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Offline Crying Freeman

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Castlevania's geography/outside
« on: October 28, 2015, 10:52:01 AM »
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We all know that Alucard said that every time the castle rises again, it takes on a different shape from the last time. I've ways wondered about the outside, though. In every game that has areas outside of the castle, its also different every time. Obviously to make new levels from a development standpoint, but are the castle's grounds affected from the castle's rise? A small review of the games down below until SOTN:

In CV1, we have the castle's front gate/wall, presumably after the bridge crossed in CV2. Since the castle has crumbled, in CV2 the front path is covered in the remnants of the structure. CV3, ruins of Wallachia, swamps, cemeteries, ancient structures, a lake surrounding the castle.

The GB games, Adventure has the forest, cave, a tower of spike traps, Belmont's Revenge caslte just appears after the other four. Legends has forest, towers, then into the castle.

CV4 has a large castle wall entrance after a small moat, horse stables, swamps like CV3, a cave like Adventure, a waterfall with small wooded mechanisms for regulating water (perhapse for the greece-structure people to fetch some water?) ancient greece-like civilization like CV3 if I remember correctly, the torture tower/cathedral(?, I have no idea what the hell stage 4 is), then the road leading up to the castle, with a small tower along the way.

Bloodlines is like CV1, small entrance. Rondo only has a few levels set in the castle, but we have swamps, Forrest's, rivers, lake, cemetary, towers, similar to the previous titles.

The 64 games REALLY confuse me. We have a forest, a castle wall, both familiar, but now, on the castle grounds, a Villa!? Why the hell is a family living here!? I think Gille de Raise had something to do with Dracula lore, so I guess that makes sense,along with what we find out about the family in LOD. Plus, the intro and ending of CV64 show the castle on a sma island, like 3, and you get in through an underground passage, but no sign of the Castle wall surrounding or Villa. SotN? Nothing. Whole game in the castle again.

But even then, how are Trevor and Richter looking at the castle from a cliff if he had to sail to the castle!? We see is on a cliff, but in the CV3 map, it isn't shown on a cliff! Plus it isnt showing the clkcktower and other towers or their bridges.  Whatever.
« Last Edit: October 28, 2015, 11:04:42 AM by Crying Freeman »

Offline theplottwist

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Re: Castlevania's geography/outside
« Reply #1 on: October 28, 2015, 11:14:03 AM »
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But even then, how are Trevor and Richter looking at the castle from a cliff if he had to sail to the castle!? We see is on a cliff, but in the CV3 map, it isn't shown on a cliff! Plus it isnt showing the clkcktower and other towers or their bridges.  Whatever.

This could be justified in a number of ways. For instance, Trevor could be looking at the castle from an angle where the cliff obscures the bridge and the tower. Another explanation: Everything connected to the castle crumbled before the castle itself.

About not seeing the cliff on the map, I think we could say that the first map is a gross representation of what is there on the general area. Plus, we can't reaaaaally make out what that lump representing the castle is supposed to be (the castle only? Both castle and cliff?). However, there are TWO maps, and you can clearly see the cliff in the castle detail map.

Now, about the geography around the castle changing, this is due to the castle reappearing in different parts of Romania every time it's revived. You can see that by comparing CV2 with Rondo, or Curse of Darkness with SotN, or even Order of Ecclesia with Portrait of Ruin.

Sometimes the castle appears on a cliff overseeing a lake. Sometimes it rises right in the middle of a lake itself. Sometimes it appears in the middle of a wheat field with no lake in sight.

We don't know what criteria the castle uses to revive, but it certainly is not in the same place every time.
« Last Edit: October 28, 2015, 11:33:00 AM by theplottwist »
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Offline Crying Freeman

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Re: Castlevania's geography/outside
« Reply #2 on: October 28, 2015, 12:03:48 PM »
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This could be justified in a number of ways. For instance, Trevor could be looking at the castle from an angle where the cliff obscures the bridge and the tower. Another explanation: Everything connected to the castle crumbled before the castle itself.

About not seeing the cliff on the map, I think we could say that the first map is a gross representation of what is there on the general area. Plus, we can't reaaaaally make out what that lump representing the castle is supposed to be (the castle only? Both castle and cliff?). However, there are TWO maps, and you can clearly see the cliff in the castle detail map.

Now, about the geography around the castle changing, this is due to the castle reappearing in different parts of Romania every time it's revived. You can see that by comparing CV2 with Rondo, or Curse of Darkness with SotN, or even Order of Ecclesia with Portrait of Ruin.

Sometimes the castle appears on a cliff overseeing a lake. Sometimes it rises right in the middle of a lake itself. Sometimes it appears in the middle of a wheat field with no lake in sight.

We don't know what criteria the castle uses to revive, but it certainly is not in the same place every time.

I wasn't aware the Castle could appear in different areas, but it makes perfect sense! In Bloodlines it doesn't seem to be where it was anywhere else before.

