How many FPS does this game runs? It needs to be at least 30FPS locked, because right now, from the videos, it's slow as fuck.
Camtasia could be affecting things.
Now that I've actually managed to view the first one, I'd say it's coming along pretty nicely, barring sound quality issues. Some tracks sound a bit muffled, while others sound buzzy.
Oh, and some of the titles are a bit Engrish-y (particularly Legendary than Hell and Boss to Lose).
Yeah, Warmachine changed and upgraded equipment a few times during the making of the OST so, some tracks do sound better than others due to them being produced super early at the beginning of the project. We are in the process of re-doing every track when we finalize the few remaining tracks of the game.
As has been since the beginning, the OST is really hardcore. It's my favorite part of the project, and I like hearing more.
However, you cannot possibly think your thread can compete with the information leak of TWO new Castlevania titles, can you?
Ha, I am watching those titles as well bro. I don't know about competition as far as my game goes, but I have tried to evolve things in my game that could very well be used in a legit CV title. I haven't even showcased the whip + item + combo thing yet..
Actually I like this project and I want to play it cause it has a great potential. I don't give a damn about the new castlevania titles because I feel like they are going to suck for some reason (maybe because of the last one). I like 3d castlevania, seriously, but I can't like it as much as the 2d ones.
Talking about your game, I'm not that much of a soundtrack guy, but your ost is awesome. The level design imo is pretty nice too. Some of the things you might want to take a look are the speed for the character frames being like his real speed. It might be a problem only in the video but it's nice to take a deep look on that. Well for me that's it :3 It's a really nice project and you should finish it. One thing I see here a lot is people saying more bad things than good ones. But I don't see them with original projects nor with almost finished ones.
Nice to see you back Curse. I am really hyped about your project as well! I hope you get back to it sooner than later!
Hey here's some feedback for darkmanx429 on your ghost ship level. That thing looks really awesome dude. Let me get into detail as too why. For one thing the background water makes it tottaly storm like which you'd see in a cv type game. Really harsh wether during a storm. Thumbs up big time their. Also teh decortations of the inside part of the ship are very well detailed. Boxes, crates, canisters, you know things you'd expect to see in a ship. Very well organized too i might add. I really do like the health bar. What a crazy effect on teh healthbar. I'm suprised konami didnt' think of that first. That is inovative genius right there. THe ships colors look good, very wood like, and believable. Plus objects are behind and infront of the player so it give the ghost ship good depth. Nicely done! As for teh guy behind the door, or what appears to be, it looks cool but i dont' know what he's supposed to be doing. "Please let me in i'm drowning" lol. But yeah it appears adding some enemies that fit the area would be next in line. I"d assume flying ghost, maybe dead pirates, or some type of dhurons or something. I could even imagine some giant squid as a boss in that level. How often do you see that in a vania game. Well done on the level. I'd give it a 9 on that out of 10. It is clear and evident whoever built that level, you or warmachine put alot of time and effort into it. Definetly something people needs to see more of, hardwork+dedication=awesome!!!
Thanks for the detailed feedback. One thing I need to add to that particular stage, is the swaying of the ship up and down. I don't think we ever mentioned it, but Warmachine is doing all of Richter's stages and story and I am doing all of Van Helsing's stages and story. That way we have two completely gameplay experiences for the player!
Thanks for everyone that is providing feedback, all that is being taken into consideration. As for the OST remember that was just a preview vid of 15 tracks. We have 47 completely done. Sorry, if I was a little pushy in recent post about my game, it's just that I really feed off the fanbase and the forums to keep me motivated with the project. I also like the exchange of ideas between people, I want the project to be the best it can be and I can't do that without feedback from you guys!