One thing is for certain though --2-D gameplay can compete and outsell 3-D when given proper treatment. There's more than enough evidence to challenge anyone who believes 2-D games are a dead, obsolete artform. And there's a whole world of possibilities for Castlevania if the suits at Konami set aside their 3-D biases and think outside the box.
i dig this. well, going as far as to say that 2d can outsell 3d isn't entirely clear, but it's not unbelievable either.
probably the choice of 2d or 3d though is going to be largely dependent on the type of game you're talking about. easiest example: i don't see how you could possibly have a baseball game in 2d. for something like CV, on the other hand, i can understand why you'd say that the suits are 3d-biased in terms of selecting 3d over 2d (but i wouldn't necessarily extend that generalization to all games).
i think 2d gameplay can thrive, especially if you throw in little camera tricks to make it look 3d. or, for example, in duke nukem manhattan project, even though the stages were essentially 2d, sometimes the ground would jut out into the third dimension and the character's path would just follow it, with the camera turning along to match. so basically 2d but not purely so.
but despite my skepticism about 3d CV, i think 1) LoS really wasn't bad at all (its 3d-ness was not the real source of its flaws), and 2) they shouldn't stop at least
trying to help CV make the dimensional leap. here, two simultaneous projects would be convenient. probably something like 2d for handhelds, 3d for console, kinda like it is right now. let's be realistic: it's hard to imagine a reason for them to make a 2d CV ONLY for consoles (other than HoD in which you have to view a giant freaking map all at once)