforementioned above from happening  :P :P :P
« Last Edit: January 29, 2023, 09:29:08 PM by X »
"Spirituality is God's gift to humanity...
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Offline zangetsu468

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Re: Dracula's Curse 2022 ReMake; Just gave it a shot.
« Reply #1 on: January 29, 2023, 01:59:01 PM »
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Rhetorical question: How many thunder and lightning effects should we include???
Game Dev: YES
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline X

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Re: Dracula's Curse 2022 ReMake; Just gave it a shot.
« Reply #2 on: January 29, 2023, 09:28:21 PM »
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Oh! That reminds me. I forgot to mention that some of the stairs are incomplete  :rollseyes: The clocktower has one at the entrance to Grant's chamber. You can't climb down to the previous room unless you hop onto the stairs. That got me killed twice  :P
"Spirituality is God's gift to humanity...
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Offline Lumi Kløvstad

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Re: Dracula's Curse 2022 ReMake; Just gave it a shot.
« Reply #3 on: February 03, 2023, 05:17:17 AM »
+1
I can't lie.

That stage one looks godawful, especially compared with the Mad Forest that came after. The Church is literally... some dude's photo of a church sanctuary with literally no regard to scaling so you have an altar that's 50 feet tall in a room that clearly doesn't fit inside the building Trevor entered and exited, 3D DS assets are thrown together with 2D SNES, GBA, PSX, and DS assets with no eye or sense for whether they work well together visually (they don't), animated backgrounds have a totally different artistic style from the foreground... and I'm glad I don't have a seizure disorder because those lightning effects are gonna put SOMEONE on the floor.

They went for spectacle, and pushed WAY TOO HARD.

I haven't played the game, but that demo video makes it look amateurish in a very bad not at all charming way.
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Offline Aceearly1993

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Re: Dracula's Curse 2022 ReMake; Just gave it a shot.
« Reply #4 on: February 03, 2023, 07:15:32 AM »
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Yes this fan game could be much better if the
1- Hit and hurt detections of most objects
2- Art style of the graphic resources
are more organized and/or given an arrange to make better overall consistency.

I've beaten most of the stages available in this fan game including extra stages, but I'm not sure if the current author would keep optimizing action physics, hit detections and other stuff, maybe I'll give it another shot in the future years if the author didn't give up the maintenance rule of the project. Dang, some of the extra stages which seemingly inspired by CoD areas are pretty much unfinished.
« Last Edit: February 03, 2023, 07:19:37 AM by Aceearly1993 »
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