Let's cut to the chase: I have been putting all updates on the anti-chapel (
http://www.chapelofresonance.com/forum/index.php?/topic/5795-the-castlevania-sotn-hacked-thread/) up until now, but since the forums are closed for the moment, and this place seems to be more lively I have decided to place updates here as well.
First off, a WIP editor that NYX is messing with:
http://www.romhacking.net/forum/index.php/topic,11315.0.htmlNext is the post with the demo release of the hack (cut and pasted):
The demo of the hack is below. You will all need the following:
NOTE: if the links don't work, copy and paste them.
Also, I have only been able to test the hack on XP machines. But I see no reason why it shouldn't work on vista or windows 7 though.
EDIT: FOR EVERYONE USING WINDOWS 7: once in MHS, go to Tools/Options, and disable kernel reading and writing of RAM. This should get the hack to run in it.
Here is the zipped up file for the demo:
http://www.mediafire.com/?vvwtf4d4fv8ac74It contains the following:
- Demo1.bin: the ppf file
- PPFomatic: to apply the PPF file
- demo1.lssave: the memhack scripts file
- demo1text.rtf: a wordpad/word file that has all of the directions on how to run the hack, the new controls, as well as a list of changes and known bugs. MAKE SURE TO READ THIS FIRST!
- Several extra LSS files that can be opened from memhack's code editor (tools/script editor)
The LSS files all contain a MASSIVE amount of data that I have used to hack the game, and are WIP. They contain things like a list of variables for different things, charts for stuff like sprite structures, weapon lists etc. They are all notated very well too. To those of you who just want to play the hack, these LSS files will be useless. But for those like Nyxojaele, Gemini, and other programmers, this is definitely information you will want to look at.
Also please note that some of these LSS files may have little notes to myself still listed in them (like on the weapons chart). Please disregard them.
Special thanks goes out to SERIO for giving me the new and updated Richter sprite that you see in game. And also to GEMINI, who helped to teach me a LOT of things about how PCSX's debugger and trace options work. Without these two, this demo and my hack in general wouldn't be nearly as good. Last, but not least, a MASSIVE thanks goes out to L.Spiro for his memhack scripting functions, and all of the help he has provided me (and for the infinite patience he has shown too, lol). Without his tool, none of this would be possible. Spiro has proven that the impossible can be made a reality. B)
If anyone finds any weird bugs please let me know. If it crashes please include a screenshot of the error code in epsxe (this is very important) as well as details of what you were doing when the bug occurred.
Please do not just write and tell me "it doesn't work at all." Make sure that you follow directions and it will. I have tested this thing on 6 different XP machines, and they all worked perfectly. Hopefully it will be the same with vista and windows 7.
Have fun peoples. Although it's not much, I hope you all enjoy it. B)
Here is a guide for the demo: http://www.mediafire.com/?c6e6zcaqyz1ym54Also you can backflip on the ground but hitting the backflip button; it is not just done in the air. Note that the demo ENDS as soon as Alucard enters the castle gate. NOTHING ELSE IN GAME HAS BEEN CHANGED!Video of the demo: (note: the backflip glitch used during the conversation has been fixed already and that the animation looks choppy for the backflip, but in game it is not)
Castlevania: Symphony of the Night; hack by esco, demo, Perfect Run