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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1560 on: September 04, 2015, 03:38:00 AM »
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Much better cape there. Looks awesome.
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Offline Donvermicelli

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Re: Spritework Request & Showcase Thread
« Reply #1561 on: September 04, 2015, 05:21:52 AM »
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Thanks, I also got to work on your comment about the area around his neck, I hope this is an improvement:


Offline Wallz!

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Re: Spritework Request & Showcase Thread
« Reply #1562 on: September 04, 2015, 08:10:01 AM »
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The arm facing the camera seems kind of stiff in the last 2 frames where it sticks out the most. The other arm doesn't seem to match the front, it looks like he's dipping his hand in something.

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1563 on: September 05, 2015, 08:47:39 AM »
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Neck looks much better, yeah. :)
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Offline theplottwist

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Re: Spritework Request & Showcase Thread
« Reply #1564 on: September 05, 2015, 01:15:09 PM »
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Thanks, I also got to work on your comment about the area around his neck, I hope this is an improvement:



Oh yes, now I like it. ronny14 makes a good point up there about his back arm.
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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1565 on: September 05, 2015, 06:01:02 PM »
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i managed to complete something once
hooray for me
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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1566 on: September 06, 2015, 10:47:47 AM »
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Wow. Really nice update of those graphics.
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Offline FanOfDracula

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Re: Spritework Request & Showcase Thread
« Reply #1567 on: September 09, 2015, 11:41:19 AM »
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tadaaan!!  ;D  whats Maria seems better? left or right? of the right is a smaller pixel...

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1568 on: September 09, 2015, 01:28:47 PM »
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Right looks more accurate when comparing to the other characters.
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Offline AuraTeam

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Re: Spritework Request & Showcase Thread
« Reply #1569 on: September 10, 2015, 07:29:18 AM »
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Lords of Shadow redesigned in pixels

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1570 on: September 12, 2015, 01:00:04 PM »
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Pretty cool. For some reason the instant vibe it gave me was very SCV4.
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Offline metroidquest

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Re: Spritework Request & Showcase Thread
« Reply #1571 on: September 15, 2015, 10:54:55 AM »
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Would anyone like to redesign Dracula for my upcoming version of Simon's Quest Revamped? Sprites are not my specialty and I would love to see what some of you talented people come up with.

Offline theplottwist

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Re: Spritework Request & Showcase Thread
« Reply #1572 on: September 16, 2015, 08:12:55 AM »
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Would anyone like to redesign Dracula for my upcoming version of Simon's Quest Revamped? Sprites are not my specialty and I would love to see what some of you talented people come up with.

What exactly are you looking for? A revamp of the original Dracula from Simon's Quest, or a recreation of it? How will the battle play out? Is anything from the game being subverted in the final battle?
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Offline metroidquest

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Re: Spritework Request & Showcase Thread
« Reply #1573 on: September 16, 2015, 08:31:07 AM »
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What exactly are you looking for? A revamp of the original Dracula from Simon's Quest, or a recreation of it? How will the battle play out? Is anything from the game being subverted in the final battle?
I would love to see a beefed-up (a-la SOTN/PSX style) version of the original Simon's Quest Dracula. I would definitely like to expand on the battle as well with multiple phases. Rather than the boring current battle. Does that help?

Offline theplottwist

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Re: Spritework Request & Showcase Thread
« Reply #1574 on: September 18, 2015, 02:52:04 PM »
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Fixed Dracula's hand:



And made his remains (free to use by anyone as long as credit is given):



I would love to see a beefed-up (a-la SOTN/PSX style) version of the original Simon's Quest Dracula. I would definitely like to expand on the battle as well with multiple phases. Rather than the boring current battle. Does that help?

More or less. I could try my hand helping ya, but I'll need to know exactly how many frames you need, etc etc
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anything