It's coming back to me seeing the underground area map from CV3. Ive only gone through the underground once and kinda gave up at the blocks falling part  ;DD True, probably just a barebones map.

Offline zangetsu468

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Re: Castlevania's geography/outside
« Reply #3 on: October 28, 2015, 06:12:15 PM »
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@Crying Freeman In bloodlines I'm not even certain the final castle is Castlevania, as Castlevania's remnants are in stage 1.
Then again COD had Castle ruins and a new Castlevania rose out of the ocean.
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Offline Crying Freeman

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Re: Castlevania's geography/outside
« Reply #4 on: October 28, 2015, 06:20:11 PM »
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@Crying Freeman In bloodlines I'm not even certain the final castle is Castlevania, as Castlevania's remnants are in stage 1.
Then again COD had Castle ruins and a new Castlevania rose out of the ocean.

Oh yeah I knew stage 1 in Bloodlines was Castlevania's ruins. From the map it didn't seem so similar to the other games I though. And COD I beleive there are some ruins. Need to play that game more, was like a real 3D sotn from what I remember.

Offline coinilius

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Re: Castlevania's geography/outside
« Reply #5 on: October 28, 2015, 08:53:20 PM »
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I'm playing Curse of Darkness at the moment!  It is... not exactly like a 3D SotN.  I mean, it does have a lot more SotN elements than LoI did but so far it just seems to be a very strictly linear experience that just happens to have item forging and customizing of armor items and weapons and stuff.  It's practically just 'Stage 1', 'Stage 2' in its progression (I'm about to finish Eneomaos Machine Tower).  The groundwork is there for a good 3D Metroidvania but it doesn't quite pull it all together, IMO.  Anyway, it has The Abandoned Castle area which is the ruins of Dracula's Castle (from CV III, I guess).

Offline Crying Freeman

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Re: Castlevania's geography/outside
« Reply #6 on: October 28, 2015, 09:16:02 PM »
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I'm playing Curse of Darkness at the moment!  It is... not exactly like a 3D SotN.  I mean, it does have a lot more SotN elements than LoI did but so far it just seems to be a very strictly linear experience that just happens to have item forging and customizing of armor items and weapons and stuff.  It's practically just 'Stage 1', 'Stage 2' in its progression (I'm about to finish Eneomaos Machine Tower).  The groundwork is there for a good 3D Metroidvania but it doesn't quite pull it all together, IMO.  Anyway, it has The Abandoned Castle area which is the ruins of Dracula's Castle (from CV III, I guess).

I see what you mean. I do have the xbox version and I played for the first few levels. I assumed it would be like SOTN where you start a bit linearly but as you progress you get more free reign to go where you want.

I still wanna beat the game, it was REALLY fun while I played. Also like the idea of the story, with a Drac traitor as the playable character, Hector was a badass. Plus the ability to play as Trevor when you beat the game, assume its like LOI.

Offline zangetsu468

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Re: Castlevania's geography/outside
« Reply #7 on: October 28, 2015, 09:20:51 PM »
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I'm playing Curse of Darkness at the moment!  It is... not exactly like a 3D SotN.  I mean, it does have a lot more SotN elements than LoI did but so far it just seems to be a very strictly linear experience that just happens to have item forging and customizing of armor items and weapons and stuff.  It's practically just 'Stage 1', 'Stage 2' in its progression (I'm about to finish Eneomaos Machine Tower).  The groundwork is there for a good 3D Metroidvania but it doesn't quite pull it all together, IMO.  Anyway, it has The Abandoned Castle area which is the ruins of Dracula's Castle (from CV III, I guess).

It's a bit like Simon's Quest, a lot of good elements in the game which don't necessarily marry up that well. For example, environments which link up nicely, but essentially consist of "rooms" or hallways of enemies like LOI with less platforming. COD did manage to give the feeling that the game was indeed "open" (partly by having outdoor environments) more successfully imo. 

Awesome looking environments but the player ran way too slow.

Great to have a second selectable character but it should've been Isaac or SG, not Trevor.

I recall being so excited when seeing Cordova Town only to find there was no one there, no real interaction with people aside from Julia, which was actually a nice touch. (especially the Sarabande of Healing)

The music was the most redeeming factor of the experience imo, some of the best out of recent CV's.

Not a bad game just felt unfinished to me.
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Offline coinilius

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Re: Castlevania's geography/outside
« Reply #8 on: October 28, 2015, 09:41:55 PM »
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Yes, some very good points about CoD zangetsu468 - though I have to say, it very rarely feels 'open' to me as the levels are just so room like - you're in the mountains or the forest or a town and they are all just hallways and rooms, never really feeling like an open environment.  Speaking of the environments - they look nice, but again, I barely even register them when I'm playing because the level layouts are just so limited they don't encourage you to take in the world around you.  Very disappointing, IMO. 

