im bored so I feel like debating some of yous guys points, disclaimer that I stilll respect everyone's opinion.. just doing this for fun
Those games are more plot focused, but the atmosphere was off in a way. Dunno, it didn't feel like Castlevania, LOS could be any other random adventure game.
The irony here is, had it been titled "Folklore: Tale of the Lords of Shadow" or somethin, while still maintaining all the gameplay, story, etc. everyone here will be pointing out how much in common it has with the Castlevania series.
as I really feel that if IGA had used a Belmont in his new 3d trailer, instead of Alucard he would have kept CV.
Im not sure how you came to this conclusion. Alucard is arguably more popular than any Belmont; there are many non-fans of Castlevania that can still identify Alucard, yet if you show them a picture of Christopher or Trevor, they'll respond with "whos that" or "which 1 is that." Lets be real, they are all just copy-and-paste portraits of one another, whereas Alucard maintains a unique presence among the series
Pretty sure Konami made it clear that they wanted the series to be among the AAA action titles at the time in terms of
gameplay & presentation, it had nothing to do with "Belmonts are the #1 selling point of the series." They are important, yes, but not THE MOST important. They weren't confident that IGA & his team could pull it off, so they went with the European team. it's as simple as that, really
and the gameplay of LOs1 was really well done, it made you feel like you were on an epic quest. It was a shame that there was no real Vampire Killer and that he became Dracula. But all and all a great game.
What do you mean by "no real Vampire Killer" exactly? Did you want it to be a leather whip? The weakest form of the weapon in the classic games, until upgraded to the chain flail, which is what the Combat Cross was from the start. in LoS2, the game's plot makes it known that the original CC Gabriel once wielded is the one true "Vampire Killer" of that world. It's their interpretation of the classic weapon
and to be honest, the importance of the "Vampire Killer" title wasn't all that integral to the plot of the classic games (perhaps not up until Bloodlines was produced). As far as we the players were concerned, it was just a magical whip that was probably switched out & replaced in each game (especially so in CVII: Simon's Quest). there was never any indication that a single whip was handed down to each successor. IGA really pushed for how important it truly was in the later games
Dave Cox stated in multiple interviews that their interpretation of Castlevania should be viewed as a "what-if" story, an "elseworlds" take on the traditional mythos where they take unexpected turns & liberties with the plot, just like how there are hundreds of alternative comic book stories that change the storylines of heroes (Superman: Red Son comes to mind, which proposes the idea of Clark landing in the Soviet Union when he was an infant, as opposed to him landing in Smallville, Kansas).
This is exactly what the LoS series is (what if the first Belmont turned to the darkside & became Dracula, thus cursing his descendants to hunt down the family shame for centuries). Konami couldve easily produced "Akumajo Dracula"-style games concurrent with the LoS games, and no fan would've been confused.