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Offline theplottwist

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #30 on: March 30, 2015, 05:29:03 PM »
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Update on progress -


This is shaping up to be beautiful, man.

Also, Darkman, I think he means the thing where you can change rooms without the camera following you through the door, and automatically encompassing the next room in horizontal/vertical scrolling as needed.
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Offline Gunlord

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #31 on: March 30, 2015, 10:19:04 PM »
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Perhaps it's just ol' Gunlord, but is it just me or does Shanoa's chest look a lil bigger? :3

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Offline VladCT

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #32 on: March 30, 2015, 11:51:23 PM »
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It's probably the shading.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
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Offline darkmanx_429

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #33 on: April 18, 2015, 07:06:28 AM »
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Dominus Engine v0 51 - Order of Ecclesia Fusion 2.5

Finally, got a moment to game test your new engine. Super solid and everything was working, I was trying to break it pretty good, hitting buttons simultaneously, jumping through walls to check collisions, breaking the screen to screen etc.

Man, this is really impressive for what you have so far!

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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #34 on: April 18, 2015, 09:03:12 AM »
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@Darkmanx and @Kokushibyō, I really appreciate the feedback! I notice you found one of my.. uh, "features" I accidentally left in the alpha demo I sent you (a debug WIP pause button)  :P. In addition, I've tweaked the gravity code a little bit and added a new animation so Shanoa's hair moves in the wind when performing a running jump.

Also, I have an update for you guys. Finally got decent progress on the start screen! Check it out below.

« Last Edit: April 18, 2015, 10:00:18 AM by ProjectDread »

Offline darkmanx_429

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #35 on: April 18, 2015, 09:14:54 AM »
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@Darkmanx and @Kokushibyō, I really appreciate the feedback! I notice you found one of my.. uh, "features" I accidentally left in the alpha demo I sent you (a debug WIP pause button)  :P. In addition, I've tweaked the gravity code a little bit and added a new animation so Shanoa's hair moves in the wind when performing a moving jump.

Also, I have an update for you guys. Finally got decent progress on the start screen! Check it out below.


It's sooo pretty dude!

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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Tech Demo Available)
« Reply #36 on: May 28, 2015, 04:26:52 AM »
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Dominus Engine v0.57b Released!

Quite a large update for you guys! We added lots of new features to Dominus Engine and have included a teaser for the full game that we're building with it... Castlevania: Shadow of Ecclesia.




New inventory menu.



Main New Additions:
*Castlevania-styled room transition system
*Added a Hammer glyph weapon
*Added a functional start screen / glyph weapons selection screen
*Added 3 customization glyph slots
*Added Title Screen teaser
*Tweaked gravity code

Download link:
Dominus Engine v0.57b
Note: There is currently no error checking on the Custom Controls screen. You must input controls on this screen or else you won't be able to play the game!
« Last Edit: May 28, 2015, 04:33:16 AM by ProjectDread »

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 5/28/15)
« Reply #37 on: June 24, 2015, 04:51:56 PM »
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New Update 6/25/15



More Screenshots:
(click to show/hide)

New Content Added, Build v0.63:
  • New "Frontier Village" map
  • Added the following enemies: Skeleton, Bat
  • Numbers appear from enemies to show how much damage was dealt
  • New "Global Room Refresh" system. Enemies will reset when you leave / enter each room
  • Numerous bug fixes, optimizations

I'm still looking for people who have time to Beta Test and provide feedback, so if anyone is interested please post in this thread or, alternatively, send me a PM. Skype communication would be preferred but I'm open on this front.

Offline darkmanx_429

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #38 on: June 24, 2015, 06:15:21 PM »
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My skype is Darkmanx_429.

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Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #39 on: June 24, 2015, 06:37:58 PM »
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I'm still waiting for the Beta to include the whip glyph you created  :'(
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Offline darkmanx_429

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #40 on: June 24, 2015, 06:48:08 PM »
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Like what you have done so far.

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Offline Chernabogue

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #41 on: June 25, 2015, 12:49:26 AM »
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Man, that's so awesome.

Offline AuraTeam

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #42 on: June 25, 2015, 09:41:25 PM »
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Pretty cool ! as i seeing so far , i wonder if there'll be some more new stages, keep up the good work
and i wanna try beta version  ;D

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #43 on: July 28, 2015, 03:48:23 AM »
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Hey, it has been a little while but I have a status update.



(click to show/hide)


New Additions:
*Adaptive screen mode. Player can now adjust the screen however they want and the game maintains its aspect ratio, making things generally more convenient. Still a work in progress.
*Custom controls are now saved and displayed on startup.
*Game now has a default control config for both keyboard and joystick (when plugged in). Controls can still be tweaked if the player wishes.
*Slide kick range extended to Order of Ecclesia levels. It's now more feasible to use to avoid enemies in combat.

I plan on releasing a new demo soon, so stay tuned for further updates!
« Last Edit: July 28, 2015, 04:02:44 AM by ProjectDread »

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 6/25/15)
« Reply #44 on: August 13, 2015, 05:38:21 AM »
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I'm still waiting for the Beta to include the whip glyph you created  :'(

Whip Glyph confirmed!


Weapons menu selection (icon sprite is temporary)


See it in action, now with parallax backgrounds!



« Last Edit: August 13, 2015, 05:48:22 AM by ProjectDread »

 

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