Hang on, this'll be a long one: I grew up with SC4, so it wouldn't be a surprise its my personal favorite. What I loved about it was it's atmosphere, perfectly wound together with the graphics, artstyle, music, sound effects, it's cinematic intro, and it's grittier backstory when compared to other popular games of the time. It felt real, the danger, the horror of having to do what our hero Simon had to face. And with it not being overly story driven, it let your imagination run wild.
Go back and the the NES trilogy, more of that! The original not as much because it was the basic Castlevania game, but 2 and especially 3 had that "feel" of a barbaric hero fighting to do something so deadly and f*cking scary(3 especially with it's backstory). The last game that I believe did this was Bloodlines (Adventure and Belmont's revenge felt more fantasy over horror, but the barbaric hero edge was done well). The trilogy and 4 remind me of Beowulf a lot.
I know some will disagree, and I admit Rondo is a great game, but Rondo ruined it. Turning more towards a "super actiony" approach, the anime artstyle, just went for something different. Legends has the anime style, the 64's do (though, the original is great with it's horror elements and not over-action anime-ish like LoD was). SOTN thankfully went back to the gothic style of the originals... escept Kojima's art makes all of the characters look more soft or femenine. It works for the most part. I love Kojima's art with the exception of Simon, who she honestly ruined. She had a great run with the titles from SOTN through the 2000s.
COTM does the anime style really well I think: The game had that grittiness and danger back, and the characters didn't look as over the top cartoony other, even though Nathan comes REALLY close. I have to say, COTM has my favorite representation of Dracula. DoS though... No... NO!What did they do!? They brought back the anime style from RoB... NOOO! Look at Aria! It was perfect, but nope, the sequel had to spoil it. Then PoR... ugh! Let me say, I LOVE 80s and 90s anime and I love the Valis games and other old school games with anime cutscenes, but it doesn't really work in Castlevania IMO, but PoR's art looks horrid even for anime (RoB and DoS at least looked good for anime).
Now... We come to Judgement... and OMG, why? The artist, whose name escapes me, is the artist for Death Note. I think hes a great and talented artist, but who at Konami thought it matched a Castlevania game!? Whoever hired him should be fired, as he really ruined all of the characters. I know it's his take on them, and I'm not criticizing his ability as an artist, but common!
LOS's Lord of the Rings inspired bits annoy me, but areas like the vampire infested village, and the caslte especially, were incredibley well done IM. I haven't played LOS2 or MOF, so I can't comment on them.
Sorry to be so nitpicky and take so long, but what do you guys prefer:
Original:
Barbaric heroes on a deadly and horror filled quest.
Gothic artwork.
New:
Over the top Action, OP magical Belmonts (I know Trevor and Sypha hooked up, her powers being inherited by Belmonts, but why don't Simon or Christopher have these magic powers?).
Anime style.
I respect everyone's opinion, and nobody is really wrong with what they think. What are your stances on the matter, everyone?