- The prologue is an exact re-creation of the ending to a game that wouldn't exist in America for another decade
We all assumed it as Vampire's Kiss/ XX's final boss battle minus the minus'd platforms, for ease of storytelling.
- Nobody REALLY knew who Richter was because the game was tailor-made for native Japanese audiences who played Rondo, and the closest the West got to RoB was the completely watered down Castlevania: Dracula X
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So many things wrong with this point, but I digress... Majority of CV fans are hardcore fans who bother to know things and anyone playing SOTN knew who Richter was either from VK/ XX or by playing the Prologue. We also knew about Rondo and some of us even found ways to play it... It's exactly the same way that people knew who Alucard was prior to buying the actual game (yeah, not thinking he was the black-haired dude from CVIII who looked NOTHING like this current incarnation...): Articles published in Gaming Magazines such as EGM and Nintendo Power, among various others stacked on shelves at the time (when paper wasn't just a thing that hip hop artists rapped about having..) For those who didn't want to splurge on mags, they read them and left them on the shelf.
It may surprise you to know that CVIII never received an NES PAL release, yet somehow in the 90's people in PAL regions knew about it
- Nobody knew who Maria was and she just kept popping up as "Other girl randomly wandering around in the castle"
Nah, we did. We also suspected that Maria was probably different from VK/XX, but nonetheless, we played on.
- If you haven't played Rondo, Shaft is just some ghostly other dude who comes out of nowhere halfway through the game
Pretty much........ "SHAFT!!!"
Seriously though, it's some other dude trying to resurrect Dracula, what is to know.
You know what would have been really handy to know, is the fact that Shaft's spirit entered Richter's body after the 1792 Dracula battle, explaining why he disappeared one night, why he opened the Infinity Corridor (thanks plottwist), why he became the Dark Lord of the 'fake Castlevania', Shaft's general nature in SOTN and why Richter felt so much guilt (noted in the Japan only talkee) afterwards. Yet the only piece of media I've seen mention this was Iga's timeline which came as a bonus with PoR back in the day... So yeah, story Shmory at this stage.
- The entire plot (and some of the level layout) is dependent on you knowing what Rondo of Blood is
Irrelevant. Rondo has one level in the castle, which has certain similarities even though the difference between them are both substantial and directly commented on by Maria and explained by Alucard (in-game).
- Even if you HAVE played Rondo, the depiction of Dracula doesn't match up. Rondo Dracula is, like, campy over the top early-90s Sailor Moon Villain Dracula reveling in how evil he is. SotN Dracula is sad lonely misunderstood Shakespearean Dracula with a deep backstory concerning his wife who's never been mentioned before. But this is supposed to be the same character from two games directly connected set only four years apart. So even if you're the "intended" audience, it creates a different set of problems.
Yes on the surface, no beneath it... i.e. Not really. Iga explained this by SOTN's incarnation being the final human incarnation of Dracula, which explains why OOE>PoR Dracula reverts back to his strange-flesh-toned and more sinister form who appears to be bereft of empathy and human emotions.
In context, as a previous poster mentioned re: Konami branching out and having the N64 games etc at the time, if you look at those stories, similary one finds a theme that the narratives and their methods of delivery in-game were becoming increasingly mature in the CVerse at the time. Dracula was being 'fleshed out' - excuse the #resurrectPun - to go beyond a final boss battle that had now happened several times, with a lack of dialogue for the most part until RoB. Games from the late 80's which were popular were becoming more mature, as well as most franchises transitioning from 2d>3d, successfully.
What a weird formula for one of the greatest games ever made. I can't figure it out.
Although it isn't my favourite CV, the game is a damn masterpiece. There will never be another CV that changes the blueprint as much as this game has. Nuff said.