Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Classic Castlevania Threads => Topic started by: TheouAegis on October 20, 2012, 05:12:22 PM
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In 8-bit programming, the inverse of 8 is F8.
8 ^ FF + 1
Knowing that makes it easy to spot the hit box detection values in a game. But Konami typoed in their code! The boring armored suits that just walk back and forth in CV3 have a 1 pixel larger hit box than other enemies when checking for walls. The left bounds are x-9 and the right bounds are x+8. (F7 and 8)
Shame on you Konami! I expected better than this. >:(
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In 8-bit programming, the inverse of 8 is F8.
8 ^ FF + 1
Knowing that makes it easy to spot the hit box detection values in a game. But Konami typoed in their code! The boring armored suits that just walk back and forth in CV3 have a 1 pixel larger hit box than other enemies when checking for walls. The left bounds are x-9 and the right bounds are x+8. (F7 and 8)
Shame on you Konami! I expected better than this. >:(
Ehm... congratulations..??...
So armored suits are 1 pixel more vulnerable perhaps they are hurt by a close wind stream I dunno.
IDK what are we suppposed to say lol
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...and all those years CVIII was my favorite NES game. It's the end of an era for sure. ;D
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I'd have to say Congratulations!! You found an error that Konami's staff had let slip by for almost 30 years! ;)