Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u
Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC
That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.
Hehe, I got used to that frame count since that's how i'm creating the sprites for my project. I don't have CV spritesheets, except for Shanoa's. But having a lower frame count will facilitate things.
Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?
IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.
In fact, I studied the opposite to art: engineering
I began to sprite some months ago. Then a wooden staff will be OK for now