Much better Las, now your project has a distinctiveness about it. While I think, it would be cool to merge all the projects into 1 full game, realistically too many factors probably will stop that from happening. Different vision, using different software, (remember Warmachine is making his version of CV3 with MMF2) etc. not too mention Jorge stopped on his project looong ago and I don't know if he is so fancy about completing it anytime soon. (Not that I am speaking for him or anything.)
However we do have plans to go and make an alternate version of him CV3 nes style. So his main attack will be the 1,2 or3 way shot.
Yeah i really can't comment much on anyone's game to be honest. As i'm not technically involved with the other project. I know what you mean about vision, but with that being said it's possible to take the best pieces of anyone or everyon'es game and merge them. Ideas in the eyes of the beholder but it would take alot to make something like that happen, i do understand. With that being said our team is still moving forward and making pretty good progress. Several bosses are done or nearing completion, several have not yet been coded. The 3d objects i'm talking about include at the very least a handful of things. Primarily backgrounds. In the first level houses, Mainly the ones that are blue or brown probably. You know how those houses are in Olrox's level in SOTN. 3d background objects. Plans to make a 3d waterfall in the atlantis or moat(perhaps)have been discussed. Also a 3d windmill(somehow moving if possible). I'd like to make a Mill in room 4 3d aswell with a pulley bucket system. Also a 3d barn in teh swamp stage right at the beggining. Their are several other ideas aswell. In the moat level for a backdrop i woudln't mind constructing some 3d mountain ranges or perhaps leave that for the mountain range level itself. Also we may.....not sure yet add 3d style lava in either the mountain side level, catacombs, or a secret area. Just a few ideas that could be implemented. I personally do not wanna overdue certain areas either. So i have to keep that in mind. So how is vampireprotector coming along. Can you select from RIchter and Hanz belmont? or others?Well "Vamprotector" is on standby at the moment. That's partly why Warmachine is starting a side project. I am 9 classes away from graduating in Video Game Art and Design and I am also working full time on PlanetSide 2 so I have like 0 time for anything else at the moment. I dabble here and there on the forum, but right now I am swamped. The project is still for sure on, right now I am just waiting on a break so I can get back to things! Thanks for asking! I'll be keeping a eye on your project as well for sure!
Well that's cool hopefully you graduate soon and are back on it and eventually complete your game. Boy i've got problems of my own. Sorry to adress bad news to anyone and everyone about SCV3 project. But it just hit a snag.I am having issues when i save the source code now. It says this:
*************
ERROR in
action number 1
of Other Event: Game Start
for object MrD:
Error defining an external function.
*************
Their are only a small number of things i could think may be wrong. Not sure on any of them.
-When i build rooms i use sheets no tiles(don't know if size has somethign to do with loading issues)
-At one point i had a virus,but was able to save my data when i restored. Everything did seem fine with the engine for a while but then the above happened. Don't know if it's an issue or not. Though if it were i doubt i'd be able to run teh game.
-Also when i load some larger sheets in, if i do it all at once i get this reslut. Sometimes if i do it one by one it's ok. Just not sure if some sprites strips have too many animations.
-Also i do have various effects from other tutorial engines i've been adding to it. Maybe they are causing issues idk.
-don't know if any of the plug-ins are screwy either.
Well i posted this at yoyo forums. Hopefully someone can view the source and tell me what the hell is going on. I just finished 1 and started 2 more rooms for the moat bridge level. But that will be on hold until this is taken care of...hopefully. i think MrD's is the healthsystem. But it contains other stuff too.
Just so you know, Obreck works on Mugen characters now. He went MIA on my game too a few years back. That guy is a deserter and doesn't even have the common decency to let anyone know either.Well, you never know dude...maybe he had a run of badluck and has no internet, or family issues...you can never tell, I am fortunate to have my bud Warmachine stick with me on my project all this time. My advice would be just carry on, if coding seems to be a issue then switch to a easier program and restart from scratch. It sucks restarting, but if you find a tool or resource that is good for you and you don't have to depend on anyone else then you'll be making strides in no time! It's always touch and go trying to assemble people from the net. Unless, you have Nick Fury backing you up, anyone that has tried to start a huge fan-game or project experiences that once, twice, or more...
