I remember seeint this years ago here, but I don't know if it had a Tabletop Simulator's port at the time. I must give it a try some time now that I have this game on steam. :P
I've seen your vids on Youtube of you playing Nocturne of the Tabletop, Richter, and while I'd like a chance to at least try the game out, it doesn't seem like I'll get the funds needed to get Tabletop Simulator anytime soon. At least, not without sacrificing a roof over the head.
Looks fun. I do have Tabletop Simulator so I'll have to check it out.
SHIELDS!!
Finally, here we go. So, here is how the new shield mechanism is going to work. On all shield cards, and some other new pieces of armor as well, there will be one or two shield icons of a certain color. For each shield icon on your equipped items, you receive a shield die of that color. You roll these dice every time you would take damage in combat, and each color of die has a unique combination of faces, which can produce very different results. Some of the dice have a Karma Coin face, which produces a special effect of some sort, depending on the specific item you are using. Look at the Skull Shield image here for example. It gives you 2 black shield dice, and if you were to roll 2 Karma Coins simultaneously when trying to defend, you not only avoid all of the damage, but this enemy is now weak to absolutely everything until your next turn. Certain types of shields are also a bit risky, and while they can still protect you, there is a potential to put you in greater danger.
As for equipping shields, there is not going to be a designated shield space, but they can be equipped in place of any other type of gear. So instead of wearing a cape or a helmet, you can equip a shield in that space. And as I mentioned, there are some other items that give shield dice as well, but the actual shields will usually be much more powerful.
Edit: I'm still playing around with the distribution of the die faces. Currently, blocking all damage is too common, so I'm probably going to make a few adjustments. Either way, this is the general idea. Each die has a different feel. White is pretty universal, blue gives reliable protection but no special actions, green is good for counterattacks, pink is sort of a weak defense, but has a chance of special actions, black is similar to white, but with some risk involved, and yellow gives some defense, but is ultimately very risky.
There is also going to be a reference sheet for how to resolve different combinations of shield die rolls. Like if you roll a scythe and a star shield at the same time for example.
The game creator didn't want money for this did he? If he did then I can understand Konami's C&D. If not then the Konami heads need to lighten up a quite a bit. Really this should be no different then any other fangame and treated just as such others that Konami let pass.
It's disturbing to me that Konami would go after a fan made CV board game now after it's already been out 4 years.
This is sad news.
It's also a sign for anyone working on a CV fan project to be very cautious these days.
Makes me quite worried for one of the more famous projects here. ;w;
Oh man, I could only imagine the meltdown here if Umbra gets a C&D from Konami.