Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania: Spirit of Lords  (Read 44268 times)

0 Members and 1 Guest are viewing this topic.

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3128
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #60 on: November 03, 2015, 01:07:51 AM »
0
Cold violence never sounded so sexy. ;D
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline AuraTeam

  • Hunter in Training
  • **
  • Posts: 56
  • Gender: Male
  • God cooked my dinner once again
  • Awards 2016-02 Sprite Contest 2nd Place 2015 -  Christmas Award 2nd Place
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania : Spirit of Lords (Updated 11/3/2015)
« Reply #61 on: November 23, 2015, 01:52:27 AM »
0
Added a lot of new things to game , We are developing our character once again as the current character contains some minor bugs and complicated programming. The new character gonna be more like actual Game character

The main update for today Brand new Monster's Encyclopedia menu

(click to show/hide)
« Last Edit: December 21, 2015, 05:29:53 AM by AuraTeam »

Offline AuraTeam

  • Hunter in Training
  • **
  • Posts: 56
  • Gender: Male
  • God cooked my dinner once again
  • Awards 2016-02 Sprite Contest 2nd Place 2015 -  Christmas Award 2nd Place
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania : Spirit of Lords (Updated 11/23/2015)
« Reply #62 on: December 21, 2015, 05:26:28 AM »
+1
Hey there , we are still alive
Updates   8)
-Re-programming of character complete , fixed a lot of bugs and now Alucard is more like actual game without any glitch
-added a new trail effect behind Alucard
-updated/fixed many sub-weapons
-Imparted a item drop system.
-Updated the equipping menu , now equipments/items are stackable( upto 9 items )
-Added options for equipping or destroying items and you can have only 24 equipments at a time.
-Enemy name would appear bottom-left corner on contact.
-Imparted a Minotaur, he would appear as a boss for forest stage

Bunch of Screenshots
(click to show/hide)

Offline AuraTeam

  • Hunter in Training
  • **
  • Posts: 56
  • Gender: Male
  • God cooked my dinner once again
  • Awards 2016-02 Sprite Contest 2nd Place 2015 -  Christmas Award 2nd Place
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #63 on: January 01, 2016, 05:50:46 AM »
0
Hey Guys check this out 8)
Spirit of Lord's gameplay preview


We are looking for artist for dialog portrait and some other stuff if there is any please contact us  :)

Offline AuraTeam

  • Hunter in Training
  • **
  • Posts: 56
  • Gender: Male
  • God cooked my dinner once again
  • Awards 2016-02 Sprite Contest 2nd Place 2015 -  Christmas Award 2nd Place
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #64 on: January 02, 2016, 07:42:10 AM »
0
Is nobody is interested in our game ? :-\  :(
« Last Edit: January 02, 2016, 08:19:29 AM by AuraTeam »

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3324
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #65 on: January 03, 2016, 02:31:36 AM »
0
I am, nice and smooth gameplay you have there, but what really i like is the stages design. Keep up the great work, i hope to see more.
Ruler of Chaos

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3128
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #66 on: January 03, 2016, 04:47:06 AM »
0
It looks really good, but I personally am not a fan of the "floating" enemies as their presence and movement seems pasted in.
Sorry if that offends anyone, it's just my opinion. The level of polish to the environments is awesome though.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline ProjectDread

  • Vampire Hunter
  • ***
  • Posts: 135
  • Gender: Male
  • Nightmare Class Vampire Hunter
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #67 on: January 03, 2016, 06:19:19 PM »
0
Here are some of my thoughts and observations after watching the video.

Things I liked:
The engine is solid. All of the features such as player animations, inventory, movement, and fluidity of control are all well programmed. More often than not the thing that beaks most fangames is an engine that doesn't perform well. You guys clearly have a good foundation built and that's quite an accomplishment. Backgrounds and parallax effects are well implemented. In terms of Metroidvania engines, this is certainly one of the best ones I've played in a while.

Things that can use improvement:
As Zangetsu468 pointed out, the floating enemies seem really out of place. Aesthetically they just don't fit in with the rest of the Castlevania sprites you have, and their animations are lacking as well. For example, the floating troll only seems to have 2 frames of animation: floating and scythe swing. The beam that comes out from the scythe isn't animated very well at all, it just sort of appears and moves towards the players position at a consistent speed. Maybe adding some acceleration and onion-skinning to the beam would make it more convincing. Also, I'd highly suggest adding more frames to the enemy as well.

