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Offline BingleGod

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3090 on: June 19, 2012, 05:36:50 PM »
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We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.

It's too bad that Cox assumes that a Metrovania inherently follows this sequence. Because it doesn't. In fact, it could be just the reverse.

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You saw the trailer right? That music was recorded in Spain and we tried to attempt a Guinness World Record. We still don’t know if we’re going to get it or not. The Guinness record is about the biggest orchestra ever united for a video game.

This is an amazing distillation of MS' aesthetic goal of prioritizing dumb bombast.

Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3091 on: June 19, 2012, 05:42:03 PM »
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We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.

Nuh-uh.

Metroidvanias start off easy, and they're easy the whole way through.

Unless those Metroidvanias happen to be Circle of the Moon or Order of Ecclesia, two games with GOOD difficulty, balanced between easy and difficult.




please note that this is just my opinion and I in no way speak for the entire Castlevania fanbase
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Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3092 on: June 19, 2012, 05:46:59 PM »
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Nuh-uh.

Metroidvanias start off easy, and they're easy the whole way through.

Unless those Metroidvanias happen to be Circle of the Moon or Order of Ecclesia, two games with GOOD difficulty, balanced between easy and difficult.




please note that this is just my opinion and I in no way speak for the entire Castlevania fanbase

Yea I would have to agree there.

Even though I am a huge metroidvania fan I must admit that SOME are pretty easy.

But games like Circle of the Moon and Order of Ecclesia definitely found a great way to balance out the difficulty while still keeping the leveling up feature which I love.

If only IGA could have did that with more metroidvanias. :'(


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Offline crisis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3093 on: June 19, 2012, 05:50:15 PM »
+1
i thought hod was pretty hard when i first play it

i died several times trying to navigate it's crazy layout

i mean it wasn't cotm hard but i did have some trouble spots here n there

Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3094 on: June 19, 2012, 06:02:41 PM »
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Yea I would have to agree there.

Even though I am a huge metroidvania fan I must admit that SOME are pretty easy.

But games like Circle of the Moon and Order of Ecclesia definitely found a great way to balance out the difficulty while still keeping the leveling up feature which I love.

If only IGA could have did that with more metroidvanias. :'(

Interestingly enough, IGA's 3Dvanias had some good difficulty. I remember the first time I ever played Lament of Innocence the bosses were taking my ass off and handing it to me. The last battle in Curse of Darkness was difficult as Trevor. And in Judgment, I vaguely remember Shanoa kicking my ass time and again.

i thought hod was pretty hard when i first play it

i died several times trying to navigate it's crazy layout

i mean it wasn't cotm hard but i did have some trouble spots here n there

By HoD, do you mean Dissonance, or Despair? Either way, I seem to have forgotten those two and I remember having a bit of difficulty in them... Not like you said, CotM hard, but still.

Note that Harmony of Despair isn't necessarily a Metroidvania...
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Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3095 on: June 19, 2012, 06:09:02 PM »
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Interestingly enough, IGA's 3Dvanias had some good difficulty. I remember the first time I ever played Lament of Innocence the bosses were taking my ass off and handing it to me. The last battle in Curse of Darkness was difficult as Trevor. And in Judgment, I vaguely remember Shanoa kicking my ass time and again.


Not sure about anyone else, but I never considered Lament of Innocence a metroidvania since played in a style of a "hub world" rather than having to traverse a huge castle or outside areas like the other metroidvanias.

Also it did not have a level up system which further made it balance out more as far a difficulty went.

And regarding the last battle of COD, it actually wasn't that hard for me, the final form of Dracula was time consuming, but other than that easy IMO.


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Offline crisis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3096 on: June 19, 2012, 06:11:05 PM »
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By HoD, do you mean Dissonance, or Despair?

hmmm..

Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3097 on: June 19, 2012, 06:20:36 PM »
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hmmm..

Despair should be abbreviated HD, but that doesn't stop a majority of the fanbase from abbreviating it as HoD, like Dissonance. That's why I asked. :P
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Offline DragonSlayr81

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3098 on: June 19, 2012, 07:53:22 PM »
+2
Despair should be abbreviated HD, but that doesn't stop a majority of the fanbase from abbreviating it as HoD, like Dissonance. That's why I asked. :P
Someone should decree, "And now, Harmony of Dispair shall forever be known as HD!!!". Shout it through the rafters and let it be heard throughout the lands! ;D Put it on the faqs for noobs on these forums!! ;)

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3099 on: June 19, 2012, 09:38:15 PM »
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I always looked at it as HD because it's the first Castlevania on an HD console

Offline Flame

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3100 on: June 19, 2012, 09:56:31 PM »
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hat was the only reason for it's name reusing "Harmony of D_ _ _ _"

they couldnt pass up the pun.
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Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3101 on: June 19, 2012, 10:26:49 PM »
+1
They should rename Mirror of Fate to something like:
"Castlevania: 3 Dead Succubi"

Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3102 on: June 19, 2012, 11:05:02 PM »
+1
I always thought if they did a 3DS remake of Dracula's Curse, they could call it Castlevania 3Dracula's Curse.
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Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3103 on: June 19, 2012, 11:13:34 PM »
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I see what you did there.

Offline Charlotte-nyo:3

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3104 on: June 20, 2012, 04:23:50 AM »
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Exploration has been beefed up for sure, but we don’t want to have a game where you run around collecting loads of things.

Looks like they're going the exploration without any reason to explore route.

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