Well, you never know dude...
ERROR inSadly i don't know what that means. I think maybe i'm loading sprites that are too many animations,too big in size(mb's), or a music error and i'm thinking as of recent it has to do with the later. But i keep chipping away despite this error. It occurs from time to time after i save. If i get the error i can't run the game at all. I wish i knew what the hell was going on. I posted at yoyo forums 3 weeks ago and i didnt' even get one response back. I was actually considering pm'ing Theouagis because he works with game maker on a similar CV3 project. I really need to fix this problem once and for all to continue. Well if anyone has any good pointers please lemme know. I do know in order to finish this game i'll have to sit down and learn code which i plan on doing more so in the future. But i am level building heavily at the moment. Yeah Rugal it would be nice if Obreck came back and at least finished coding in these two games so both parties could finish if he doesnt' have the interest anymore. I'd be asking for way too much though! That's why i am doing my best to take initiative.
action number 1
of Other Event: Game Start
for object MrD:
Error defining an external function.
But i do know it points to Mr.D's game start which holds this code(and yes i have all the plug ing)
//////////////////////
//GMFModSimple - Initialization
LoadFMOD();
FMODinit(1);
alarm[0] = 2
//////////////////////
/////////////////////////////////////////////////////////////////////
//Create the SXMS engine and have internal error checking enabled
//Make sure you have a "dummy" object called sxms before calling this
sxms_create(working_directory+"\SXMS-3.dll",1);
//Initialize the sxwamp functions
sxwamp_init();
sxwamp_output_load("sxwamp plugins/out_ds.dll")
sxwamp_input_load("sxwamp plugins/in_vio2sf.dll")
////////////////////////////////////////////////////////////////////
Yeah i recently found out and use dropbox but i didn't use it back in the day. A while back i had a virus and restored my pc. Everything seemed to work fine after, but i am not sure if a windows vista update did something either,cause then i started getting the issue from time to time. Other people seem to have similiar issue on yoyo forums. The problem is i don't know if anyone has found a solution, and it doesn't help people haven't responded to their replies, including mine. That was 3 damn weeks ago! I did hear one of the guys at the MKF forum mention to try using .ogg files instead of .mp3's and change the music scripts to see if that helps. Well i know where my error really lies, it's in the above mentioned code, and it has to do primarily with loading the game. SO i'm not actually sure if any of the files are actually even corrupt. I'm thinking the gmk is fine, not sure about the dll's. Then again it does run most of the time so the problem could lie elsewhere. One of the older members said he's gonna shoot me the last official obreck build. I am gonna try putting the dll and swamp plugins into that to see if it works ok. If it loads fine everytime with no issue i'll know it was just an issue with a dll somewhere. I am seriously hoping for a solution at some point. I don't know code well, so i am hoping i can take examples from other engines on the .ogg code, and maybe replace it with the code that was previously in the engine. That may help things out. I guess i'll have to wait and see.Well you did say window's vista, that's probably part of the prob...lol Let us know how that idea of the obreck build works out...be sure to back that copy up before you mess with it!
lol Deal with it? He disappear about 6 years ago. I assure you that I've gotten over it. I'm just letting the people who are working on this game know that he's completely unreliable and should not be accepted back if he should return.
we need to show these guys some of our updates. it has been a while since we last did.
Er... Were there mine carts and tracks back in the 15th century?
Were there motorcycles back when CV64 happens?
People discussing whether there were mine carts in the 15th century
Thanks Esco, yeah i agree i think alucard's flight should be a bit slower/akward like the nes version and suck up more hearts. It's too damn easy to fly through levels with him. Maybe he can take double damage while in bat form. I turned off his double jumping. Also i am highly considering making SOTN style alucard an unlockable with a bunch of other goodies i can't mention. But in his place put Nes style Cv3 Alucard. That means if unlocked the player will be able to choose between either alucard versions and various other skins.
I like what I see here so far, but I have one big concern about the gameplay.I agree with Rugal. I think you are going to have to compensate the gameplay with a harder enemy types, traps, or something. For some reason other than the painting levels I am not so impressed by these levels yet. Maybe because they seem early and what you wrote in the thread seems more impressive and haven't been implemented yet. I dunno these levels seemed rushed compared to what you have shown in the past.