The floating knight enemy, same as the troll, does not aesthetically fit in with the rest of the graphics. His movement seems very stiff as he floats up and down, and he only has 1 frame of animation. You should consider using Spriter or something to animate the knight, make him breath, move his sword a bit occasionally. This would make it feel more alive, rather than being a single image that floats awkwardly towards the player. The slight up and downward movement of the knight could have some acceleration / deceleration  added to give it more of a ghostly appearance rather than the sharp, abrupt up and down movement it currently has.

Since the game is 720p, be sure to make use of all of that extra screen space as in my opinion some of the rooms shown lack a lot of content for their size. You should take a look at Valdis Story: Abyssal City. It's a Metroidvania that has a larger resolution and aspect ratio like your game, and I think they did a great job constructing the levels. Almost all of the rooms have platforms to navigate, puzzle elements, and modest enemy placement to keep the player entertained.


Besides the things I mentioned above you've definitely got something good going on here.  :)
Can you share any information about what kind of story this game is going to have? It looks like it takes place during the same time period as Order of Ecclesia which is really cool.
« Last Edit: January 03, 2016, 06:28:55 PM by ProjectDread »

Offline darkmanx_429

  • Master Hunter
  • *****
  • Posts: 2112
  • Gender: Male
  • Awards Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #68 on: January 03, 2016, 06:24:31 PM »
0
Please also include the ability to zoom in as seen in HOD.

Vamprotector Lead Creator and Producer

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1946
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #69 on: January 03, 2016, 06:31:45 PM »
0
I can't really pretend to be an expert here on the technical stuff, but I can at least say that this looks like it's shaping up well and I'm eager to give it a try once my Windows rig is built.

At this rate, what would you estimate the time to to functional completion is?
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline AuraTeam

  • Hunter in Training
  • **
  • Posts: 56
  • Gender: Male
  • God cooked my dinner once again
  • Awards 2016-02 Sprite Contest 2nd Place 2015 -  Christmas Award 2nd Place
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #70 on: January 03, 2016, 09:10:09 PM »
+1
thank you all for commenting  :)
@ Dark Nemesis thanks i really appreciate what you say

@ zangetsu468 i got your point man as ProjectDread explained it  , i will try to figure it out

@ ProjectDread thanks for those great words  :) and i will see what i can with those enemy you told me to improve
about the screen, yea i also thinks that its kinda empty as our screen resolution is high it surely need something more, i have played Valdis Story and i have also seen it's beautiful environment. but the problem in my project is lack of sprite resources for environment but i'll try to manage something for it , thanks for pointing this thing out

The story part is written at top of 1st page you can read it from there

@ darkmanx_429 i will try to add it

@ The Sterling Archer thanks, mmm.. at this rate i cant say what time would it take but if everything goes fine i hopefully release it in 2017 maybe :P   

Offline VampireKillerX

  • Hunter in Training
  • **
  • Posts: 36
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #71 on: May 29, 2016, 04:46:36 PM »
0
Your game is lookin good. Keep up the great work   :)

Offline Castle34hk

  • Vampire Hunter
  • ***
  • Posts: 230
  • Only at the Castle Gate...
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #72 on: March 21, 2018, 12:56:41 PM »
0
No updates for a while now is the project dead?

Offline BLOOD MONKEY

  • rrrrrrrrrrrrr
  • Master Hunter
  • *****
  • Posts: 1254
  • Gender: Female
  • BEWARE, I LIVE
  • Awards May 2017 Sprite Contest Second Place 2015-02-Sprite Contest 1st Place
    • twitter
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #73 on: March 21, 2018, 05:20:33 PM »
0
Dont' be necropostin like that. If you're concerned, I'd recommend you PM AuraTeam. He'd post an update if he had one.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline theplottwist

  • Canon Literalist
  • Master Hunter
  • *****
  • Posts: 1850
  • プロットツイスト君
  • Awards 2018-06 Sprite Contest First Place 2017-07-Sprite Contest 2nd PLace 2016-09-Sprite Contest First Place 2015 - Christmas Award First Place 2015 - Halloween Sprite Contest - Second Place
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: Castlevania: Spirit of Lords
« Reply #74 on: March 21, 2018, 07:41:11 PM »
0
Hello! I'm coming on behalf of AuraTeam (who are unable to answer at this moment) to respond.

The Castlevania: Spirit of Lords project is no longer in development. No progress has been for a very long time, and the involved parties no longer have interest in continuing.
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Tags:
 

anything