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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2010 on: September 03, 2018, 11:17:00 AM »
0
Blood Countess (with a subtle update)

fuckn thicc

i like it
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2011 on: September 08, 2018, 01:45:41 PM »
+1


appreciate how smooth this animation is please
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Holy Diver

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Re: Spritework Request & Showcase Thread
« Reply #2012 on: September 08, 2018, 04:21:02 PM »
0


appreciate how smooth this animation is please

Appreciated
So are you doing that Cv2 remake you were talking about or...?
Gotta get away

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2013 on: September 08, 2018, 05:37:19 PM »
0
Appreciated
So are you doing that Cv2 remake you were talking about or...?

maaayybbbeeeeeeeeee



issa lifebar i edited from thaddeus's old stuff
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2014 on: September 09, 2018, 10:04:31 AM »
+1


Still WIP
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2015 on: September 09, 2018, 06:01:57 PM »
0


haha yes
« Last Edit: September 09, 2018, 07:26:06 PM by Partial Blooverine »
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #2016 on: September 10, 2018, 09:45:00 PM »
0


haha yes

Looks good, but that's an odd resolution, 240x416 should suffice (it's the same as Mania)

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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2017 on: September 11, 2018, 07:20:43 PM »
0
Looks good, but that's an odd resolution, 240x416 should suffice (it's the same as Mania)

that's a vertical resolution

and also, if it was horizontal, it'd be too big. This resolution is fine. It's 16:9 and is perfectly divisible by 16.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline VladOfWallachia

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Re: Spritework Request & Showcase Thread
« Reply #2018 on: September 12, 2018, 09:00:05 AM »
0


haha yes

The health bar looks great, I’m switching to vertical life bar as well.

Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #2019 on: September 12, 2018, 12:40:28 PM »
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(click to show/hide)
Funny how a good idea gets put into motion...

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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #2020 on: September 12, 2018, 02:46:01 PM »
0

(click to show/hide)
Funny how a good idea gets put into motion...

QUICK EVERYBODY REMAKE SIMON'S QUEST
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #2021 on: September 12, 2018, 05:47:48 PM »
0
QUICK EVERYBODY REMAKE SIMON'S QUEST
Shhhhh... not yet...


Updated
« Last Edit: September 13, 2018, 06:10:56 PM by KaZudra »

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Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #2022 on: September 13, 2018, 10:34:11 AM »
0
:3


Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #2023 on: September 16, 2018, 08:41:08 PM »
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Working on it... something just doesn't go right

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Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #2024 on: September 16, 2018, 11:34:34 PM »
0


Working on it... something just doesn't go right

because you're going about cape motion the wrong way

neato little trick with animation billowing fabric



draw out a looping sine curve in the direction you want movement to go, then move it X amount in that direction per frame, and then use the curve to draw the shape of the cloth--when the curve gets to a frame where it loops back on itself, you have a nice smooth animation

that's exactly how i made the guts animation a page back, so you already have a visual reference of how the method can look in motion
« Last Edit: September 17, 2018, 03:03:57 AM by Dracula9 »


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