In my opinion, giving Trevor all of those tricks is going to make the game severely easy. My mine gripe is Trevor being able to whip in all 8 directions. A lot of the difficulty of CV3 came Trevor's dedicated jumps and one way whipping. I don't know what you gave to the other characters, but it seems to me that everything will be a lot easier with these new abilities. Maybe that's what you're going for and that's fine, but I fear you may be taking a bit away from what made CV3 such an awesome, fun game.
Dracula intro- talks from his chair(dialogue),while drinking blood, when done he breaks cup in hand. Then points at you to initate fight.
Does he call us a miserable pile of secrets?
Does he call us a miserable pile of secrets?
Yeah i agree. Though i did tone down most of each backgrounds and main cave by -76 contrast/brightness in the gimp. But yeah i know what you mean cave levels= dark,dank and creepy. I may go back and add some cob webs, spiders perhaps. Things signifying caves. I'll try and tone it even more, though the video's seem to come out slightly brighter than the actual game. As for empty i may be missing one or 2 enemies, i haven't seen in a video gameplay yet. It seems most people skip area 1 and drop right down.vgmaps.com
Yeah wondering too if theirs anyone out their that has a map of all the candles and what they are. If not i will eventually have to go through,play the game, and figure them out. I think the japanese,european, and american versions are differnt with candles though.
hey thanks! Darkman. That will help tremendously. In some cases i've put basic candles,but now i can change them all correctly. Awesome job man!No prob Las! Always happy to help! I think it's awsome that you are making so many strides in your fan-game.Can't wait to see the final product!
Monster Trio Set 1(2 akmodon's,cyclops,pazuza levanthian beast)coded by LC
Super Castlevania 3 Fan game Project - Monster trio set1 (http://www.youtube.com/watch?v=-T-LJ0SwabQ#)
Orphic Vipers test demo coded by LC in debug engine(also ignore the trio at the begining)
! Private video (http://www.youtube.com/watch?v=FQBPwO62bNI&feature=youtu.be#)
Ok these are coded in the main engine aswell but may need some tweaks. Still they are ready to go, and with one button press i can destroy them. Trevor is only in as a placeholder in the debug engine so the bosses know to attack. Castle bridge is revamped and soon i will show a vid on that when i get to it.
Yeah it's pissing me off. I can't make the video public. It won't change it. Somehow recently Youtube seems screwy. It won't let me uplaod it again either it says can't upload duplicate. Obviously some changes are being made their. It kinda stinks cause i wanted to show you guys. Maybe i'll upload the castle bridge as it's basically done. I did have the orphic vipers in for a split second anyways. Though when all is said and doen they won't be where they are.You probably have to delete the original and reupload it. Alternatively you can try Tinypic.com and upload a video. May take a second but then you'll be provided with a link you can use for the forum.
update: Here is orphic vipers preview. I'll have to check to see if the monster trio is working. Also this will only be up for a little while.
https://www.dropbox.com/s/tydjtjcauf2z3oh/SCV3%20Orphic%20Vipers%20preview.mp4 (https://www.dropbox.com/s/tydjtjcauf2z3oh/SCV3%20Orphic%20Vipers%20preview.mp4)
Also anyone know how to make it show up rather than just the link. Like [youtube/] insert link[youtube]. Except i'm not using youtube. So would it be [video] or something?
ok i thought tinypic was only images. But good to know. I may sign up. At least for now hopefully dropbox will show the vid. At some point if youtube isnt' working properly(i think my account was hacked), that i may switch to that. Well ok thanks darkmanx_429!
