The sprites are really inconsistent with AoS's sprite style. Other than that, good work so far.
Very nicely done. But is it the video or Alucard's walking animation isn't as smooth as Soma's? Also you might want to change the palette of the "stoned" Alucard. It is too bright and messy. And is the damage number supposed to be black and red? You could change it into white with red outline you know.
Very nicely done. But is it the video or Alucard's walking animation isn't as smooth as Soma's? Also you might want to change the palette of the "stoned" Alucard. It is too bright and messy. And is the damage number supposed to be black and red? You could change it into white with red outline you know.
well i send this sprites to DarkPrinceAlucard and i think in this gif it moves smooth
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2Ffb57%2Ff%2F2016%2F248%2F6%2Fb%2Falucard_walk_animation_by_drameloch-dagm4px.gif&hash=862a15077676f434cdf4a3fb3bf98365)
I think you see this gift in my facebook.
perhaps an error of the position of the walk or the frames?
- UPDATE -
Ok here is the gameplay video showing Alucard in action, also shows the first encounter with Dracula and a look at the story firsthand, enjoy. :)
Looks awesome! I like what's happening in the screenshots. But in the video... Alucard's head not bobbing for a few frames as he runs really bugs me.
Not sure if it's the filter, but it also looks like a lot of frames of animations are missing (you insist on recording with the emulator's video filters on).
It's done.
Do you have another about this hack of Alucard's palettes?
I can help you to correct it in this time.
I found these actions problem.
If you have another Alucard's palettes of this hack, let me help you.
the first one is like that because the sprite is to large to fit the entire wing, sadly there is nothing that can be done about that since you can not fit anymore without overlapping with another sprite entirely
Oh no those are not "pallete" issues, the first one is like that because the sprite is to large to fit the entire wing, sadly there is nothing that can be done about that since you can not fit anymore without overlapping with another sprite entirely, the best that could be done would be a sprite edit and I may ask jop or do it myself at a later time once I get all the other sprites replaced. The second and third ones are sprites that I have not replaced yet and I will do so later, the actual palette for those is shared so there is no palette issue there is only the fact that those are still the old sprites that need to be replaced with the new ones I have.you can just send me the file through a pm when you get a chance and I will take it from here, thanks. ;)
Tell me the dimension and i will see what i can do.
Why don't use this?
I have no critique beyond a single one: Please turn Shaft's walking animation into a floating orb or something similar.
Him turning into that EXTREMELLY SMALL sitting Shaft is too funny for me to not comment on.
Outstanding job, by the way.
well you can use the walk animation that he have in RoB or the other option its to make one XD.
I've already ripped the music via GBAMusRipper. And I will say I assumed that it was mainly going to be remixes from SotN, but then it pulled music from Legacy of Darkness, Chronicles, and Ecclesia
Is the Skula soul part of the new item layout or actually missing?
Is the Skula soul part of the new item layout or actually missing?
Ok cool, do you plan on releasing them to the public? If so please be sure to credit me and my hack. :)
Looks like there's a stray space in the key.
EDIT: Giving it a quick whirl, seems to be missing the percussion for some reason, though I haven't actually played the hack so I dunno how they actually sound in-game.
EDIT2: Okay, so it actually isn't using any percussion tracks in-game, that's weird.
"All of the new tracks had at least 12 or more"
I could've recreated them with 6 tracks. MIDI-wise, that is. ;)
Still, this is pretty impressive.
Hmm... I may do it on my downtime.
What are the limitations of what you need?
Number of channels, a certain length of time, certain instruments, etc. Let me know and I can probably bring some tracks up.
Won't know when that will be, however.