Figured that I would make a post in the Fan Section that surrounds my ROM hack as shocking it is to me that word spread this far of course too never thought it would get this much attention.
I do accept any and all criticism along with suggestions, ideas, and if anyone is interested donation sprite work for enemies and backgrounds. I'm doing just fine by myself doing this stuff however if anyone wants to pitch in I'm all open for that. The programmer on whoever I get in the future can see about having him/her make an extra section for credits in the game list those who helped or pitched in. I don't plan on putting this on a cart so can have a lot of room for it however there are certain limitations so adjusting whatever it may be will have to be done. If you do want to contribute please let them not be remakes of anything from Castlevania 3/Akumajou Densetsu as I'm changing a lot of things around to represent new enemies with hopes in the future of custom lessers and bosses (deeply crossing my fingers for that one and will wait until doomsday for that to happen)

Now I know the first reaction to people is "Oh my gosh, its a ROM! Why is that here?!?!" Well, I've seen the old CoA float around on here ages ago and Sephrious, a gentleman that I'm doing ROM hacks with, posted the reboot (which I'm also part of for sprites) figured that there would be no harm in posting the progress that I'm going through to make this happen. I was working on another Castlevania 3/Akumajou Densetsu hack, Vengeance on Hell 2, but there was a lot more calling towards Legends NES than anything else so I decided to halt stuff on VoH 2 (not cancelling) and focus entirely on Legends NES.
When this is 100% completed will I be posting the actual ROM up? No I will not. I will be posting an IPS patch link that can be followed to ROMhacking.net for everyone to download and enjoy. The actual ROM of Akumajou Densetsu you will have to use your own abilities to find as I cannot tell nor show you on where to aquire them. Since I'm posting outside of ROMhacking.net I will still follow their rules and guidelines alongside castlevaniadungeon.net so that way both sides of the spectrum are happy

So far on the project is:
Sinis: Sprites and Level Design
nesfan: Reference Track Composer
Sephirous: Simple Programming
Still trying to find someone in the future that knows all the in's and out's for ASM coding and 6502 assembly volunteer work to make changes happen without trying to hijack or steal the project.
I'd like to set the story in 1376, a hundred years prior to the events of Dracula's Curse. I know this isn't exactly to how the GameBoy is but figured I'd set it in that giant black area where nothing was really going on for the Belmonts. May change stuff around though originally had it as Sonia was the granddaughter of Simon Belmont then also felt that was too close to Juste. Felt screw it and picked a year before Dracula's Curse. I know this isn't canon nor do I want it to be official canon however still want to set it in an area that hasn't really been messed with

Info about the project

Early alpha testing
https://www.youtube.com/watch?v=LNjZMp2hPG8&t=60sDuring a time when I was experimenting around with a Sonia sprite I accidentally created one night when tipsy on Angry Orchard. Figured I'd roll with it while testing out boss sprites being made for the Cadence of Agony reboot. Some time later someone asked me to post up a video in seeing of how Sonia is animated. I was happy to show them in a private video now deleted however decided to show it off to the world alongside the Minotaur Boss for Cadence of Agony

Things took off from there in something that I didn't even remotely think about doing. I joked about it here and there but then it became reality lol.
Stage 1, Abandoned Hillside Fortress
https://www.youtube.com/watch?v=mjyyh5mUVnk&t=33sPlaced somewhere near the Deborah area. I will adjust the location once I get, or find, a proper map that shows the entire area in detail so I can adjust things accordingly so that way people are not scratching their heads.
Stage 2, Deborah Cliff Mineshaft

No video yet but this is what I have so far. Things are still being adjusted and sorted around to how I like it. Seeing which things I like from what I make. Colors are almost there as I'm trying to make things vibrant and pop out. Stuff won't be plastered as to how you see the background from what it is right now. Want to make it patchy with more stuff in the background with what limited space that is offered within the ROM itself via a program called reVamp.
Extra stuff
So far I have a new jump and death animation I'd like to have implemented in. They still need to be adjusted but its something to go by right now.

More extra stuff will come later as right now I'm focusing on level design.
Sub Weapons
There will be the usual bit from Castlevania 3/Akumajou Densetsu however there will be a few extras added in. I recently tossed the idea of having elemental attacks from Sypha's fire, ice and lightning converted over for Sonia to use as I felt there were too many sub weapons but seeing of how some close friends of mine want me to go for that aspect I'll keep the idea on the side. The Vampire Killer whip fireball attack will be placed into the game but possibly as a sub weapon. Depending on what the programmer knows I'll probably have it placed in as a third upgrade with the power of the dagger and if that is done the enemies will become stronger along with the bosses which was the original intention anyway as this won't be a walk in the park

This is about all that I have for now. Stuff will definitely change in the future and I will keep this thread updated as much as possible alongside my other one back on romhacking.net forums