I regret to have to inform fan gamers,but this game is looking like it will be on hold for a while. I'm uncertain of what road lies ahead for it,but for now i don't think we have code help. I may re-post up for help at yoyo forums in the future. As it currently stands this game is far too complex for me too code. I am just at baby steps of coding. I am however sitting down with tutorials. It maybe sometime before i'm ready to comeback to coding this. Providing my skills levels increase to the point where i can complete it i'll more than likely do so. I"ve had to put HOTN(which i was planning to change the name to Castleavnia:Purge of Chaos) on hold aswell. Obviously this is going to take some time, and this is not the news i want to tell you. I"ve already seen two youtube comments saying don't quit this game, no one yet has made a CV3 full remake yet. But unfortunetly there is little i can currently do. The most i can hope to acheive at my current status is too continue to re-enhance the levels. Which even their i feel my creativity slips a bit at times. Bottome line is i really did not want to just throw the game out their but to make it look really nice before doing so. With that being said, i could put out a demo(chalk full of errors but atleast playable), but i doubt it would do the game justice.Sorry to here that Las. It was shaping up to be pretty sweet. I wouldn't put out a "half @$$" demo (no offense) because people will just be nitpicking on every little thing. It looks like you just have to wait man. The project is not dead just on hold. I can relate to the frustration you are feeling dude. At least you are being productive and starting to learn to code yourself. At that rate eventually you will be able to look back at yourself in past tense remembering when you couldn't code a lick...
Issues with a demo(if i do put it out)
-loading issues cause an external error, this makes the sounds(bgm and sound fx's)unplayable.
-to start the game the external error will happen but you have to hit ignore with the enter key about 50 times(just hold it down). Then the game will run but obviously no sound or fx's.
-many features that were meant as secrets will now be exposed.
-some areas weren't finished so they may be unaccessable without the use of alucard's flying abilities(example- the pendulum's in castle keep).
-Though we had stairs with moving the players automatically, i haven't yet sat down to get that part working yet. So the players can move room to room, but this will not be moved automatically yet.
-Most if not all rooms with shifting doors work, swamp stage may have had a room or two that gets stuck i forgot to fix.
-sometimes if the game is started in windowed mode it may occasionally freeze.
-i didn't finish externalizing many levels, and there is at least one reason. I had every intention of going back to resoop many of them up.
Well ok guys sorry to deliver this news. If we can get solid code help i'm all for completing it. But i myself, feel it's time to sit down and really learn code myself. If anyone wants to take a poll and vote for a demo that's fine(though it has issues) that's fine. Otherwise it'll be on hold.
Once again my apologies, this isn't the news i wanted to deliever,but i have little choice in the matter. Thanks for understanding. -Laslund-
BTW Here's CV3 Alucard sheet near completion. Been sitting for while and i still have yet to fix his stairs walk. But overall i'm feeling pretty content.Digging that waayy more than the one that is a placeholder in their now. The levels seemed even more polished my only gripe is that it seems, especially in your Castle Keep area that there are too many of the same type of statues in the parallax in the outside area, just too many in general and the same color as the foreground areas. They make it kinda hard on the eyes...other than that looks nice! I would also add some separate swinging animation to the chandeliers.
Hey thanks guys! I totally appreciate it! I hammered the hell out of this level. And yeah though i feel it's near complete. I do have to add a couple things. But yeah about the nit pickyness. I certainly wanna keep that a part of my repetoire. I'm through level 1 and doing the same. Overall i feel the village, all 3 caves, and the tower need the most enhancements atm. I feel pretty good on a number of levels. I do,however,feel the need to get the levels tip-top shape. Afterwards, i plan to sit down and firstly learn 3d primitives and how they work. I'm planning to reshape some levels and enhance them. I'm not sure how to go about it for level 1 but i really wanna add a mill to the medusa room and somewhere add in a windmill which makes perfect sense for it. My big focus is on that room3 chapel room. If i can at some point make a 3d room like that of sotn but totally original. I'd be physced big time! I know what i wanna do with it too. But i have to be able to sit down with it. Yeah i'll add more vids and updates when i have them. Till then....enjoy! 8)That's really awesome man! Lately, there has been a influx of people on the thread that have taken the reigns of their own projects when other people may have flaked out on them or quit prematurely, it's quite good to see! I feel like with my project, and the other ones on the thread there is a new generation of quality Cv fan-games coming out!
