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Offline NaOH

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Level Editor -- Castlevania II: Belmont's Revenge
« on: April 08, 2023, 08:29:59 PM »
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Over the past two weeks, I've been dissecting Castlevania II: Belmont's Revenge code and data. At first I was just intending to make some notes for someone else to use in a romhack, but I ended up making a proper level editor.



It should be possible to make an overhaul hack using this. There's still a little more work to be done to really unlock all the potential, like figuring out the enemy graphics loading routine. (All I really know is that it happens during door transitions.)

Contact me (NaOH#1432 on Discord) if you'd like my notes on the assembly code. I've figured out a decent chunk of bit of bank 0, bank 3, and bank 6. I've also put some notes on Data Crystal.
« Last Edit: April 08, 2023, 08:35:29 PM by NaOH »

Offline Sindra

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Re: Level Editor -- Castlevania II: Belmont's Revenge
« Reply #1 on: April 13, 2023, 06:37:54 AM »
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This is neat. It'd be interesting to have a randomizer version of BR where enemies and bosses are random (minus Dracula at the end) for speedruns or just for shits & giggles.

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