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Offline TheouAegis

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KONAMI TYPO IN CV3! They ARE human after all!
« on: October 20, 2012, 05:12:22 PM »
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In 8-bit programming, the inverse of 8 is F8.

8 ^ FF + 1

Knowing that makes it easy to spot the hit box detection values in a game. But Konami typoed in their code! The boring armored suits that just walk back and forth in CV3 have a 1 pixel larger hit box than other enemies when checking for walls. The left bounds are x-9 and the right bounds are x+8. (F7 and 8)


Shame on you Konami! I expected better than this.  >:(
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Offline Ahasverus

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Re: KONAMI TYPO IN CV3! They ARE human after all!
« Reply #1 on: October 20, 2012, 11:43:47 PM »
+2
In 8-bit programming, the inverse of 8 is F8.

8 ^ FF + 1

Knowing that makes it easy to spot the hit box detection values in a game. But Konami typoed in their code! The boring armored suits that just walk back and forth in CV3 have a 1 pixel larger hit box than other enemies when checking for walls. The left bounds are x-9 and the right bounds are x+8. (F7 and 8)


Shame on you Konami! I expected better than this.  >:(
Ehm... congratulations..??...

So armored suits are 1 pixel more vulnerable perhaps they are hurt by a close wind stream I dunno.

 IDK what are we suppposed to say lol

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Offline Green Stranger

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Re: KONAMI TYPO IN CV3! They ARE human after all!
« Reply #2 on: October 21, 2012, 12:20:15 AM »
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...and all those years CVIII was my favorite NES game. It's the end of an era for sure.  ;D

Offline X

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Re: KONAMI TYPO IN CV3! They ARE human after all!
« Reply #3 on: October 21, 2012, 10:35:29 AM »
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I'd have to say Congratulations!! You found an error that Konami's staff had let slip by for almost 30 years!  ;)
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