Super Castlevania 3 project is still going strong. levels are all being externalized. all levels are complete but some will get reworked just a bit. Las and I had a slow down period at first but things are getting back to where they need to be. still not sure when we will have a release date. stil need some small things coded here and there, so if anyone is interested, i'd be glad to have you ;)
Actually the one stage in CVIII isn't Atlantis even though I used to think so too ;D It's title is roughly 'The lost shrine of Poltergeists' or something along those lines. Nice to know that the game is almost finished. Perhaps the first CVIII fan remake ever to be released. Can't wait to give it a go!
thanks fpr your interest and support. seems like here lately We get little to no support at all. so once again thank yo so much.
Well i made 2 videos more but since im busy i cant do more :'( , when i find time i will make more if you want and sorry about the speed
Super Castlevania 3 Stage Ghost Ship (http://www.youtube.com/watch?v=yi-FhrkFATk#)
Super Castlevania 3 Stage Tower (http://www.youtube.com/watch?v=Z-5BvVy3ba4#)
This looks amazing guys. I think the main reason you guys did not get the support deserved is that you are (want it or not) in competition with the other castlevania 3 remake. And your thread wasn't as active as the other one until recently, (so it didn't rank-show as high in the fan section, therefore not catching the eye). This being said, your work looks fantastic. Both remakes are looking great, and we are blessed to be able to experience two different versions of Dracula's curse. Keep up the great work guys, and thank you for giving this classic masterpiece another re-telling.Thanks Sabinfigaro for your support and keeping it real. I respect that 100% my dude. yeah our activity was a shy for a while but we were working more in the dark. we good though. we have lots of stuff going on in the project. i almost wanna tell what it is so special in the game but I can't b/c i don't want to spoil any surprises for you all. Scv3 is coming along fine. a lot of changes done in the levels to make em even better. custom made boss edits. And las with his clever ideas that he incorporates in the game. there is so much stuff in this game thatI personally have yet to see anyone do in a cv fangame. Las is is st an awesome guy with a great vision.
Hey Reiko26, you are absolutely right.I expressed myself poorly, without any kind of knowledge to back up what I was writing. I'm sure there is no bad blood between you guys and the other cv3 team. And IF there is some sort of competition, I'm positive it's a healthy one. The castlevania dungeon is a pretty cool community and I know that everybody is doing their best to create works of art, not to claim superiority over another's project. Again, keep it up guys, and sorry if I offended anyone, that was really not my intention. Btw, the Sypha sprite is freakin sweet.Actually, (not to talk for BMC Warmachine) but we can tell you that there are absolutely no competition. We are all just passionate CV Fans with also a love for music, good storytelling, and just video games in general!
Hey Reiko26, you are absolutely right.I expressed myself poorly, without any kind of knowledge to back up what I was writing. I'm sure there is no bad blood between you guys and the other cv3 team. And IF there is some sort of competition, I'm positive it's a healthy one. The castlevania dungeon is a pretty cool community and I know that everybody is doing their best to create works of art, not to claim superiority over another's project. Again, keep it up guys, and sorry if I offended anyone, that was really not my intention. Btw, the Sypha sprite is freakin sweet.
Since i just found out this fan game existed, is it a kind of improved version of Super Castlevania by fans?
Really looking forward to this being finished. I know it's a fan project but I'm excited to play it. To me, this is the best looking fan project going right now.
The music system is set up pretty much set up for mp3's and midi's... With the music folder along with the external player folder..we will open up and opportunity for people to potentially have any number of mp3.. in the game or midi...depending on what file extension is used..also the player sprites can be swapped. With that being siad..if you dont like a song..you can simply open up the music.ini file..change the name of it..(making sure your file has the identical name)...and viola!! You will have the song you want...with the sprite folders it will work similarly..if let's say you make your trevor edit color..you simply copy the folder...edit colors to your liking and then change it to what the folder was named..it's pretty simple actually..We are going to set the game up with set sprites and players..so it may come down for some of them you want to use, that you have to actually unlock them before you can play them.. Either way..there is a variety of skins as is...we wont give away much more than that..
