Okay! Now I have even more questions! Clearly we saw Kraid in there unless it was another of his species since he died several games ago. And that Chozo warrior wearing the same type of power armor as Samus. I really need to get this game...
Okay! Now I have even more questions! Clearly we saw Kraid in there unless it was another of his species since he died several games ago. And that Chozo warrior wearing the same type of power armor as Samus. I really need to get this game...
Pure Speculation:
- Samus will get her powers stripped at the beginning of the game, giving her the Blue Suit
- Chozo Warrior uses those powers and you fight him several times like Nemesis / Girahim
- Chozo guy’s consciousness is linked to The X and Ridley (Neo Ridley was previously destroyed in Fusion, with the Core-X escaping his body on defeat). Since this is apparently . concluding the arc between Samus and the Metroids (which started in Zero Mission), the main nemesis has always been Ridley; just as in the Prime games, the main nemesis was the Metroid Prime, who absorbed the Phazon suit, returning as Dark Samus.
- Chozo guy is either their king, the lineage of their God/ king or had to do with raising Samus.
But it’s just a theory…….
Metroid Dread is the worst good Metroid.
You get a Double jump for 15 minutes, then you immediately get space jump.
Cross bombs require some pretty dumb positioning to work properly, and overall underutilized.
Grapple Beam has it's own dedicated button.... in which you still have to select it.
Gravity Suit halves damage, convenient because all enemies in the areas requiring the Gravity suit deal double damage.
Emmi's are more-so Copy-paste jobs than unique threats all defeated the exact same way.
Speaking of Copy-Past Jobs, Chozo Sentinels, you fight 3 of them in the last hour, last 2 are back-to-back and it's shameful.
The moment the game finally decides to finally be open is after you acquire the power bombs, 3 rooms to your right is the final boss.
The result is the worst kind of game; Backtrack upgrades is about 40% of the content because they require certain upgrades shamelessly instead of the usual 20% where you can get most of em as you acquire the area's upgrades.
The final boss is a QTE-check slog.
Your reward for mastering the game, beating the game is just artwork.
Honestly it's no-nut November for Mercury Steam's Hard-on for forced Parry mechanics and the later half of the game is their December.
Honestly, Fusion did 90% of this game's execution way better with vastly inferior hardware.