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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
I'm still knee deep in Doom II WADs. Played through Hell Revealed, Eternal Doom, Hell Ground, Perdition's Gate, and Echelon. It just amazes me how many mappers there have been throughout the years. Carmack's idea to have the source code available from the start has been one of the coolest things I've heard of in gaming. So much great stuff came out as a result! And I've barely played a handful of it!I want to get started on Blasphemous, eventually. Unless I'm still playing WADs when Doom Eternal comes out. Then I'll just switch to that. I'm surprised I haven't tired myself out of all this Doom stuff yet.
Doom stuff here too; I've been working on graphic replacements for Smooth Doom using the Neural Upscale 2x textures as the source, I'm not touching Monsters and Gore (since they are tied to the monsters) but everything else gets the treatment and it... it looks nice.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.
Just played through the early access demo of Deedlit in Wonder Labyrinth!https://www.youtube.com/watch?v=D-W1hbcd1RQ
Holy shit that looks awesome. Is that a fan game?