well here is:
https://www.youtube.com/watch?v=Jzkwvqn9tqQ (https://www.youtube.com/watch?v=Jzkwvqn9tqQ)
https://www.youtube.com/watch?v=TcnP257S4Wo (https://www.youtube.com/watch?v=TcnP257S4Wo)
https://www.youtube.com/watch?v=rTZT0F_cQGM (https://www.youtube.com/watch?v=rTZT0F_cQGM)
https://www.youtube.com/watch?v=KhWl876KoR0 (https://www.youtube.com/watch?v=KhWl876KoR0)
https://www.youtube.com/watch?v=bvumPeC7kvk (https://www.youtube.com/watch?v=bvumPeC7kvk)
https://www.youtube.com/watch?v=ms6ZY2Q2uvg (https://www.youtube.com/watch?v=ms6ZY2Q2uvg)
https://www.youtube.com/watch?v=qRMo7B3AOAo (https://www.youtube.com/watch?v=qRMo7B3AOAo)
sorry if i dont show the boss battle but i think its better to not show but i dont know if this is ok but well now i can record in full speed.
;D ;D hey guys got 2new vids for you to enjoy. tell me what you think.Hey if I may ask, where did you get the drapery that's blowing in the wind in 3:56 of the first vid?
https://www.youtube.com/watch?v=0OMPU-pFuWQ&feature=youtu.be (https://www.youtube.com/watch?v=0OMPU-pFuWQ&feature=youtu.be)
Ghost ship
https://www.youtube.com/watch?v=RDpArQhyM0c (https://www.youtube.com/watch?v=RDpArQhyM0c)
please enjoy
....easter eggs? Their are no easter eggs in our game.. At least none that i am aware of...lmao... Curious as to what you are refering to as easter eggs?
easter eggs means hidden stuff like isaac and the oarsman dude we have tons of easter eggs lol
I'd personally leave Issac out of CV III even if he is an Easter egg. He just doesn't belong in that game :P
I'd personally leave Issac out of CV III even if he is an Easter egg. He just doesn't belong in that game :P
i don't see any bad as an extra character.hum , and by isac i can say that there will be a hector . who will be the third character ?
more one suggestion. seeing some of the other videos it´s better increase the speed of trevor cause sypha is quick as alucard. if i remenber well there are some trevor running sprites animation somewhere. you guys certainly could use then on your game. but again is just my humble suggestion. do the better to the game.
and continue with the great work.
The more and more i see about this project, the more i get anxious to try it out. Keep up the good work.
I liked the 3D attept for the stage 1 chapel. The only recommendation I would put fourth is that keep it all black so only the stained glass windows are the only thing showing. It would still be 3D but it would also remain true to the original CV3.
Maybe I'm a little confused or I need to read back more on this thread, but why would taking her hood off makes sypha vastly different? That just seems silly. She would still move the same and be the same person. It's just a hood.Sypha will still have the same moves, with or without hood. They're just going to be different skins if that makes sense. But other than the sprite changes, there won't be that much of a difference.
Sypha will still have the same moves, with or without hood. They're just going to be different skins if that makes sense. But other than the sprite changes, there won't be that much of a difference.
imho its a waste of time. time we could spend on something to move the game forward and close to getting a beta out. bit its whatever. i just feel from my perspective that its a waste and not necessary.
If you guys need any help with the hoodless Sypha sprites, just let me know. Id love to help this project in any way possible. Also, do you guys have a planned date for when the next demo comes out?We don't have any specific date yet. I mean there are still some thing that need to be fixed (dracula form 2, cv3 alucard, a few bosses, ect). But yeah if you want to help out with sprites and stuff I'm totally cool with that.
Little details and thoughtful tweaks are what makes games memorable. Especially remakes, revisions, and redesigns. ;)
@ las, I like the tower fixes you made but we should drop that skeleton with the sword. and the armored skeleton with the flail should 1 be either removed or reworked to look different and his number of hits should be like 3 hits and dead. flying skeletons need spaced out. and the ones that fly straight across screen should be taken out. they didnt have that movement in the original. its kool and all but that causes them to be over saturated for that level.
Looks good! Although I think the grand piano is a little out of place in 1476, lol. My only real concern is with regards to Alucard's height and the doors. The doors are rather small and should be one 16X16 block taller as you would see them in say SotN, DoS and PoR. And because of Alucard's height his head will collide with the door frame rather then him seamlessly walking through the door. It might take a little work to do this but in the end it'll all be worth the effort ;)
Question. Are you using a 3D program to animate the doors? And if so, is it taxing on your engine?
