Castlevania Dungeon Forums

Off Topic => Off Topic => Topic started by: X on November 05, 2014, 01:22:46 AM

Title: Frightening architecture
Post by: X on November 05, 2014, 01:22:46 AM
Stumbled onto this website (Dark Roasted blend) last night. The article is about Nazi architecture--and while fascinating--it also paints a very stomach-churning reality had it actually come to pass. For those of you who've play Wolfenstein: The New Order then you'll already be familiar with some of the structures. They also have a sister article about communist Russian architecture during that same time period. However they did not nearly get as good a head start as the Nazis did so most if not all USSR structuresare only found on paper. Here's the site:

http://www.darkroastedblend.com/2009/02/totalitarian-architecture-of-third.html (http://www.darkroastedblend.com/2009/02/totalitarian-architecture-of-third.html)
Title: Re: Frightening architecture
Post by: zangetsu468 on November 07, 2014, 10:57:45 PM
It's all rather overscaled, cold and sterile... Almost like the type of mental landscape/ architecture which would mentally imprison and even break an individual. You feel dwarfed by its coldness, like there's nowhere to escape.
Title: Re: Frightening architecture
Post by: X on November 07, 2014, 11:58:32 PM
Exactly. And that's what the Reich society wanted. That cold, hard domineering presence. Probably not unlike the lost city of R'lyeh with it's rotting stone and megalithic cyclopean architecture.
Title: Re: Frightening architecture
Post by: Dracula9 on November 08, 2014, 03:49:33 AM
Ehhh, depending on how you look at it. I always interpreted R'lyeh's descriptions to mean that it defied human laws of nature and physics, and was so grossly alien in appearance and scale that it bent reality in both a timespace sense and in the very psyche of its human viewers. This Nazi architecture, however, was conceived by the minds of men. Cold, cruel, and monstrous men, but men nonetheless.

That said, having played The New Order, I can safely say I'm glad this intimidating - yet strangely and darkly fascinating - architecture wasn't allowed to become the norm. This kind of thing on an everyday scale and basis would destroy any sense of oneself as an individual out of sheer terror at the size of it all, something we all know the Millennium Order was game for.