Recent Posts

Pages: 1 ... 3 4 5 6 7 8 9 [10]
91
Fan Stuff / Castlevania ReVamped - New Fan Game Out Now!
« Last post by Wallz! on March 09, 2024, 10:47:30 AM »


I'm really excited to share this with you all!

This is the launch of my new Castlevania fan game, Castlevania ReVamped! Take control of Simon on his first adventure in a more metroid-oriented MetroidVania style game. This is a complete game, see the download in the video! This game is for Windows and Linux PCs.
92
Off Topic / Re: Akira Toriyama has died
« Last post by Gunlord on March 09, 2024, 12:55:17 AM »
Big RIP. I have so many fond memories of reading articles on Greg Werner's old fansite, endlessly debating plot points with my friends in middle school...it was pretty much my childhood. RIP indeed, Mr. Toriyama.
93
Off Topic / Re: Akira Toriyama has died
« Last post by VladOfWallachia on March 08, 2024, 06:18:08 AM »
An all time great manga artist, and an all time great character designer, as Son Goku is among the most recognizable images in manga, and his DQ monsters gave the same impact in the video game realm. His blue slime is the most iconic, and a perfect example of how he can turn a super generic DnD enemy that's been done countless of times into something that is clearly and uniquely his own, and recognizable around the world as so.

There will never be another like him.

Toriyama's work has influenced me as well, as the character Iscariot in Carpathian Night is partially inspired by Frieza.
94
Off Topic / Re: Akira Toriyama has died
« Last post by Bloodreign on March 08, 2024, 01:52:14 AM »
95
Been long tired of the Metroidvania style of CV games, I still go back to the linear stage for stage CV's if I get the rare itch to do so. I don't particularly like backtracking in games (a reason why I never played much Blaster Master for NES, played through Super Metroid and the GBA Metroids without much issue, but have not gone back to any games in the series since), it's also a reason I didn't fall in love with RPG's until much later in my gaming life, I grew up on games where you had to keep going forward, even if the early games I played were simplistic as hell, but you kept moving forward even in those, trying to get the high score.
96
Off Topic / Akira Toriyama has died
« Last post by Highwind Dragoon on March 07, 2024, 07:30:50 PM »
97
General Castlevania Discussion / Somehow, Palpatine returned
« Last post by crisis on March 07, 2024, 06:44:52 PM »
I’ve recently played this Switch game called After Image, very VERY SotN inspired and very long/difficult. I still enjoy metroidvanias but in limited amounts. Ori & the Will of the Wisps is a beautiful game but I had to take a break, and it’s been a few months now since it does get kind of repetitive after a while. It’s a shame we’ve never gotten a fusion between the 2 gameplay styles in a Castlevania game; like the journey to the castle could be linear classic style, then once you reach the castle it turns into a metroidvania.
98
Classicvanias have always been superior.

The Curse of the Moon games proved that
99
The problem is, at that time, the frequency konami pulls out the GBA and DS vania games being a bit, if not too steady. Reminds me something similar to a phenomenon what would be better described as "Mega Man syndrome" on Mega Man's side. With the steady frequency it's common to see people fed up with the overuse of one game design formula, even though I myself did not carry the fed-up problems.

That said, if Portrait and Ecclessia could use 128M of cartridge size instead of stuck with 64M of cartridge, we really could've seen much better result than what we eventually got.
100
I can relate, but I've been burnt out on the formula for much longer. I did not play SotN when it first launched, but I did get all six of the portable Metroid style GBA and DS games on launch... but to be honest, by the time I made it to Dawn of Sorrow, I had already played the previous 4 games of that style so many times... that combined with the fact that Dawn reuses a lot from Aria, it was the first game in the Metroid style lineup that I never finished due to formula fatigue.

I did end up finishing Portrait of Ruin, but I also never finished OoE, I just felt too over the formula, even if OoE did try a lot of new things.

I needed a really long break from the formula, and the time between OoE and Bloodstained was enough, because I enjoyed my playthrough of Bloodstained when it first launched.

All that being said, I think the fatigue comes more from having so many of those games come out back to back in those days, I don't think there is anything inherently wrong with the formula. And its also easy to understand why someone would prefer the Classicvanias, as what they offer is completely different than the Metroid style ones.

I've got a whole lot to say about Classicvanias, in the form of our game releasing at the end of the month.
Pages: 1 ... 3 4 5 6 7 8 9 [10]
anything