You know... If you're having a problem with trying to recreate the lava from SotN then why not do an alternative? There's a nice pool of lava in the game Donky Kong Country 2. I think it would work really well. Especially since lava is not transparent which is what we can see in SotN. It would also cut down on the engine more leaving room for other things.
I have code that allows players to go up stairs automatically...i figured to dabble with that at some point..LC gets credit for that code.
You can grab his MP3s here. (http://zoraspace.net/midi/mp3/)
I thought about contacting youtube..but i figured they get that all the time..i mean..what will they do anyways?
This is what I recorder I was busy this days
Super Castlevania 3 Cave (http://www.youtube.com/watch?v=k5PaVSKedAY#)
My only real issue is Trevor sporting a tailcoat when he wore no such thing in CV III. But that's just me :)
About that its only if you want to use it, you can use the Oiginal Trevor, the version in the video is for the fans of LoS but We are still in discussion if use or not use, I think its okey.
Another video, enjoy:
Super Castlevania 3 Alucard´s cave (http://www.youtube.com/watch?v=akoLptr4KGk#)
Well, this Stage isnt bad at all, i liked it, but i think that old Version of Alucard caves is really better, because is more faithful with the original...
https://www.youtube.com/watch?v=qRMo7B3AOAo (https://www.youtube.com/watch?v=qRMo7B3AOAo)
Why you dont put it as an alternate route (if possible?)
What is that annoying sound constantly?
Well, this Stage isnt bad at all, i liked it, but i think that old Version of Alucard caves is really better, because is more faithful with the original...
https://www.youtube.com/watch?v=qRMo7B3AOAo (https://www.youtube.com/watch?v=qRMo7B3AOAo)
Why you dont put it as an alternate route (if possible?)
I agree 100% that the old was waaaaaay better than this version of the level. I'm not feeling that at all. It lost its sense of identity. You had it right the first time.
The first one is more faithful, but this new one seems to be a reimagination of it if it was bigger. Since it holds "Super" in the title, like Super Castlevania IV did, I can understand why you prefer to follow this way.
The problem is that its very SOTN-ish in stage design, with almost none dangerous jumps and pits, this way it loses its charm. Also because you almost only walk, without platforming, it feels empty IDK why :-\
Sorry if it sounds harsh but Im being honest, this redesign isnt totally bad, you really upgraded the stage visually, but it came with these problems.
;)Hey guys..Merry Christmas and Happy Nears when it comes! Happy holidays...just figure i'd leave you with some footage Jop shot not long ago! And yeah their should be sound!
SCV3- CastlevaniaAlucard (http://www.youtube.com/watch?v=SjUT4oOC8R8#ws)
oh man! pachislot alucard in moving ;D this great, great job, Job, xD and thanks for the video Las :'( xD lol ... by the way Job, how about a little glitter in her hair, you can use the middle tone hair color Alucard SOTN, only a recommendation...
Looks good! mmmmmmmmmm
*Almost every fangame ever is going to have this issue to some extent, but there are a lot of clashing graphics in all of your stages. A lot of tiles that don't quite fit are often placed together, and sometimes I noticed the background work seemed sort of cut and pasted together. Not really a big problem since this is early in development, but some polish on the stage designs and tile placement would certainly improve the look.
It was unexpected! so the project still lives? :o
Glad that you're returned, Reiko26!
No recent demo yet. Id like to get las to cut some stuff out that hinders the engine. Like per se, we planned to add curse of darkness scenarios. I figure if we just do the basic Cv3DC just to get it out. Then if we want we could add the cod elements. That would help out not only the fans but would take loads off of us with the project. If i can get him to agree with that. It will be golden. Look forward to hearing back from me soon
Just out of curiosity can I see some of the sprites you've made for the project and hear some of your music? I'd like to see what kind of progress you've made, even if it's not engine or programming related!
So, any news about the upload of what you have done on the game so far ?
how many necroposts can this 8 year old topic accumulate