It's going to take a while to replace everything I needed, but I have enough to get up and running again! We are back in business (with crappier hardware than before) and the grind to finish Carpathian Night Prologue has resumed!
So I guess I'll describe Prologue a bit more, as this is a good opportunity as ever.
Prologue will take place before the demo that is currently available, and it will star a young, human Dracula and will follow his quest to find a cure for his younger sister, who has been cursed with a terrible disease. Despite his wealth, he has been unable to cure her with the best doctors and medicine money can buy. The only hope that remains are legends passed down from generation to generation, legends of an angel that rests deep in the Carpathians and grants divine wishes to those who worship him. With no other hope remaining, the young Dracula sets out into the wilderness of the Carpathians, hoping to find this legendary angel and trade anything in exchange for saving his sister.
Gameplay wise, it will use the exact same mechanics seen in the demo. The same controls and gameplay as the CN demo. However, there is one big difference in terms of level design. While CN demo was designed as a traditional linear style action platformer, Prologue will be more like Simon's Quest. There will be a mix of traditional linear levels, but also "dungeon" levels similar to the mansions in Simon's Quest. These will have backtracking and a bit more emphasis on exploration. To support this style of level design further, there will also be a bigger emphasis on RPG elements, so more unlockable skills and decisions to be made with money you acquire throughout your journey.
The scope has increased since I originally announced it, so it will take us longer than initially expected to finish it, but its for the best. The mansion levels really compliment the linear levels, and the whole experience feels more varied as a result. Despite the scope increase, it will still remain a fairly short game, and will serve to hold fans over to the much bigger main game.
Currently, we have 2 linear levels and 1 mansion level mostly complete. My goal is to have 3 mansions, and 5 linear levels, plus a central town for the final release. I am very happy with the way its turning out so far and I am excited to show some videos and screenshots soon.
Stay tuned!