I sometimes wish that Castlevania would've kept things really simple, story-wise, like in the old days. There's a fantastic atmosphere in games like Super Castlevania 4 because the game is so mysterious and "low-key" (dunno if that's the word I'm looking for here).
There are modern games like Demon's/Dark Souls that handle storytelling in a very satisfying way (IMO) because they're so damn mysterious. Castlevania could've stayed like that - silent, eerie and mysterious - but it kind of went in the opposite direction instead. But I don't really mind it. I play 100% for the gameplay, and the story is always at least passable. I think IGA had great intentions with his storytelling, trying to make Castlevania more than what it once was. I don't blame him even though I sometimes wish he'd done things differently.