Quick question about the SA-X: Why is it so blasted stupid?
Can we forget about the rest of the series in this thread and just focus on how awful Other M is?Or we can just forget about Other M and move on to future possibilities.
Fusion I felt was a little behind Super Metroid. It was wonderful to play the squeal to the greatest SNES title of it's time and it was a long wait. But I felt it just wasn't up to par with it's predecessor.
Loved the Metroid series. Nothing quite like it anywhere. I first started off with Metroid II back in the day. Then went to Super Metroid which was a phenomenal game and to me it's still the best in the whole series; Hands down! Then I finally tried the original Metroid. Metroid's Prime and Fusion came out at around the same time so I got to play both. Fusion I felt was a little behind Super Metroid. It was wonderful to play the squeal to the greatest SNES title of it's time and it was a long wait. But I felt it just wasn't up to par with it's predecessor. That and collecting items with your speed booster/shine spark was more forced on you then in Super. Hopefully they won't do that again. But they did with Metroid Zero Mission. Not a good idea! ZM was also interesting as it added more to the original game. I've also played Metroid's Prime 2 and 3 but I still have yet to finish 3. I never did fully play MP Hunter as the control scheme is just far too scatter. It's all over the place for me to properly get engaged in the game. IMO MP Hunter should've been on a console rather then a portable. It would make playing it much easier. About Metroid: Other M. I personally like the game. It ties the events of Super and Fusion nicely. But the real things that do irk me is that Samus was made a little bit more helpless then she should've been. In the other games there was no man around to protect the helpless woman because Samus is far from being the helpless woman. Samus is a warrior woman and they don't need a man to get in their way believing them to be helpless. It's just NOT DONE. Other things like Samus' suit not changing to look like the Varia or colored to look like the gravity suit kind bother's me. They could have had more items to collect rather then just following orders to activate them when called for. Perhaps the biggest deal was the fact that there was a lot of harping in the story. The Japanese seem to have this obsession to repeat the same things in a different context over and over again. This is not good writing skills at work, they're bad ones. If you heard a line once then leave it be. Don't drag the point on and on. Also I found Samus' narration's in some instances to be useless rather then important. A narration should be to help propel the story along and in essence that's what it did in this game, but there were also some lines that were not needed. This was something I also noticed as a problem in MGS4.
The one thing that I thought was epic was the Ridley intro scene and duel in the magma chamber. Since Samus has PTSD it was necessary to show it. The fact that Ridley came back from the grave to menace Samus once more pushed her mind to the breaking point. But then she quickly recovered and got back in the fight. Ridley's battle theme was also another highpoint about this game. Unlike the Prime games where Ridley's theme seemed to be lacking many things, Other M's version was packed with power! It was and is to date IMO the best boss theme to come out of any Metroid game. And Ridley himself I found was far more menacing and brutal then his Prime (Meta-Ridley) counterpart. All in all, I love this series. And I do find it interesting that the way the series has unfolded throughout is games seems to mirror the Alien movies. And I love those too!
http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html (http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html)
Here's a good insight as to what Other M's problem where in terms of Samus' characterization and such.
but they talk like the entire story is a shit and thats not true.
I think we can all agree Sakamoto is a terrible writer and should never be allowed near a Metroid script ever again.
But I thought the gameplay was solid. I mean, it's a 3D metroid game that controls with the equivalent of an NES controller. Theres something to be said for that.
It LOOKED great, gorgeous even, and I thought the new gameplay was fresh and interesting. It DID suffer from linearity, but it was enjoyable anyway.
Y'know, one complaint I have with other M's gameplay is this: When time comes to finish off the Metroid Queen, The game fails to tell you power bombs have been activated. EVERY OTHER POWER UP cuts to the pause screen to show you that that item has been unlocked. But the power bombs dont, and so Its easy to just die inside the stomach of the beast because you didnt know.You here sir, is saying the truth. I did used it in the instant that I entered in the Metroid Queen, but I only knew that it will work because I played Metroid II, and in this game you can use normal bombs inside the Queen to do massive damage, so I tried to do that, but since its not being the sufficient I tried to use the Power Bomb.
Y'know, one complaint I have with other M's gameplay is this: When time comes to finish off the Metroid Queen, The game fails to tell you power bombs have been activated. EVERY OTHER POWER UP cuts to the pause screen to show you that that item has been unlocked. But the power bombs dont, and so Its easy to just die inside the stomach of the beast because you didnt know.
Same here. I was so ticked off I couldn't figure it out that I had to stop my game and look up a walkthrough. In fact there were several instances where I had to stop playing and look it up because I was just not getting it. Even when I thought I had tried everything there was always something else that I hadn't thought to try.It annoyed me in so many levels, in the beggining I even thought that its a problem with my game, but no, its only a very very tiny spot in the screen that I needed to lock-on. This part would atleast not be so annoying if you could actually walk, like in these new Batman games when you need to search some clues.
I think Metroid: other M should've been one of the few games that Nintendo of America should have rewritten rather then translated. I think it would have been much better then what was given.Yeah. The gameplay was great, but the script sucked. All Samus does is brood over the past. It just made her seem weak and flat. She is suppose to be a hardened bounty hunter; not some whinny, weak, broody, bitch. I can see her thinking back on the battle with Mother Brain and the death of "the baby" in the opening cutscene. I can also see her being frozen in fear when she encounters Ridley. After all, she killed him on Zebes and yet, here he is in a dark room and the only light is coming from the magma filling the room. It's like a monster came from your past rose from the dead. One that won't stay dead. Plus, he killed her parents. It's understandable that she would freeze up like that. And, I can see her getting emotional when Adam goes to sacrifice himself. But, other than those 3 times, she should have been firm and maybe a little detached emotionally.
Quick question about the SA-X: Why is it so blasted stupid?
Metroid Fusion: SA-X is smart? (http://www.youtube.com/watch?v=koFNvWPVNL4#)
Metroid Fusion: STILL MESSING WITH SA-X (http://www.youtube.com/watch?v=fnPKvKAU_ZY#)
SA-X is dumb (NO CHEATCODES) (http://www.youtube.com/watch?v=WW1a9zHBB5M#)
The stupid SA-X (http://www.youtube.com/watch?v=oUM3Q_99M_o#)
Seriously, I think I've seen smarter MGS guards. >_>
Also, anyone got any good arrangements of Serris-X's battle theme besides the Net Mission one? That one can't be the only good one.
Also, anyone got any good arrangements of Serris-X's battle theme besides the Net Mission one? That one can't be the only good one.
I was asking for arrangements/remixes, not rips.