My current progress! I'm very tried...I must take a rest.

Also there're two locations that I noticed (slightly) broken background...

The upward pointThe game caught the Castlevania atmosphere
very well, just as the previous game
Great scenario, pretty designed bosses&enemies, almost perfect control scheme, cool voice acting... Everything just interested me.
Almost no repeated scene, cool day-night change added much more variation to enemy species, the time-related opened sky scenario in several places are
so beautiful...
Game difficulty is a little bit harder than what I expected but I can take it.
The downward pointActually I have several doubts about The Aura Blast system, mainly due to its limitation about player character's mobility (being hurt by enemies makes magic charging stops...Not a big loss at charging level 1/2 but if want to launch Holy Cross in boss battle it would be serious problem) Though we still have several counter measures it didn't change the fact that Magic power usage was limited sometimes.
Is there any possible way to further increase player character's mobility at the late half of the game (other than the short air dash succeed from previous game)? I'm wondering...
I also received report of several people (keyboard only user) troubled with keyboard control adjust since I'm used to gamepad I have no idea
Actually I still can't say the control adjust interface is user-friendly. Is there un-counter-able technical problem exist in game program? I did have some doubt.
Despite that, if we Countered the flaw/issues a great all-new Castlevania game awaits all of us kindly!