and to think iga could be working on this if he just held out a little longer...
IGA didn't want a game like this on mobile. He never liked Free-to-play elements and for the projects he was working on (that got cancelled) they were likely titles you spend money to buy and play, not play and buy content in it.
He's also talked about this more generally in the past I believe, stating the obvious: F2P gameplay harms the intrinsic satisfaction of gameplay that's backed by good game design, especially if it's being filtered
into being coerced to spend money.
We don't even know if the game will control well on a phone, seeing as they might just be aping the more traditional Castlevania control scheme for a screen with no buttons. Blegh. There are flags before we even get into the potential systems at play.