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It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
Cool i'll look into that. Thanks. Sometimes it almost seems like it's easier to tell when something works when you see it in gameplay even though animted gifs' are the closest way to tell. I think those jumping sprites will probably be better suited perhaps than what i had for the him cause of his cape. I'm guessing the last two sprites of the jumping one don't need the leg to hit the ground. Don't the players have some sort of landing sprites. I mean it seems characteritic of alucard. In theory i think that would happen then again their would be far more frames than i have, though it would appear i have the correct amount on the standing and duck attack sprites. I do think the jumping ones should line up the same aswell. Maybe i'll just continue a similar pattern except use the cape like in the sprites you've shown for the jumping sprites. I almost tend to think the cape on the stand and ducking attack would slide forward a slight bit thus making it smoosh up against his back leg in later frames. Well i'm gonna sit down again and try and get something that makes more sense for the jumping sprites for sure.
Not realy an interesting post e're,nor is it a new one for that matter..its a five month old( if I assume correctly,i sorta lost track o' time lol) custom maxim kischine sprite ive worked on for serio's cv fighter..how does it look? :-D