The gameplay is fine and has some nice refinements of the system from LoI, but the level design could have been so much better.  LoI suffered from the same sort of limited scope in level design.  You're very right in comparing CoD to Simon's Quest - I get much more of a 3D Simon's Quest vibe from it than a 3D SotN!

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Re: Castlevania's geography/outside
« Reply #9 on: October 28, 2015, 11:51:38 PM »
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Quote
I wasn't aware the Castle could appear in different areas, but it makes perfect sense! In Bloodlines it doesn't seem to be where it was anywhere else before.

The final stage in Bloodlines isn't Castlevania although it seems to be similar. It's actually Bartly's castle~Castle Proserpina.

Quote
(?, I have no idea what the hell stage 4 is)

Stage 4 in SCV4 is called the 'Outer Keep' according the the SNES game guide I have. It's the last defensive position of Castlevania before the castle itself.
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Offline zangetsu468

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Re: Castlevania's geography/outside
« Reply #10 on: October 29, 2015, 03:39:59 AM »
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I wasn't aware the Castle could appear in different areas, but it makes perfect sense!

The CV 3 ending shows an ocean around the Castle which crumbles into ruin. Presumably those are the ruins and the ocean is the same one in COD, baring in mind the other locations in the game (Garibaldi Temple, Forest of Jigramunt, Mortvia Aqueduct, Cordova Town, Eneomaos Machine Tower, etc) would be other existing areas. I remember there being an aqueduct like stage in CV3, and forests are commonplace particularly in backgrounds as well as stages. who knows, maybe some of these areas are related.

You know what I'd really like, an 8 bit, fully explorable CV set in the classic timeline with oldschool gameplay but new elements like special moves and super jumps. Been wishing but it's never happened.

@Coinilius You know what's strange, in a game like DMC4, I really don't care about environments that much because gameplay is prevalent and there actually are some platform-heavy elements through out. But with a game like CV it's really important and it's even more important to feel immersed in those environments. This comes down to 1) Music 2) Atmosphere 3) 'Other stuff' - like enemies, platforming etc.
The problem with 3d CV games in general is that they only do one thing correctly, and it's generally 1 and/ or 2. Imo LOD was the only game that did all 3 somewhat successfully, and I say LOD and not CV64 because 64's camera was gamebreaking at times, while LOD's was still not great but it was forgivable.
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Offline coinilius

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Re: Castlevania's geography/outside
« Reply #11 on: October 29, 2015, 05:12:31 AM »
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I like CoD's camera system better than LoI's, but LoI's wasn't too bad.  I think LoI pulled off the atmosphere a bit better than CoD did, although even then there are only a couple of areas that really, really stood out to me.  They definitely get the music right though - but that's something the Castlevania series is usually very good at!

Offline zangetsu468

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Re: Castlevania's geography/outside
« Reply #12 on: October 29, 2015, 05:51:35 AM »
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I like CoD's camera system better than LoI's, but LoI's wasn't too bad.  I think LoI pulled off the atmosphere a bit better than CoD did, although even then there are only a couple of areas that really, really stood out to me.  They definitely get the music right though - but that's something the Castlevania series is usually very good at!

Not going to disagree, while I really love COD's music LOI's moved me more.

LOI's was more 'Vampiric' as strange as that sounds. House of Sacred remains sounds incredibly gothic but even so still slightly earthy and primal. Somehow you think of Castlevania but you know to yourself that the Dracula legend hasn't yet been born. That track is so good that it sounds like it's from another time. I'd say in terms of evoking context in a video game it's one of the best tracks I've ever heard.

This is one of my absolute favourites from LOI http://youtu.be/yNkRCwqLUiQ fog enshrouded nightscape. The track sounds like a Lament (one of Innocence no doubt). It's beautiful. I'm feeling quite emotionally dead right now but 1 year ago I listened and it pretty much moved me to tears.

« Last Edit: October 29, 2015, 04:21:18 PM by zangetsu468 »
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Offline Crying Freeman

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Re: Castlevania's geography/outside
« Reply #13 on: October 29, 2015, 09:06:46 AM »
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The final stage in Bloodlines isn't Castlevania although it seems to be similar. It's actually Bartly's castle~Castle Proserpina.

Stage 4 in SCV4 is called the 'Outer Keep' according the the SNES game guide I have. It's the last defensive position of Castlevania before the castle itself.

Thanks for the info, man :) Thing I love about old school CV, always notice or learn something new it seems

Offline coinilius

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Re: Castlevania's geography/outside
« Reply #14 on: October 30, 2015, 01:32:48 AM »
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The final stage in Bloodlines isn't Castlevania although it seems to be similar. It's actually Bartly's castle~Castle Proserpina.

On a similar note, the castle in Circle of the Moon in Austria is Carmilla's castle and not Dracula's... although thinking back, was that ever explicitly referenced in the game?

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